Think Like a Pigeon by PhilippeAnder

[raw]
made by PhilippeAnder for LD32 (JAM)
Controles:

- Click and drag the cursor to the catapult pick up momentum.

- When the player is in the air, click anywhere for him unload the attack.

Team:

- Art & Programming:
Philippe Anderson ( https://www.facebook.com/lippe.anderson )

- Level Design & Programming:
Janio Souza ( https://www.facebook.com/janiosouza7 )


History:

- think like pigeon and make goo under the greatest number of people.

Aesthetics:

- Cartton

Mechanics:

- puzzle

Technology:

- Construct 2

Ratings

Coolness 33% 1901
Overall(Jam) 2.85 818
Audio(Jam) 2.79 503
Fun(Jam) 2.80 680
Graphics(Jam) 3.10 610
Humor(Jam) 3.05 433
Mood(Jam) 2.38 906
Theme(Jam) 3.40 482

Feedback

DKoding
20. Apr 2015 · 16:14 UTC
Childish fun for the whole family. Controls were a bit unresponsive making it hard to aim.
benmcnelly
20. Apr 2015 · 17:17 UTC
Not sure what I expected, but it was what I expected. Nice artwork, mechanics were not too bad, but need some work. Overall very ah, creative ;-)
badlydrawnrod
20. Apr 2015 · 17:22 UTC
I am still trying to figure out what kind of animal it is. Is it a pig with wings? Nicely presented, but it is rather easy as you can just spam the "poop" button to get 3 stars on all of the levels.
ManicMiner
20. Apr 2015 · 17:25 UTC
Not really my tastes in humor, but you commited to the concept well and I thought the enemy designs (the umbrella dudes) were pretty clever.
rodrigomotta
21. Apr 2015 · 02:55 UTC
Congrats to finish a game! Hey, this mechanicals are very interesting! I think you will working in this game. The interfaces are problematic, no contrast, etc. Rated.
Cstudios
21. Apr 2015 · 20:27 UTC
The artwork is nice. The ballistics physics should be better. I would enjoy it more if the "projectiles" would fall according to the rules of physics.
rectangular Tim
21. Apr 2015 · 20:27 UTC
The game was short and easy and not particularly interesting. Better luck next time. :)
andreimarks
21. Apr 2015 · 20:39 UTC
Solid little 3 minute game. I like the mechanic, I think it's an interesting variation and the difficulty progression is good!

Though, gameplay-wise, it doesn't seem like there's much of a point in not shooting as far as you can, unless there were also targets you'd have to hit with your body, which might be pretty neat.

Nice job!
Croze
21. Apr 2015 · 22:22 UTC
Would be cool if you added a sort of upgrading type thing and make it one of those progression games, still fun though and i loved the graphics and sound effects!
Hammer Games
22. Apr 2015 · 17:33 UTC
Well done guys!
Langouste
28. Apr 2015 · 15:54 UTC
Super game! I love it, thanks ;)