Adaptation by steboots
You control the heroic main ship. Every hit you take from the enemies brings you closer to destruction... but also makes you stronger. Coming in contact with enemies and their weapons forces your ship to adapt and become more powerful.
| Web | http://www.kongregate.com/games/LilElephantJapan/adaptation |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=51802 |
Ratings
| Coolness | 98% | 2 |
| Overall(Jam) | 3.10 | 615 |
| Audio(Jam) | 2.83 | 485 |
| Fun(Jam) | 3.18 | 428 |
| Humor(Jam) | 2.39 | 748 |
| Innovation(Jam) | 3.28 | 389 |
| Mood(Jam) | 2.73 | 741 |
| Theme(Jam) | 2.89 | 810 |
Game could have used a little more polish - the movement was a bit weird and you tended to leave your engine trail behind if you move too quickly. Also a player death sequence would have been nice as when you have swords equipped you sometimes don't really know if you killed an opponent or they killed you.
Enjoyed it though - Was fun stabbing up the enemy ships :)
Graphics are a little sketchy, and the aiming seems a little broken: bullets fire off at odd angles or at an incorrect time while rotating. A few juices could be used to make the hitting-into-enemies a little more frightening, but well done!
Check ours too http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367
My main complaint is the beginning, i'm led to avoid the enemies for as long as i can but the game only picks up when you kill them, so to effectively start the game you need to get hit, and that doesn't feel great. I'd suggest starting the game with a weapon to avoid that, or only displaying the damage after the first hit.
+1 to WASD controls, too. Nice work!
With this game you've got to let go of your shooter instincts.
Therefore it takes a bit of time to get used to it, but it's fun trying and getting shot is good (for a while).
I wish coins spawned a bit more frequently, but that might unbalance things since the superpowers are so powerful. Nice work overall! Feedback concluded. ^_^
It's a compelling concept, but I feel it needs some more nuance to drive interesting decisions. Maybe also a way to slowly grow in power while *reversing* some of the damage, so that there's a stronger sense of progression.