Saber Disk by Neonlare

[raw]
made by Neonlare for LD32 (COMPO)
Grab your longboard and put on your stereoscopic glasses, cuz we're heading into the distant future of 1999!

An evil sentient AI known as the TimeLord has taken various creatures from the past and cybernized them into terrifying mechnical weapons.

Threatening the known world itself, a Net-Hacker by the name of Booter and his array of impressive reformatting floppy-disks are the only thing that stands in the way between us and total extinction at the hands of a tyrannical OS. Radical!

Grab points and upgrades as you combine floppy-disks to upgrade yourself as you fight through the hoardes of velociraptors riding pegai, angry arcade cabinets and intelligent Rodin sculptures before facing off with the TimeLord himself. Be careful, or you Game could be Over before you know it!

CONTROLS

Arrow Keys - Move
Z - Fire Left
X - Jump
C - Fire Right

GOAL

Fight through the waves of enemies, surviving the course until you come to fight the TimeLord himself. amass as many points as possible to improve your high-score! Try not to die horribly.

UPGRADE DISKS (These will upgrade stats or boost points!)

Blue Blue - Point Up, if you get 5000 points, you earn another continue!
Blue Green - Speed Up, your max speed and acceleration is increased incrementally.
Blue Yellow - Refire Up, your refire rate is increased by a percentage.

WEAPON DISKS (Each weapon has 4 upgrades, collect them in sequence to upgrade them!)

Red Red - Spread Fire, fires a bevy of disks in fixed directions!
Red Blue - Rapid Fire, a fast firing set of disks!
Red Green - Return Fire, a boomerang-like disk that penetrates enemies
Red Yellow - Charge Fire, power collects after a while, firing will unleash an explosive that improves the longer it's charged.

SUPPORT DISKS (These will do anything from wiping the board clear or giving you a shield!)

Yellow Yellow - Bomb, clears the field entirely
Yellow Green - Shield, protects you for one hit
Green Green - Clone, creates a clone of yourself to help you fight!

Ratings

Coolness 44% 1566
Overall 3.96 49
Audio 4.63 3
Fun 3.81 82
Graphics 4.62 7
Humor 3.19 310
Innovation 3.00 618
Mood 4.25 12
Theme 3.10 757

Feedback

馃帳 Neonlare
20. Apr 2015 路 01:54 UTC
I'll be posting up a HTML5 version soon as I can get a proper host for the files.
Birke
20. Apr 2015 路 03:12 UTC
The game with the most well made aesthetic I have played so far both when it comes to the visuals and audio. The camera perspective made it really hard to play since it was difficult to determine what was going on and where you needed to be in order to hit the enemies. Props for the mad retro feel though
jbasinger
20. Apr 2015 路 03:15 UTC
There is only one word to explain this game: RADICAL.
dalbinblue
20. Apr 2015 路 03:25 UTC
That was an exceptionally well polished game for 48 hours. The sound and the graphics are amazing. The gameplay was fun as well, though it became extremely difficult to dodge or attack the enemies. I think this was because of two things:
- The Rodin thinker statues take up a huge amount or real estate on the screen, and either they hit me even though I was at the back of the level and they were up front (which would imply you're using straight up 2D collision detection, or something else is hitting me and I just can't see it.
- I kept getting a very slow weapon that has a short range and can only be first one shot at a time. With the number of enemies entering the screen, this weapon is pretty useless.

Despite these two things I had a blast.

P.S. my high score was 5880.
Garris
20. Apr 2015 路 04:02 UTC
Very well put together. Graphics and sound were excellent, and controls were smooth. It was a little hard to see what was going on when the screen had a lot of enemies on it.
Wow
20. Apr 2015 路 04:02 UTC
Pretty hard to see whats going on, but the soundtrack and visuals were so damn cool I didnt care.

I think I would like this game a lot better if the individual objects were all a bit smaller. Pretty awesome game the artwork and music are just so freaking good.
Fanttum
20. Apr 2015 路 04:03 UTC
Dood! This looks rad. Can't wait for the HTML5 port.
Orange
20. Apr 2015 路 04:04 UTC
Fantastic!!!
NIGIC
20. Apr 2015 路 04:09 UTC
These scanlines.

Rad game. Took me a couple tries, but it was worth it - final boss is neat. Great graphics, great music, awesome atmosphere. Great job!

Still no idea what each of those disks actually do, though. It feels random. Kinda.

Hi Score: 36450.
Nonameghost
20. Apr 2015 路 04:20 UTC
Oh man I love that asthetic man. Super polished game. It's a bit difficult, as there are so many enemies and I can't really tell if I'm avoiding them or not. I feel like if the enemies were fewer and had more of a pattern, I'd be able to get the rhythm. Also the guns felt pretty useless. But that hoverboard flip, and the scanlines, and the grid, and the soundtrack. GOOD STUFF.
RobotHoboDanceParty
20. Apr 2015 路 04:28 UTC
I had no idea what was happening the whole time... AND I LOVED IT!!! Such a well polished and fancy game. Although quite hard due to the depth of some objects, I enjoyed every minute of it. Great work!
ErikU
20. Apr 2015 路 04:33 UTC
Crazy impressive. Very polished for the time given. Can't say I did very well - with so many enemies on the screen, it was a massacre. But everything else made up for it. Very slick, well done.
jprogman
20. Apr 2015 路 06:00 UTC
Very spiffy atmosphere!
nicotuason
20. Apr 2015 路 07:23 UTC
I DONT KNOW WHATS GOING ON BUT I LOVE EVERY MOMENT OF IT
ManicMiner
20. Apr 2015 路 12:31 UTC
Insane - Honestly I simply can't see how that much work can get done in just 48 hours by a single person! Great visuals, amazing music, tonnes of different weapons etc... Just INSANE that you got that done in two days
馃帳 Neonlare
20. Apr 2015 路 12:35 UTC
HTML5 version is up! It doesn't scale properly and the music has a delay on loading which messes with the rhythm of enemies attacking. Hope folks enjoy it too, thanks for all the reviews guys, it's really humbling to see so many folks enjoy this lil' thing, thank yoooou~ :D
Fanttum
20. Apr 2015 路 14:42 UTC
Glad for the HTML! Super rad dude! Loved the music and style. Wasn't sure what was going on at all times, but that is why I loved it, haha. Good job!
Figglewatts
20. Apr 2015 路 15:19 UTC
This is amazing! How did you make the music?
rnlf
20. Apr 2015 路 16:02 UTC
Wow, this game is awesome! Music and visual fit so perfectly together and the gameplay feels very retro and fun.

