Nanobot by Almax27
Unfortunately this Ludum Dare has been some what of a failure for us. We had a few major setbacks in design and loss of work that resulted in us loosing a lot of time and motivation. But we decided to cobble together what we could and submit something!
The original concept was to play as a nano bot entering a host via needle/blow dart with the objective of taking them over. We were thinking of implementing this in an objective based way, where you had to fight your way to different parts of the body in order to make the host do something.
The core mechanics were to be indirect control of the body's dead cells to make them destroy opposing live cells using the commands 'wait', 'follow' and 'attack'.
Controls:
W/S/A/D - move
1 - wait (AoE)
2 - follow (AoE)
3 - cancel (AoE)
(Note: some people have experienced a significant pause after loading before the scene appears)
The original concept was to play as a nano bot entering a host via needle/blow dart with the objective of taking them over. We were thinking of implementing this in an objective based way, where you had to fight your way to different parts of the body in order to make the host do something.
The core mechanics were to be indirect control of the body's dead cells to make them destroy opposing live cells using the commands 'wait', 'follow' and 'attack'.
Controls:
W/S/A/D - move
1 - wait (AoE)
2 - follow (AoE)
3 - cancel (AoE)
(Note: some people have experienced a significant pause after loading before the scene appears)
| Web | https://dl.dropboxusercontent.com/u/13196243/LD32%28April2015%29/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=21581 |
Ratings
| Coolness | 45% | 1497 |
| Overall(Jam) | 2.79 | 860 |
| Fun(Jam) | 2.13 | 1020 |
| Graphics(Jam) | 3.88 | 222 |
| Humor(Jam) | 2.05 | 869 |
| Innovation(Jam) | 3.13 | 489 |
| Mood(Jam) | 2.86 | 665 |
| Theme(Jam) | 3.08 | 712 |
- The objects have high amount of subsurface scattering which makes them look like dark in the center and glowing closer to the edges.
- The foreground of the scene is kind of ambient lit though it smoothly gets dark further from the camera.
- The DOF is usually extremely narrow so you will get high blurriness further from focus distance.
- Even the specular highlights are really soft and blurry in most images and are indistinguishable from diffuse. (This will make them look less like jellies and more like blood cells.)
I don't know how these characteristics match your art-style but IMHO even partial use of them will make them look even cooler. Good luck and keep up the good work!
Shame you didn't finish it.
(rating and comment by my teammate Fran莽ois Mayrand)