Agent Of Souls by Norbex

[raw]
made by Norbex for LD32 (COMPO)
You are a secret agent and you have a special briefcase. When you decide to use it, a laser gun will appear and block you body for 5 seconds, so your soul can walk around, use computers to open doors and make people disappear.

How to play: go through the levels by using computers to open doors and bridges. If you can't reach a place, use the soul mode. You can't get hurt or get noticed in soul mode. You can teleport yourself to the next level at the end of each level. (You can only teleport when you're not using the soul mode!)

Tools:
- Game Maker: Studio
- sfxr
- Audacity

Thank you for checking out and playing it!

Ratings

Coolness 26% 2090
Overall 3.36 380
Fun 3.07 537
Graphics 3.30 401
Innovation 3.41 344
Mood 3.17 352
Theme 3.40 509

Feedback

mike1101
19. Apr 2015 路 22:29 UTC
Very cool art style. Feels unique and consistent.

I had trouble playing it. I managed to teleport through the first barrier but then what ? Maybe I'm playing it wrong ...

Also it got stuck a couple times. Mostly when I try just against walls ...
馃帳 Norbex
19. Apr 2015 路 22:49 UTC
Thank you for your comment and feedback!

I updated the description with some instructions on how to play the game! I hope this will be helpful for you and other players!
Uruca Games
20. Apr 2015 路 00:10 UTC
Great Ideia!!! very cool!
Valon
20. Apr 2015 路 00:18 UTC
Very nice idea and good looking art.

I got stuck quite a bit of time on walls and whatnot tho. But nice game!
vini60
20. Apr 2015 路 00:37 UTC
Very nice, the atmosphere was really good! Also fit the theme well.
TheBigShot
20. Apr 2015 路 00:39 UTC
Nice Game and Art style But i got stuck on the walls and could not move. Made it kinda hard to play. Good game regardless :D
awestsecurity
20. Apr 2015 路 00:43 UTC
Fun game. I was fond of my suit man, but I kept getting stuck on walls and then got permanently stuck in a wall.
I don't think I really understood what the weapon did.
agmcleod
20. Apr 2015 路 00:50 UTC
Pretty nice game. I wish it had some music though. Like the others i got stuck against the wall a few times, and when closing the door on level 3.
JerryLeeLodbrok
20. Apr 2015 路 01:04 UTC
I like the color scheme
AlfalfaStudios
20. Apr 2015 路 01:06 UTC
Very cool! Some nice puzzles and love the sound effects!

