Big Man Moai by track02
Take control of a Moai statue and jump up and down on the Earth to propel it through space.
Crash into aliens and bounce around.
A & D to move, W to jump
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Will only work with Windows at the moment, I've linked to some instructions on how to run on Mac / Linux on the readme if anyone is really interested.
I didn't have enough time to add in any sort of progression or win/lose conditions but may continue working on things if I can.
Either way, let me know what you like or didn't like.
Bug/crash reports are really appreciated, the source is a total mess so some things may have been missed.
If you're rating the game please use the windows download link to the original submission.
----------------------
NOTE:
- The windows download is the original (buggiest) submission
- Play this version if you want to rate the game
- The source is more up to date and might be less buggy and have more features
Crash into aliens and bounce around.
A & D to move, W to jump
----------------------
Will only work with Windows at the moment, I've linked to some instructions on how to run on Mac / Linux on the readme if anyone is really interested.
I didn't have enough time to add in any sort of progression or win/lose conditions but may continue working on things if I can.
Either way, let me know what you like or didn't like.
Bug/crash reports are really appreciated, the source is a total mess so some things may have been missed.
If you're rating the game please use the windows download link to the original submission.
----------------------
NOTE:
- The windows download is the original (buggiest) submission
- Play this version if you want to rate the game
- The source is more up to date and might be less buggy and have more features
| Windows (Play this one if rating!) | https://www.dropbox.com/s/wkau91pxt724xyi/LD32-Distrib.zip?dl=0 |
| Source (Latest Version!) | https://github.com/track02/LD-32 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=52910 |
Ratings
| Coolness | 40% | 1667 |
| Overall(Jam) | 2.91 | 766 |
| Audio(Jam) | 2.18 | 625 |
| Fun(Jam) | 2.61 | 819 |
| Graphics(Jam) | 2.41 | 869 |
| Humor(Jam) | 2.86 | 515 |
| Innovation(Jam) | 3.14 | 481 |
| Mood(Jam) | 2.55 | 845 |
| Theme(Jam) | 3.65 | 318 |
https://www.dropbox.com/s/wkau91pxt724xyi/LD32-Distrib.zip?dl=0
And to everyone who tries to play the game:
Download the "LD32-Distrib.zip" to play. It was a bit unclear to me and I downloaded the whole project.
Definitely the most unconvenient weapon so far, but the gameplay could be more varied.
Thanks, I'll have a look into that
Can you remember which edge it was? (top/bottom/left/right)
I think it's because you handle the collisions one frame late as the first thing in the update-function. Thus your dt might vary between the frame where you leave the playfield and the frame where you try to correct that. If the dt is smaller on the next frame the planet might not move back enough and get stuck. There might be more to it though.
In a game like this I suggest handling the collisions after moving everything, so in your case last thing in the update function.
Line 736 of main.lua should probably also have enemy.x < 0 instead of planet.x < 0.
Thank you, I'd like to say I've sorted it now but it seems to happen so randomly I can't say for sure.