It's pretty hard, but really well done!
pythong
20. Apr 2015 路 17:42 UTC
HI 10700
very impressive entry. and very catchy music
Goutye
20. Apr 2015 路 18:32 UTC
I really like the RETRO design of your game but also the RETRO game design! I little bit too complicated at the beginning :/ Maybe a progressive difficulty would be better! Nice work! :)
Dir3kt
20. Apr 2015 路 22:13 UTC
Woow that was quite a cyberpunk ride :) Played the HTML5 version but the window is very small even with fullscreen mode (bug?). The game felt very hectic and sometimes there was a bit too much going on for me to follow. But this might be due to screen size.

Very good job!
Toby Pinder
20. Apr 2015 路 22:24 UTC
I absolutely adore the retrofuturistic aesthetic. Wish the webplayer version had a zoom option though - would be cool at 2x and 4x (though I like "low rez" as a design decision)

The soundtrack is amazing!
hexagore
20. Apr 2015 路 23:09 UTC
Completely amazing aesthetic although my brain couldn't quite parse what I was seeing at first :P
Switch
21. Apr 2015 路 00:12 UTC
Nice aesthetics, i feel myself in Tron.
mohammad
21. Apr 2015 路 00:14 UTC
What? Why use a laser disc to kill people?!? What's so hard about using a laser gun?!
sararyCow
21. Apr 2015 路 03:05 UTC
I love the 80's style. A lot of detail here on art and gameplay, great work!
Anshul Goyal
21. Apr 2015 路 03:49 UTC
great fast paced game! Soundtrack is amazing.

I feel like shooting is a bit slow and it takes a lot of hits to destroy the statue. Also when there are multiple statues on the screen it completely the player in the background making it harder to dodge other enemies.
frondeus
21. Apr 2015 路 11:35 UTC
Holy crap! Back to the future and Tron at the same time!
MentalBlockGaming
21. Apr 2015 路 13:30 UTC
Incredibly well polished game for the compo! Hats off!

I love the death animation. Also, great cohesive mood with the retro 1999 era.

I'll echo what others have said: the thinker statue takes up a lot of room, and playing in the background is incredibly difficult. I also feel like just having a larger playing field to work in would give the player some breathing space, especially for the fast moving enemies.

Highscore: 7638
DKoding
21. Apr 2015 路 15:57 UTC
Loved the ol' arcade style CRT graphics and the very smooth gameplay. Really cool even if on the web version the screen was very small.
SaintHeiser
21. Apr 2015 路 17:42 UTC
Looking good. Reminds me "KungFury" which should release next month.
cowboycolor
21. Apr 2015 路 20:41 UTC
OMG sweet. I love the drastic depth of the player. Graphics are so good!
23
22. Apr 2015 路 15:12 UTC
Felt like I was in the Gibson. I'm shocked Network 23 let you publish this.

Great work!
pi_pi3
24. Apr 2015 路 21:58 UTC
I-have-no-idea-what-is-going-on-so-I'm-just-spamming-z-and-c. Awesome. Sometimes you just don't know how someone made a game in just 48 hours.
IamAcoconut
01. May 2015 路 02:25 UTC
Awesome! Why'd you make the screen so small? Really great audio, graphics, and the game was really fun!
Snicklodocus
04. May 2015 路 03:40 UTC
Loved the art and sound! Absolutely rad, man! A bit difficult to see what's going on at times. I think some enemies move to quickly to avoid or are too large and opaque. Collisions also confused me a bit. But really, I just enjoyed the spectacle. Great job!
Kitch
05. May 2015 路 01:05 UTC
Fabulous presentation, music and art style was spot on. Game was really fun as well, really liked the 2.5d take. Good work.
MrShoestore
05. May 2015 路 01:45 UTC
ok, so I think this is a great looking game, but the html5 build is tiny in size and its hard to see anything. it made it hard to play with a lot of visual stuff going on with the screen at once, plus the weird 2.5d play field, and the tiny screen. I want to love this one, i do, but i need a fullscreen version, or something.
snapman_GT
07. May 2015 路 03:38 UTC
Not sure if stating that the shooting weapon is something other than a gun really makes a shooting weapon unconventional.... The art, music, and perspective effects are all amazing! But it's not that much fun to play, really. The waves are all over the place and you're constantly dying and respawning in the middle of waves, invulnerable for a moment, and then taking damage pretty quick. Jumping is weird, since you can't shoot in the air, even though some enemies are tall enough that you'd still hit them. Eh, lots of incredible programming pulling this off in the time alloted, but I wish the result had been a little more snappy-feeling?