Place of Power by flazm
In the Relic forests, people are used to finding outlandish garbage - the legacy of past centuries. One day, people from nearby villages start to spread the rumour that an eccentric man has moved to the old manor near the mountain, and that he's ready to pay gold for the iron debris of old titans. So, little by little, people start visiting the manor that, in olden times, was called THE PLACE OF POWER.
You are an medieval alchemist. Your main goal to discover the secrets of the ancient technology and build the ultimate weapon. You need to make a lot of experiments to discover the best recipes how to transform materials into pure elements (like Gold and Titanium). You can make up to 3 transformations of each material before disintegration. Actually disintegration available even on early stages of transformation, but usually it is not the optimal way of materials processing.
Also don't forget to hire new workers and manage existing ones.
PLEASE REMEMBER THAT THE GAME WAS MADE FOR LUDUM DARE JAM (72 HOURS) AND PROBABLY CONTAIN BUGS.
Tip: we are strongly recommend you to play with a sheet of paper to fix the results of the experiments.
----Controls----
Left click - take all items (Right click - take half of the items).
Left click - put all the items (Right click - put one).
Shift + left mouse button - move item to the stack.
Team AAAA:
- Artist: Alexey Testov / @Biuzer
- Programmer: Andrii Vinchkovskiy / @AVinchkovskiy
- Game Designer: Alexey Davydov / @flazm
- Sounds and music: Alexander Ahura / @ahuraster
You are an medieval alchemist. Your main goal to discover the secrets of the ancient technology and build the ultimate weapon. You need to make a lot of experiments to discover the best recipes how to transform materials into pure elements (like Gold and Titanium). You can make up to 3 transformations of each material before disintegration. Actually disintegration available even on early stages of transformation, but usually it is not the optimal way of materials processing.
Also don't forget to hire new workers and manage existing ones.
PLEASE REMEMBER THAT THE GAME WAS MADE FOR LUDUM DARE JAM (72 HOURS) AND PROBABLY CONTAIN BUGS.
Tip: we are strongly recommend you to play with a sheet of paper to fix the results of the experiments.
----Controls----
Left click - take all items (Right click - take half of the items).
Left click - put all the items (Right click - put one).
Shift + left mouse button - move item to the stack.
Team AAAA:
- Artist: Alexey Testov / @Biuzer
- Programmer: Andrii Vinchkovskiy / @AVinchkovskiy
- Game Designer: Alexey Davydov / @flazm
- Sounds and music: Alexander Ahura / @ahuraster
| Web | https://flazm.itch.io/place-of-power |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=31229 |
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
@Zerochain, @zulman, @Lojchin - thank you guys! Yes the game is using both "Ancient technology" and "Under the surface" LD themes )))
Mechanics of mixing and finding the nest way to produce resourses are great as well, but in the late game it become more grind than research, maybe because last stages of the game taking too long without adding new elements or maybe even small events happening in the mines and ruins.
Anyway it's a great fun to play game, good job guys!
Like the pixel art and the mechanism! It's like a pointing game with more depth to explore. But after a draw a chart of the most efficient routine it become pretty easy.
All in all, good job. Most addictive game I've played in LD36 so far.
I agree with comment above. Game is really addictive. Combination of alchemy and idler mechanics is superb.
The pixel art, the sounds, and even the game mechanics all came together very nicely. Even the minor things like elements traveling through the pipes were well thought out, and added a fantastic touch.
I was expecting the lack of tutorial or even English text would cause me to get lost, but there was just enough confusion for me to explore the UI and figure things out on my own (and picking up the game was very quick). Nice use of colors to distinguish each element more clearly.
I wish I had some constructive criticism, but I got nothing; you guys really know what you're doing, and I'm baffled that you could pull it off in a weekend, even as a team.
Not quite sure if I'd base the core gameplay on that requirement, generally people won't play games with a pen and paper in hand.
Other than that, it was awesome. I really liked the graphics, soundtrack, mood, and the general idea, just wish the game recorded what I'd discovered, it's pretty much impossible to keep memorized and as I said, pen and paper is no replacement for game mechanics.
where is my hour of my life?
all parts of all game was perfect. atmosphere and most powerful: gameplay
Got all of upgrades and i am a little sad to see so simple ending :)
anyway, the game is superb, amazing and it's should be more complex! do it!
I started playing and got sucked in. Time just disappeared.
I love how simple the game looks on the outside, yet it's much more complicated once you get started.
I love the art it's great!
Music was good.
I think this is my favorite so far!
Great job!
Had some fun. Thanks!
Awesome job!