Mortal Coil by CogComp

[raw]
made by CogComp for LD32 (COMPO)
Mortal Coil, starring Ben T. Coil.

(The unconventional weapon is Ben's magnetic force)

Suddenly Ben awakens.
Now being a lifeless coil this is something that Ben wasn't exactly prepared for.

Not only that, for some reason things are attacking him and and he has to desparately try to find how to leave this crazy world.

Luckily Ben has figured out that if he concentrates hard enough he can attract objects. At least he thinks it will be handy at some point.

Instructions
Guide Ben to the end of each level,
solving the puzzles and avoiding the enemies.

Keys
Mouse + WASD to move
Space to Jump
Mouse Button - to attract objects

There's currently only 5 levels, and it loops at the end.

and oh, you'll have to run it in something else than Chrome unless I find the time to port it.

Tools used:
Unity 5 (for the first time)
Visual Studio 2013 Express (since Monodevelop won't start)
Blender
Milkshape 3D
Wings 3D
Gimp
Audacity
Bfxr
LMMS

Ratings

Coolness 50% 3
Overall 2.94 763
Audio 2.96 412
Fun 2.90 685
Graphics 2.96 608
Humor 2.59 624
Innovation 3.50 279
Mood 2.67 769
Theme 3.17 702

Feedback

HenryBell
20. Apr 2015 · 01:05 UTC
Really like the idea , cool concept dude :D
Multiplexor
20. Apr 2015 · 01:06 UTC
The Good:
* Nice concept, and phyisics are fun :D
* I really dig the music
* I somehow like the character, tough it's a pity that you can't see his face while playing

The Neutral:
*Sometimes when you use your hability you break the level (You make it impossible to complete), tough it's also amusing somehow.

The bad:
* I think that the controls could be improved, specially the jump, it feels too artificial


Keep up the good work :D
Birke
20. Apr 2015 · 01:48 UTC
Music and scope of the game is impressive but it is very easy to break the level with the attraction power. I agree that the jump could use some work. You should look into using AnimationCurves to control how much force you apply to your character over the duration of the jump
doitle
20. Apr 2015 · 02:02 UTC
I was really impressed by this one. The mechanic didn't make sense to me at first but once I got it, it was pretty cool. The game looks very nice and plays decently well. In particular I liked the one with the thin platforms with the Os on them that you had to keep moving on or you'd fall. Also, do you have category ratings disabled? There were no ratings to give it seems.
crewderek
20. Apr 2015 · 02:06 UTC
The concept is really awesome! Wish you had more time to develop around this.
Mantlair
20. Apr 2015 · 02:22 UTC
Nice concept. Couldnt passed the level 2. Tried a several times. By the way if you can get to end after GAME OVER thing you just get to the next level.
rantt
20. Apr 2015 · 02:45 UTC
Cool concept, I like the story bit in the instructions. Nice graphics and music, the controls controls felt kinda strange, and I kept having to restart when I messed up the level. A puzzle reset option would be nice. I enjoyed it, nicely done :)
MightyToast
20. Apr 2015 · 05:02 UTC
Awesome! I loved the lo-fi look to the menus. It felt like a DOS game splash screen. The attraction mechanic was crazy awesome too.
GTA LUDUM V
20. Apr 2015 · 06:14 UTC
the concept are cool~
but the control and the jump are not too good..
Permamiss
20. Apr 2015 · 06:22 UTC
Welp, it seems that I discovered a bug. Holding the jump button allows you to do a freakin' moon-jump the instant you land. It's pretty hilarious.
Also, I couldn't seem to pick up anything else after killing the second enemy with a leaf block. Dunno if I just wasn't close enough to blocks I was trying to pick up or something, but thought I'd point that out.
Also didn't like how a lot of the time I would be trying to drop a block, but yet another tree was in the way of doing so. Needs more space between each other, or the ability to drop even when something is in the way, I suppose.
donan
20. Apr 2015 · 06:29 UTC
Nice concept and music. Really enjoyed it :D
Keep working on it after the compo,
Permamiss
20. Apr 2015 · 06:34 UTC
Neat idea! Seems pretty tough to consistently attract things the proper way, however. Nonetheless, it was enjoyable and really reminded me of experimental games from the '90s. Thanks!
cmayhem
20. Apr 2015 · 11:07 UTC
Really cool concept! Implementation needs a bit more work. For me the mouse was too to properly look around. Also pretty difficult, might be better to just restart the level when dying instead of the whole game.
BraindeadGeo
20. Apr 2015 · 11:46 UTC
Love any game ambitious enough to be 3d! it's a nice concept but it seems easy to break the level!
Geckoo1337
20. Apr 2015 · 13:22 UTC
I like the idea which uses physical, but it's seems to me that it's too poor so as to create a full game. Maybe it can be improved by more features. It's not bad - just an interesting concept. Thank you ++
Cherrymochi
20. Apr 2015 · 13:42 UTC
Great music!!
DKoding
20. Apr 2015 · 14:24 UTC
Fun mechanics. Love the way that guy turns. :-) Please rate my game at http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=16225
ddalacu
20. Apr 2015 · 14:30 UTC
Weird jump nice effect and music,i passed the level even if i got game over by passing it in the last moment.
TwiiK
20. Apr 2015 · 14:57 UTC
Absolutely loved the music. How did you make it if you care to share? :)

