Do as I say by Ludipe

[raw]
made by Ludipe for LD32 (COMPO)
QUICK TIP: Aim for the bubbles above the head of the NPCs, not the NPCs themselves.

NOTES: It's quite important to enable fullscreen while playing the game. If you have time consider downloading the executable instead of playing from the browser, or you might not be able to hear the music (and experience additional bugs).

DESCRIPTION: Your army of mindless slaves awaits. Pick up your megaphone and command them, they're lost without your guidance.

INSTRUCTIONS: (Most of them are in the game) Move around with WASD, aim with the mouse and click to shoot. Change your ammo with "Q" and "E" (or 1-4 if you like shortcuts).

"H" resets the stage, "Y" takes you to the menu, "M" mutes everything and "N" mutes just the music. "V" activates fullscreen and "Esc" disables it.

FEATURES:

- Hand-drawn puzzle game

- 10 different stages which can be completed in many ways.

- An extra mode for those of you who complete the regular levels.

CREDITS: Made by @Ludipe

Ratings

Coolness 66% 3
Overall 3.82 89
Audio 2.94 424
Fun 3.57 187
Graphics 3.27 412
Humor 3.45 195
Innovation 4.17 22
Mood 3.62 116
Theme 4.39 10

Feedback

DavidErosa
20. Apr 2015 · 02:58 UTC
Nice puzzle game, it took me a few tries to figure out some of the levels. The puzzles are nice balanced and the mechanics are really original. Good work!
davidcmcdonald
20. Apr 2015 · 03:03 UTC
This is such a simple but awesome concept that im hitting myself on the head wondering why i didnt think of something as cool, well dont mate, i think that the controller could have had a little more work but the general game is great
Red_Fan games
20. Apr 2015 · 03:03 UTC
Not technically a weapon but it still works
Red_Fan games
20. Apr 2015 · 03:03 UTC
pretty good
Nonameghost
20. Apr 2015 · 03:14 UTC
Oh man, those levels were tricky! This is the most satisfying game I've played so far. For a 48 hour jam, your levels and mechanics are nicely polished!
local minimum
20. Apr 2015 · 14:16 UTC
This definitely is a weapon in my book, and a really cool one at that. I had some issues about the collision mask since I kept aiming at the fellows rather than the indicator on top of them. It seemed more intuitive to me. When it got to not killing them I got stuck, didn't figure out how to do that. It was so much easier to just keep them running off onto the spikes. I really enjoyed it that far though, the mechanics and the art in particular. There are some tweaks that could be made so that the jumping is a bit more forgiving and that clicking on the Fire-button when the level title is showing (really cool display btw) doesn't fire an order but removes the title. Because after a few retries on a level, you really don't want an extra because you just instructed someone to the wrong death.
DarkMeatGames
20. Apr 2015 · 15:50 UTC
Really nice core mechanic, and good depth of level variety. Was a bit too challenging trying to time my shots just right. Would have been nice on some levels if the robots couldn't die, they just bounced back in the other direction, giving you multiple chances to succeed. Great graphics and polish as well. Nice job!
oskardevelopment
20. Apr 2015 · 16:26 UTC
Cool graphics, love the music and quite a cool use of music icons and movements! Allowing jumping on enemies and adding the goal to reach the goal at once (Build a brige level) surprised me.

Good luck! :)
Gunzil
20. Apr 2015 · 16:27 UTC
Novel enough concept for a puzzle platformer to keep my attention. It was more difficult aiming shots than it ought to be since I initially thought you were supposed to shoot the characters, not their state bubbles, which are also smaller and more difficult to hit than the character.

Given the iconography of Pause/Rewind/Record/Fast-Forward I was expecting the main mechanic to be recording movements and then have the characters mimic you, rather than have it be stop/left/jump/right.

Fairly impressive on a technical level in terms of having it be complete with a lot of levels.
zatyka
20. Apr 2015 · 16:35 UTC
Excellent puzzle design with a unique mechanic. The sketch-y art style worked nicely as well.

I enjoyed playing quite a bit. My suggestions would be to allow colliding with the square's body as an "order", and allow scrolling through the actions with the mouse wheel.
thephantom
20. Apr 2015 · 16:41 UTC
one of the best games i played so far .. almost flawless
elpaulo
20. Apr 2015 · 16:50 UTC
Very original, you're on the theme !
rallebauz
20. Apr 2015 · 17:03 UTC
Cool!
cgmorton
20. Apr 2015 · 17:26 UTC
I liked this game quite a bit. The mechanics work together well and the puzzles require some actual thought. I also thought the art+music gave a very consistent feel to the game.

Executing those solutions was sometimes a bit much work though. The one puzzle where you have to drop a stack onto another dude below was kind of a crap-shoot for me, just keep restarting until you get it.

I also thought the death state for the blocks with the saw blades was kind of non-intuitive. Then again, having dead guys float in space was non-intuitive, but I used it to solve the last puzzle so I can't really complain.

