Big Man Moai by track02

[raw]
made by track02 for LD32 (JAM)
Take control of a Moai statue and jump up and down on the Earth to propel it through space.

Crash into aliens and bounce around.

A & D to move, W to jump

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Will only work with Windows at the moment, I've linked to some instructions on how to run on Mac / Linux on the readme if anyone is really interested.

I didn't have enough time to add in any sort of progression or win/lose conditions but may continue working on things if I can.

Either way, let me know what you like or didn't like.

Bug/crash reports are really appreciated, the source is a total mess so some things may have been missed.

If you're rating the game please use the windows download link to the original submission.

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NOTE:

- The windows download is the original (buggiest) submission
- Play this version if you want to rate the game


- The source is more up to date and might be less buggy and have more features

Ratings

Coolness 40% 1667
Overall(Jam) 2.91 766
Audio(Jam) 2.18 625
Fun(Jam) 2.61 819
Graphics(Jam) 2.41 869
Humor(Jam) 2.86 515
Innovation(Jam) 3.14 481
Mood(Jam) 2.55 845
Theme(Jam) 3.65 318

Feedback

rinat.kh
21. Apr 2015 路 16:59 UTC
Windows and Source link redirects to the same github page. So, where is the executable?
馃帳 track02
21. Apr 2015 路 17:05 UTC
Both are hosted there, I've just uploaded it to dropbox too though:

https://www.dropbox.com/s/wkau91pxt724xyi/LD32-Distrib.zip?dl=0
philipp
21. Apr 2015 路 17:16 UTC
Neat idea. But as you already know the lack of progression is really hurting the game. I think it would become really interesting to see how it would play with escalating difficulty. As it is now, there is very little challenge even if I pretend that I die by hitting something :]

And to everyone who tries to play the game:
Download the "LD32-Distrib.zip" to play. It was a bit unclear to me and I downloaded the whole project.
nassi
21. Apr 2015 路 17:20 UTC
Got stuck into the edge of the screen. Which made Earth shake so hard that all of it's inhabitants must have perished :P.

Definitely the most unconvenient weapon so far, but the gameplay could be more varied.
馃帳 track02
21. Apr 2015 路 17:44 UTC
@nassi
Thanks, I'll have a look into that
Can you remember which edge it was? (top/bottom/left/right)
vogon101
21. Apr 2015 路 18:04 UTC
Decent game, shame about no progression
chromebookbob
21. Apr 2015 路 18:30 UTC
Good idea, fits with the theme. The controls were unclear until I read your description. I got stuck in the wall a couple of times. Great work!
Huo-cuo
21. Apr 2015 路 18:33 UTC
Very promising idea. I would love some sort of score or more levels.
nassi
21. Apr 2015 路 19:16 UTC
@track02: It was the right edge of the screen.

I think it's because you handle the collisions one frame late as the first thing in the update-function. Thus your dt might vary between the frame where you leave the playfield and the frame where you try to correct that. If the dt is smaller on the next frame the planet might not move back enough and get stuck. There might be more to it though.

In a game like this I suggest handling the collisions after moving everything, so in your case last thing in the update function.

Line 736 of main.lua should probably also have enemy.x < 0 instead of planet.x < 0.
馃帳 track02
21. Apr 2015 路 20:42 UTC
@nassi
Thank you, I'd like to say I've sorted it now but it seems to happen so randomly I can't say for sure.
chikun Dev Team
22. Apr 2015 路 12:45 UTC
A fellow L脰VE user! This game was pretty cool, very Asteroids inspired.
mokujin
22. Apr 2015 路 13:36 UTC
+1 for Moai in a space
xplicitone
25. Apr 2015 路 00:48 UTC
I agree with the above. I got stuck on the side for a bit. Score would be awesome! Pretty neat idea so great start!
SuperPokeunicorn
25. Apr 2015 路 22:50 UTC
Very cool and innovative concept, but steaks felt low since there wasn't really any way to fail. Still, very good job!
Jajo
04. May 2015 路 16:08 UTC
An enjoyable game. The idea is there, with some polishing, I think this could become a great, innovative game.