Great job!
nihilaleph
20. Apr 2015 路 01:07 UTC
Great art and idea!! Agree with everyone, including troubles with collision in the wall xp
resty
20. Apr 2015 路 01:12 UTC
Nice game, good arts.
The tool is sooooo good that finishing the game with it so easy.
FuzzyWuzzie
20. Apr 2015 路 01:14 UTC
Great mechanic, the puzzles were fun! Some nice chill music would have gone well with this I think, and the platforming was a little janky at times but all-around solid game!
CireNeikual
20. Apr 2015 路 01:15 UTC
I beat it! Nice game. The collision detection was a bit wonky though, I kept getting stuck on walls, which was a bit frustrating.
aroymart
20. Apr 2015 路 01:17 UTC
Very pretty game, i love the visual effects! It was also really rewarding feeling the constraint of the main character and then suddenly having speed to run around and higher jumps. felt good to play it
Sri Harsha Chilakapati
20. Apr 2015 路 01:24 UTC
Nice game, I like the style and concept, but I can't get it to play, I'm getting stuck near the walls.
Filippy
20. Apr 2015 路 01:34 UTC
Neat game, smooth gameplay
Indie Squid
20. Apr 2015 路 01:38 UTC
I like the main mechanic. I like to go in blind, so it was fun to figure out what is going on without reading about the game first. :)
WhiteVoidia
20. Apr 2015 路 01:46 UTC
This is a really fun mechanic! The walls being a bit sticky drew me out of the experience a bit but it was still fun.
sawyerWeld
20. Apr 2015 路 02:01 UTC
I like this game! Interesting mechanic. It'd be nice if you didn't stick to the walls though.
jbasinger
20. Apr 2015 路 02:09 UTC
Stuck to the walls a bit, but once I got the hang of it it was pretty fun =)
monkeedude1212
20. Apr 2015 路 02:10 UTC
Wasn't much fun to play as there wasn't any direction and the level design was a bit unintuitive at times. (What does this lever do?) Otherwise the concept of ghosting around was alright. Input seemed a bit laggy.
Zipydooda
20. Apr 2015 路 02:10 UTC
I really liked it! The art style was great, and the adaptation of the theme was unique! Aside from the parts of the game where I got stuck in/on walls and couldn't move, it was awesome!
UserAnon
20. Apr 2015 路 02:12 UTC
Very cool, i blasted past the controls by accident but still found my way :P Really interesting mechanic in transforming, very simple, but yet really cool
Somnium
20. Apr 2015 路 02:16 UTC
I had to restart a single time (I became stuck in the door in the first level). I very much enjoyed the "scouting ahead" mechanic!
Horsed
20. Apr 2015 路 02:19 UTC
I like your idea of a soul extraction device. This has potential for some cool puzzles. I got stuck a lot and found it hard to predict the jumping distance, though. That was bad for my game flow.
TheBigShot
20. Apr 2015 路 02:23 UTC
I really ejoyed it. But I had to restart the game several times because I got stuck on the Walls. Great potential for epansion :) Good Work
Wow
20. Apr 2015 路 02:25 UTC
5/5 in graphics, love the concept and the style was really consistent and impressive. The movement was really clunky though, mainly when it came to walls.
NickMakesGames
20. Apr 2015 路 02:36 UTC
there's a really cool idea here, and you made some pretty interesting puzzles around the capabilities of the spy's out-of-body character. The slightly buggy platforming detracts slightly from the experience, but it's not game-breaking, and it's easy enough to ignore.
Yaroslav Kravtsov
20. Apr 2015 路 02:43 UTC
I like overall idea, but controls need to be more polished. Stucking on walls ruins game pace. Also I like texture effect over pixel art when you in soul. I think good to have more such effects. It makes your pixel art looks different from other games.
natalye
20. Apr 2015 路 02:44 UTC
Very cool game mechanic.
There are some glitches with moving and jumping, sometimes the character gets stuck in a wall and can't move, or jumps don't work because you're too close to the wall.
The puzzles were interesting. The first time I encountered another person I didn't know he was an enemy. But that was learned quickly.
soul6942
20. Apr 2015 路 02:46 UTC
damn son, i like it alot. i got stuck as well but then read the description and now im all good
Pawige
20. Apr 2015 路 03:20 UTC
Cool concept! The platforming mechanics were a bit tough to deal with (getting stuck on walls and in walls), but still fun!
laxeot
20. Apr 2015 路 03:26 UTC
I loved this. Really nice art and I honestly enjoyed this game.
DouglasOliveira
20. Apr 2015 路 03:28 UTC
Good art style! I got stuck against the wall in the first times playing, but I liked the idea. Congrats!
stoarch
20. Apr 2015 路 03:50 UTC
Good idea about remote control of another entity. But I'm stuck in door and unable to process further
pikmin4000
20. Apr 2015 路 04:15 UTC
Wow there's a lot of levels! I at least finished like 7 of them. There really should be a restart level button though, I got stuck in wall somehow.
ironleonem
20. Apr 2015 路 04:16 UTC
You have an excellent start here, but the wall clinging glitch and obfuscated gameplay didn't do wonders for me. I love the theme, and the graphics are stellar. I hope you work on this and do more with it!
lamphj
20. Apr 2015 路 04:46 UTC
Great Job! I was able to make it though the entire game to the congrats screen. You really nailed it with your mechanic. Lots of different uses you implemented and it worked great for scouting out the level with your invincible soul and slowly creeping through with your main body. You did an awesome job with the amount of levels as well! Solid compo entry.
wilpel1234
20. Apr 2015 路 05:30 UTC
Really like the graphics!
Cerberus
20. Apr 2015 路 05:31 UTC
Completely loved the game, the mechanics are really clever, its a really good game design and it was really enjoyable. Excellent Job one of the best i have seen yet.
carrymove
20. Apr 2015 路 05:46 UTC
Nice game. I like visual style.
Also, I think physics can be better.
GTA LUDUM V
20. Apr 2015 路 06:05 UTC
Very good idea, good game but puzzle is too easy
racarate
20. Apr 2015 路 06:08 UTC
that was great, played through to the end. only comments are the jumps feel a little broken (get stuck in walls), the number "1" in that font looks like "7" which really confused me at first and it was hard to tell if a switch was in the on or off position. was also going to say that the levels seemed to get easier at the end, but the last level was a doozy. my favorite part was the metroid corridor where the ghost dad couldnt get up so real you had to. i was half expecting the rest of the game to be real you only, to teach you a lesson for sending ghost dad into the spikes all game.
racarate
20. Apr 2015 路 06:10 UTC
oh and i would have loved to hear some music from you, curious how you would pair up with the visual look.
donan
20. Apr 2015 路 06:31 UTC
I really like the mood and the idea :D. Good work
siryakko
20. Apr 2015 路 06:38 UTC
Love the idea and the graphic style, really worth playing it :D
lion123
20. Apr 2015 路 06:56 UTC
Add a restart button (R for example). Sometimes you get stuck. Cool game anyways!
jhell
20. Apr 2015 路 07:47 UTC
Hi, I liked the mood and overall style, but you left out Azerty users with your control schemes :(.
frondeus
20. Apr 2015 路 08:38 UTC
Another World? Nice atmosphere.
McFish
20. Apr 2015 路 09:00 UTC
I'm giving +1 because game works with wine on linux :)
NuSan
20. Apr 2015 路 09:55 UTC
Great game, those dam pikes in later levels are a nightmare, but I finished the game! I realy like the mood and the puzzles are cool. Jump and collision are a bit buggy but I add challenge. Keep up the good work!
OCTAPlatinum
20. Apr 2015 路 10:59 UTC
Cool Game!
AnEvilEmpire
20. Apr 2015 路 11:27 UTC
Looked pretty cool. The soul mode mechanic was fun. Sticking on the walls was frustrating though.
DragonXVI
20. Apr 2015 路 12:17 UTC
Interesting (if bizarre) kind of dual-world mechanic with a spot of stealth on top. Simply presented and easy enough to play. Pretty good!
Ouro17
20. Apr 2015 路 12:20 UTC
Nice game. Its hard at the start to figure out how to play but when you get it you take fun of it. As someone before me, I think that in the last level, I got perma stuck at the beginning of the level.
repstyle
20. Apr 2015 路 12:44 UTC
Nice idea here.
I've finished the game :)