Even though physics puzzlers can very often break they are fun to play with. I liked the chaotic nature of this one. In the first level you can easily completely ruin it for yourself or solve it in a fabulous way by riding the cubes to the goal. :p
Lancelot Gao
20. Apr 2015 · 15:17 UTC
Very innovative idea.
Tasteslikefuture
20. Apr 2015 · 15:44 UTC
Very cool mechanic, definitely fits the theme. Very well polished for a compo entry as well. Awesome work!
frokes
20. Apr 2015 · 16:08 UTC
Like the idea but it needs some tweaking, like the jump and the way the cubes behave sometimes.
greg-anims
20. Apr 2015 · 16:40 UTC
Nice style, feels like a shiny entertainment game. Needs level checkpoints
swipefaststudios
20. Apr 2015 · 17:08 UTC
Interesting mechanic! Blocks act funny sometimes!
🎤 CogComp
20. Apr 2015 · 17:46 UTC
Added a youtube video to the links in case someone is wondering how the game works: https://youtu.be/ijqZ7_uAiqM
talecrafter
20. Apr 2015 · 19:20 UTC
Lol, that was pure fun. Time well spent. The mechanics were hilarious.
ssiegel2
20. Apr 2015 · 20:38 UTC
Controls are a little finicky, the jump is too limiting. The concept is interesting, but the getting the blocks to fall just right is difficult.
SuperMsp10
20. Apr 2015 · 20:52 UTC
controls fell too award to play and it also detracts from the gameplay
Flygamer101
20. Apr 2015 · 21:55 UTC
Pretty nice idea, and a great concept. Great music too. 9.5/10
Mony
20. Apr 2015 · 22:04 UTC
interesting game but very buggy
efonsecab
20. Apr 2015 · 22:36 UTC
I like the game.
I think it would be good to eventually add gamepad support to it, so actions are closer and you can have easier movement and camera rotation.
Aaranos
20. Apr 2015 · 23:23 UTC
Great concept, but the controls are a little weird. I found that the character doesn't face where you point him and since the mouse doesn't get locked in it's very distracting. The magnetic control is pretty random too.

Overall, pretty great concept just missing the fine tuning.
DaniDK
21. Apr 2015 · 05:29 UTC
it was really challenging I enjoyed it a lot. The jump feels a bit sudden, but overall awesome job! :)
Headmade
21. Apr 2015 · 20:42 UTC
Downloadable Version would be nice.
Evergreen Games
22. Apr 2015 · 19:45 UTC
very cool concept! it really needs to restart from the level because its frustrating having to play all the levels you already solved. also the character controller jumping seems strange. its really addicting tho!
DesignerNap
22. Apr 2015 · 21:41 UTC
A little too tricky in the controls but I thought it was a nice idea. It also crashed when I used the power. Nice entry though so good work!
deadbodyoutline
11. May 2015 · 01:20 UTC
Cool entry. You can improve the jump physics. Also, when you die you need to start on the first level again, maybe adding the concept of lives (for example, 3) to the game could be nice too.

See ya!