I wish you'd done more with the companion block. Of his three puzzles, the first was the intro, the second he didn't actually do anything besides follow you, and the third was just a repeat of the level before. I think maybe the companion block just doesn't add much to the game concept.
Gen.Harris
20. Apr 2015 · 17:32 UTC
Excellent game. Very nice level design. Well done, Ludipe.
allanolivei
20. Apr 2015 · 17:36 UTC
Perfect, I enjoyed the idea
Ellian
20. Apr 2015 · 19:24 UTC
It's a pretty good game! The level design is good, the idea is nice... it's a smart way to use a concept as simple as Lemmings or something. Really clever. Good job. :)
Mony
20. Apr 2015 · 21:48 UTC
good game interesting conecept
Dodecaplex
21. Apr 2015 · 01:28 UTC
Interesting mechanic, suits the theme very nicely. I was aiming my shots at the characters' bodies instead of at the bubbles over their heads, which was a bit unintuitive, but I figured it out quickly enough. Well done!
aeveis
21. Apr 2015 · 05:46 UTC
Really cool mechanic! The levels started getting really hard for me (ride the wave like a pro). Maybe if the speech bubble were bigger or you shot faster? really cool though!
Deconstructeam
21. Apr 2015 · 14:16 UTC
Can't help myself but start seeing a pattern in your games about communication :)

The part about commanding NPCs with your "voice" felt quite innovating! However, I didn't have a lot of fun playing it. My problem I think it was the puzzles seemed too obvious and the challenge came from mere skill, which was quite tough since the collision box for the npcs was too small for me and the characters moved too quick.

Anyway good job! I'm glad to see you keep pushing design and concept boundaries with every game!
Verz
21. Apr 2015 · 18:23 UTC
I liked the concept over all the other elements. The gun was bitty slowly in my opinion for some parts. And the icons smalls so i would have done changing the color of the guys, they are bigger and shooting they,you can clean out the screen.

Great game in any chase!!
colludium
21. Apr 2015 · 21:40 UTC
A really original concept. I couldn't get the web version to download (stuck at 10%) but the nw version worked a treat. Nice work!
LuisDC
21. Apr 2015 · 21:48 UTC
Amazing. This is probably the best compo game I have played so far. Congratulations.
Wertle
22. Apr 2015 · 01:04 UTC
Nice job with a pretty interesting mechanic! At first it was pretty straightforward, but I like how you ramped up the ways you had to use the commands in the difficulty of the puzzles. I especially liked the little learning moment that taught me what the "record" command meant. It was much darker than I anticipated! One note and I talked about this on stream, but mind your grace period jumping to make it a little easier to jump off the edges of things. The visuals were great, i loved the rough edges around everything, they were slightly disconnected from the dark mood that ended up happening but maybe that's okay. I appreciate how you can approach solving puzzles in many different ways. Great work!
jordinuco
22. Apr 2015 · 10:20 UTC
Great mechanics and nice aesthetics. I think the theme target has been perfectly accomplished. Good job!
MaesK
22. Apr 2015 · 12:42 UTC
Nice mechanic! Not only the idea of controlling them by "launching" orders, but also trying to make them suicide instead of arriving at some goal alive. Fresh and fun, goodwork.
rogueNoodle
22. Apr 2015 · 16:26 UTC
Such a great idea! Really clever puzzle design too. While I would have liked the hit box on the characters to include their body, everything else is so well done. Great job!
Noah Ratcliff
22. Apr 2015 · 21:54 UTC
Great work! I really liked the use of the theme! However, I found it really hard to hit the little buggers with my commands.
yuigoto
23. Apr 2015 · 13:38 UTC
Nice work on this puzzle! I was curious when I saw the blog update and it turned out pretty nice and fun! :3 Would love to see a full version, with more levels and orders, come to life.

Presentation, graphics, controls and audio really go well together in this game, and level design is really clever! :)
Jupiter_Hadley
24. Apr 2015 · 01:44 UTC
Cute graphics, interesting game. I included it in part 4 of my Ludum Dare 32 compilation video series, if you would like to take a look :) https://youtu.be/aLTEhRhwd8A
EwChap
24. Apr 2015 · 04:02 UTC
Well put together and strong concept/take on the theme. Some fairly hard parts but overall well done.
rudra
25. Apr 2015 · 19:42 UTC
Nice game. Very good idea. Good work !
Erkberg
28. Apr 2015 · 11:11 UTC
Great concept and nice execution, also quite some content. I really enjoyed this one, good job!
f7f5
03. May 2015 · 12:06 UTC
I love the idea: it's quite refreshing. Movement works well. It's a little bit hard to time your "shots", but I guess that's part of the challenge. Excellent execution for a 48hr game. Well done!
mystakin
03. May 2015 · 18:31 UTC
I played the web version so I don't believe the audio was working. Really love the puzzle design. With some extra commands or just more levels this could be a real game.
surpent
07. May 2015 · 04:55 UTC
Great gimmick!
Character and visual also love.

I could not be cleared in the 10th level of ...
Xanjos
11. May 2015 · 14:51 UTC
I loved the mechanics and the puzzles were really well designed although it was a bit awkward aiming the megaphone itself.