Not many graphics but they're working together.
Physics make the character stuck onto wall and it can be useful as blocking.

I think also that the condition of the use of soul mode should work anywhere because sometime it doesn't work near a hole.
Finn
20. Apr 2015 路 13:04 UTC
The collision detection is quite off, and as a fellow GM developer I know how easy it is to mess up collision. The hitboxes appear to be too large, and I can't quite tell if you've used precise collision detection (if you have, I would turn that off).
The idea of an Out of Body Experience mechanic is nice, but I feel that the level design doesn't do it justice. The game can't seem to decide if its a puzzler platformer where it uses the soul mechanic as a way of challenging the player to move around the map, or if its an action platformer where you go beat baddies.
I like this idea, but I feel as though a little bit more polish could've gone a long way.
stig1
20. Apr 2015 路 13:58 UTC
Fun concept! Love the art :)
Andrew Quartermain
20. Apr 2015 路 14:09 UTC
I enjoyed that. Your art style is very nice. There are a few problems with sticking to walls sometimes and not being able to jump, but otherwise good. There's a nice lot of levels too :)
DKoding
20. Apr 2015 路 14:15 UTC
Great game. Innovative mechanic. 10/10 best game ever, would play again. :-) Please rate mine at http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=33865
syncxzoz
20. Apr 2015 路 14:37 UTC
Cool, after play this game i imagine what i can do if this become reaaaaaaaalll....

