Wellbeing by reheated
When your enemy is disease, you don't fight with guns. The Rot threatens humanity and our only defence is the Global Wellbeing Ops. In this logic puzzler, you are a newly recruited agent in the GWO, using your treatment emitters on the front lines in our war against The Rot.
The rules are explained over the first few levels of the game, but here is a summary:
* left-click on a tile to mark it (left click again to undo).
* when you mark a connected region of tiles containing the emitter, all those tiles "activate" (they turn blue).
* you need to activate all the tiles containing the Rot sufferers to heal them.
* you can't activate the numbered tiles. The number indicates how many adjacent tiles need to be active. e.g. if a tile says "1" then you must activate exactly 1 of the 4 tiles north, south, east and west of it. (That includes the tiles that you have to activate because they have a person or the emitter on them. The numbered tile will change colour slightly when you get it right.)
* If you know a tile can't be active, right-click it to grey it out. You don't need to do it but it helps you keep track of the things you know.
With thanks to my wife Joanne for some of the voice work, and to Brian Corr for excellent feedback.
Software:
Coding: Notepad++
Code base: I used some code from my LD31 entry, for sounds and the pre-loader
Testing: Firefox, Chrome, IE
Audio: FL Studio, Miroslav Philharmonik, Audacity
Graphics: Krita
The rules are explained over the first few levels of the game, but here is a summary:
* left-click on a tile to mark it (left click again to undo).
* when you mark a connected region of tiles containing the emitter, all those tiles "activate" (they turn blue).
* you need to activate all the tiles containing the Rot sufferers to heal them.
* you can't activate the numbered tiles. The number indicates how many adjacent tiles need to be active. e.g. if a tile says "1" then you must activate exactly 1 of the 4 tiles north, south, east and west of it. (That includes the tiles that you have to activate because they have a person or the emitter on them. The numbered tile will change colour slightly when you get it right.)
* If you know a tile can't be active, right-click it to grey it out. You don't need to do it but it helps you keep track of the things you know.
With thanks to my wife Joanne for some of the voice work, and to Brian Corr for excellent feedback.
Software:
Coding: Notepad++
Code base: I used some code from my LD31 entry, for sounds and the pre-loader
Testing: Firefox, Chrome, IE
Audio: FL Studio, Miroslav Philharmonik, Audacity
Graphics: Krita
| Play (Web) | https://reheated.org/games/wellbeing/ |
| Source | https://dl.dropboxusercontent.com/u/100794454/wellbeing.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=15514 |
Ratings
| Coolness | 71% | 3 |
| Overall | 4.20 | 10 |
| Audio | 4.14 | 21 |
| Fun | 3.98 | 30 |
| Graphics | 3.71 | 197 |
| Humor | 3.30 | 260 |
| Innovation | 3.88 | 99 |
| Mood | 4.21 | 14 |
| Theme | 3.61 | 330 |
Good job.
Other than that it seems quite playable, though! The voiceovers are excellent.
I found that the graphical style made the puzzles harder for me, since everything felt a bit unclear. The constant shifting didn't bother me too much, but there were little freezes or jumps from time to time, which annoyed me much more. Maybe there should've been more contrast between the different kinds of tiles and their different states. Also I think it would've been better if the tiles with people and emitters would've been marked by default (apart from the maps with a choice). Tiles with the number 0 could also have had grayed out surrounding tiles by default. I spent especially long on the last level of the Utilitarianist side, since everything seemed to be properly connected, but the emitters weren't actually connected to each other.
Playing around a bit more I realized that one of the problems with the visuals was that the game window was too big when playing fullscreen 1920x1080 so it was hard to grasp the overall situation. Now that I look at it in half the size it looks a lot clearer.
Overall a really neat game.
Took a little while to work out how to play.
Interesting - well done.
Spoiler:
The utilitarian ending was somewhat rushed, so at first I tought, "What is going on?! Oh wait, dinosaurs? Hell yes :D"
If I have to think of a negative point... the speech could have been a bit louder :)