Revenge of the Slimeball: Episode 9 by PIXEL^3
In a world where wooden crates are sentient who will stop the invasion other than SLIMEBALL MAN! With the amazing slime ball power of bouncing around and turning into spikes the evil crates stand no chance! Infiltrate the enemy factory in this exciting adventure of revenge! Because they killed your father... or something. Go kill crates.
Only 2 level for now because we were really lazy this LD but it's better than nothing. Sometimes you have to attack the immobile crates multiple time to break them but we're too lazy to fix it.
UPDATE: Crates should be working now
CONTROLS:
WASD to move left and right, and up and if you're in mid-air.
S to enter a pipe
SPACEBAR to jump.
LEFT MOUSE to charge your jumps, you jump in the direction of your mouse cursor.
If you don't like the controls, you can edit them in config/keys.cfg
Programming by Jellonator
Art by AlucardX60
Music by MKSTAR26
Only 2 level for now because we were really lazy this LD but it's better than nothing. Sometimes you have to attack the immobile crates multiple time to break them but we're too lazy to fix it.
UPDATE: Crates should be working now
CONTROLS:
WASD to move left and right, and up and if you're in mid-air.
S to enter a pipe
SPACEBAR to jump.
LEFT MOUSE to charge your jumps, you jump in the direction of your mouse cursor.
If you don't like the controls, you can edit them in config/keys.cfg
Programming by Jellonator
Art by AlucardX60
Music by MKSTAR26
Ratings
| Coolness | 47% | 1383 |
| Overall(Jam) | 3.11 | 601 |
| Audio(Jam) | 3.39 | 227 |
| Fun(Jam) | 2.88 | 631 |
| Graphics(Jam) | 4.04 | 167 |
| Humor(Jam) | 2.50 | 686 |
| Innovation(Jam) | 3.32 | 363 |
| Mood(Jam) | 2.80 | 699 |
| Theme(Jam) | 2.80 | 849 |
soundtrack here https://soundcloud.com/emelia-kaylee/sets/ninety-minutes-revenge-of-the
ftm (source file) here https://dl.dropboxusercontent.com/u/41669097/Ninety%20Minutes.ftm
have fun with your Ludum Dare kids
-Emelia K.
Also there could be feedback for charging up, maybe a dashed line indicator? Maybe reduce the range of motion or charging so there are less variables. That could make it feel clunkier so idk.
The art is really great all around. Some parts blend in a bit, maybe it's the background tiles? Can parallax?
Overall fun game with an interesting mechanic great job!
I understand that you only had 72 hours but I want to make a few improvement suggestions that would've made the game EVEN better:
1) I've no idea how hard I am charging. Would be nice to have like a charge bar appear every time, maybe towards the mouse cursor?
2) Maybe a crosshair? This combined with (1) = Worms Armageddon's bazooka.
3) The last small bounces are quite redundant and only serves to make me slightly frustrated. It would be nice if the bouncing got "cancelled" faster.
4) Maybe an option to cancel the bouncing altogether and return to slime ball state?
Since it's a slime ball, maybe it can attach to walls? :)