i like thesound when the soul get out from body.
talecrafter
20. Apr 2015 路 14:46 UTC
Great game which could be improved by better physics. (Jumping, Sliding)
skylinegames
20. Apr 2015 路 15:15 UTC
love the graphics and the mood
Domicuc
20. Apr 2015 路 15:46 UTC
Love it mate! Art.. is really wow! Also check my project ;) maybe u like my art too! =D
rectangular Tim
20. Apr 2015 路 16:08 UTC
The physics are sticky and glitchy, but the graphics are pleasant and the gameplay is fun. Well done.
Sytech
20. Apr 2015 路 16:24 UTC
Really cool and fun game. Great idea! A bit twitchy collision detection though.
Vija02
20. Apr 2015 路 16:32 UTC
Everything is nice except the collision. I got stuck a lot just like others
swipefaststudios
20. Apr 2015 路 16:35 UTC
Very cool graphics and mechanics!
PyroSneak
20. Apr 2015 路 17:00 UTC
Really cool game, nice mechanics controls well. I had fun with it
frokes
20. Apr 2015 路 17:08 UTC
Intresting mechanic. It's nice that it actually is so simple but so powerfull. I had some trouble with the jumping and lasering animations making me get stuck in the walls and the jump doesn't always work when you walk on spikes in soul mode. Overall a nice game!
Nysten
20. Apr 2015 路 17:45 UTC
Deep blue color scheme and agents is what I like in games. It was fun and pretty easy to play. The levels were difficult and short enough. The character gets stuck in walls easily.
PeerPlay
20. Apr 2015 路 17:57 UTC
Apart from getting stuck some times, it's quite nice game, good mechanic!
texdata
20. Apr 2015 路 18:50 UTC
nice one with sticky walls !
Jerre
20. Apr 2015 路 19:17 UTC
Loved it, good concept, fun to play. Took a little while to figure out what to do, and the controls were not very fluid, but all to gether one of the best I played yet!
DaniDK
20. Apr 2015 路 19:29 UTC
Awesome! Love the mechanic, I was a little confused at the beginning but once I got it It was super fun, I started to speed run it.
thenoviceengineer
20. Apr 2015 路 19:45 UTC
Really nice game, I had a lot of fun playing it - the puzzles were good. I was surprised at how many levels there are! I got pretty far in and then got permanently stuck in a wall though :(
QuexD
20. Apr 2015 路 19:48 UTC
Good art
corners are weird
hit boxes could be better
good work!
gv1351
20. Apr 2015 路 20:05 UTC
Very interesting game, I like the art. Nice game I would actually want to see a full game of this.
nuprahtor
20. Apr 2015 路 20:15 UTC
Controls a bit laggy (I got stuck while jumping plenty of times), but overall game is really good, I like the concept.
ssiegel2
20. Apr 2015 路 20:29 UTC
Great graphics, great concept and mechanics, and overall fantastic execution. Got stuck in the walls a little bit, made platforming a little annoying.
CoRcHoX
20. Apr 2015 路 20:41 UTC
Nice game, need to perform the collision. Very undonventional weapon :P
Pixel_Reaper
20. Apr 2015 路 23:29 UTC
A few Bugs here and there, sure you are aware of them. Nice idea and well done!
sathorn
21. Apr 2015 路 00:16 UTC
Cool looking game. The bugs however make it a pain to play.
Also i felt that most of the difficulty wasn't coming from the mechanic but from normal platforming.
PanKamil
21. Apr 2015 路 08:23 UTC
When I read I will make people disappear, I didn't think so literally ;). Great idea and level design, and the graphics also has its charm.
Marek Lis媒
22. Apr 2015 路 10:37 UTC
Cool idea, nice game desing (maybe bit too easy sometimes), only thing is that buggy behavior on the wall sides. Also, the controls weren't comfortable, W-A-D with space is for lefties, which most people are not. I had to play the game with my left hand..
Anas Azmi
22. Apr 2015 路 11:58 UTC
Good game. It's just that it's too hard to pass the 4th level (though maybe I just looked at it the wrong way).
DesignerNap
22. Apr 2015 路 22:28 UTC
Great entry here. Vimpressed. I really enjoyed playing it and I like the style and feel of the game. Well done
Kitch
24. Apr 2015 路 00:23 UTC
Had some collision issues, as well a fumbled the controls (can't do wasd very well as a leftie). But really liked the style and mechanics. Good job!
Thanks.
johnnwfs
26. Apr 2015 路 01:23 UTC
Other than getting stuck as others have said, good game. Nice mechanic - a slight twist on a couple of other "use the clone of me" games I've seen. Agree that with some collision detection/sticking issues fixed this'd make for a good multi-level puzzler.