Drunk Asteroid by decodersmith

[raw]
made by decodersmith for LD32 (COMPO)
Drunk Asteroid is a game where you are an asteroid who proceeds to get drunk, smash into things, and make other bad life decisions, eventually breaking into pieces.

Drunk Asteroids think they are attracted to gravity wells, but it's a poor approximation of real attraction.

When they smash into each other, it sounds like touch tone phone sounds because they are probably drunk dialing someone. Drunk Asteroids are the worst in large groups, but also tons of fun.

I wish I had more time for real level design, pacing, music, and graphics, but there are 7 screens to play. Enjoy!

Ratings

Coolness 49% 1305
Overall 3.04 680
Audio 2.57 601
Fun 3.11 505
Graphics 2.93 634
Humor 2.64 590
Innovation 3.37 366
Mood 2.92 562
Theme 3.48 433

Feedback

doitle
20. Apr 2015 路 05:31 UTC
There doesn't seem to be a whole lot to do as a careening asteroid, but it feels pretty polished and seems to work well.
jordyadan
20. Apr 2015 路 05:31 UTC
I think the game is not loading correct here, i can't see anything
Megalink
20. Apr 2015 路 05:44 UTC
I love this game, good job!
馃帳 decodersmith
20. Apr 2015 路 05:46 UTC
Crap! Sorry it didn't load correctly for you. Someone else said the same thing, I'll see if I can troubleshoot it and upload a new version...
Lyxilion
20. Apr 2015 路 13:47 UTC
Good game :)
awestsecurity
20. Apr 2015 路 13:52 UTC
The game didn't work for me on firefox (windows), but ran fine on chrome. Fun game. I couldn't destroy the second ship, but I started to get the hang of gravity steering. I gave you bonus points for classic role reversal. Graphics and sound could use the most work. It would also be nice to see a little marker for where the asteroid is when not in view.
helekopeter
20. Apr 2015 路 13:53 UTC
Cool use of theme!
also really well made.
ajopart
20. Apr 2015 路 13:57 UTC
Always wished to be a drunk asteroid !
Finn
20. Apr 2015 路 13:57 UTC
The physics are fantastic, and it is a super cool idea. I love it!
Though there seem to be some balancing issues. As the asteroid splits off into smaller pieces, it becomes easier to control and is more easily by gravity. This makes sense, however I beat the final screen by clicking on one side of the screen, letting the tiny asteroids fly off-screen then clicking on the other side. Because of their low resistance to gravitational pull, and their small stature giving them high acceleration, it was like a carpet bomb across the room, nothing could survive. If you are going to split off the asteroid, I'd introduce more enemy types that can withstand the potential of such destructive force.
Perjoka
22. Apr 2015 路 11:28 UTC
Well done!
Hambone
24. Apr 2015 路 04:02 UTC
This was neat!
deadbodyoutline
24. Apr 2015 路 04:07 UTC
was pretty hard to kill that green ship, hehe
Cryotube
24. Apr 2015 路 04:07 UTC
Fun game, could use a bit of balancing in regards to a broken asteroid being stronger than a full asteroid somehow. The small ship AI seems to be sort of broken - they have a high tendency to not shoot at all.
eskivor
28. Apr 2015 路 19:29 UTC
I have sound but no image (tested on Firefox).
Jakob37
28. Apr 2015 路 19:59 UTC
Nice concept here! I enjoyed being a drunk asteroid :) Would have preferred a bit more responsive movement, otherwise no complaints.
f7f5
28. Apr 2015 路 20:21 UTC
Nice physics and sounds. Gameplay is a bit like: let's put the gravity center here and hope the asteroid hits something
Tselmek
29. Apr 2015 路 20:45 UTC
Interesting gameplay but the asteroid felt too out-of-control, I know it's supposed to be a drunk one but it could be a drunk not out-of-control way to control it. Nice game nonetheless!
waveformmodulations
29. Apr 2015 路 20:51 UTC
The gravity based movement was fun but frustrating!
BIZM
11. May 2015 路 02:34 UTC
Very polished game and interesting take on the theme. I had lots of fun! :D The momentum was a bit too much though, and made the asteroid difficult to control.