Agent Of Souls by Norbex
You are a secret agent and you have a special briefcase. When you decide to use it, a laser gun will appear and block you body for 5 seconds, so your soul can walk around, use computers to open doors and make people disappear.
How to play: go through the levels by using computers to open doors and bridges. If you can't reach a place, use the soul mode. You can't get hurt or get noticed in soul mode. You can teleport yourself to the next level at the end of each level. (You can only teleport when you're not using the soul mode!)
Tools:
- Game Maker: Studio
- sfxr
- Audacity
Thank you for checking out and playing it!
How to play: go through the levels by using computers to open doors and bridges. If you can't reach a place, use the soul mode. You can't get hurt or get noticed in soul mode. You can teleport yourself to the next level at the end of each level. (You can only teleport when you're not using the soul mode!)
Tools:
- Game Maker: Studio
- sfxr
- Audacity
Thank you for checking out and playing it!
Ratings
| Coolness | 26% | 2090 |
| Overall | 3.36 | 380 |
| Fun | 3.07 | 537 |
| Graphics | 3.30 | 401 |
| Innovation | 3.41 | 344 |
| Mood | 3.17 | 352 |
| Theme | 3.40 | 509 |
I had trouble playing it. I managed to teleport through the first barrier but then what ? Maybe I'm playing it wrong ...
Also it got stuck a couple times. Mostly when I try just against walls ...
I updated the description with some instructions on how to play the game! I hope this will be helpful for you and other players!
I got stuck quite a bit of time on walls and whatnot tho. But nice game!
I don't think I really understood what the weapon did.
Great job!
The tool is sooooo good that finishing the game with it so easy.
There are some glitches with moving and jumping, sometimes the character gets stuck in a wall and can't move, or jumps don't work because you're too close to the wall.
The puzzles were interesting. The first time I encountered another person I didn't know he was an enemy. But that was learned quickly.
Also, I think physics can be better.
I've finished the game :)
Not many graphics but they're working together.
Physics make the character stuck onto wall and it can be useful as blocking.
I think also that the condition of the use of soul mode should work anywhere because sometime it doesn't work near a hole.
The idea of an Out of Body Experience mechanic is nice, but I feel that the level design doesn't do it justice. The game can't seem to decide if its a puzzler platformer where it uses the soul mechanic as a way of challenging the player to move around the map, or if its an action platformer where you go beat baddies.
I like this idea, but I feel as though a little bit more polish could've gone a long way.
i like thesound when the soul get out from body.
corners are weird
hit boxes could be better
good work!
Also i felt that most of the difficulty wasn't coming from the mechanic but from normal platforming.
Thanks.