Weight Lifter 2000 by Leon75

[raw]
made by Leon75 for LD32 (COMPO)
A quick,difficult platformer game where you run around stealing back your vegetables (cucumbers) that were stolen from you.

You can kill lizards with the boxes, but not the DEMONS.

Controls : Arrow keys, Z to jump, X to lift boxes, R to restart current level.

Game made with Construct Classic, source file is also included in the main download.

Probably has a lot of bugs in it, as I didn't have much time to test the game.

Info Edit(20.04.2015) : Hold down your jump key ingame to sustain your jump. I hoped people would think of this, but I guess it's not obvious

Ratings

Coolness 69% 3
Overall 2.95 752
Audio 2.66 570
Fun 2.82 755
Graphics 2.68 770
Humor 2.90 448
Innovation 2.44 956
Mood 2.85 620
Theme 2.36 1057

Feedback

Fanttum
20. Apr 2015 · 02:21 UTC
Looks fun, but any chance a mac guy can play?
Bromang
20. Apr 2015 · 02:33 UTC
NORMIES REEEEEEEEEEEEEEEEEEEEEEEEEEEE
jprogman
20. Apr 2015 · 03:38 UTC
Quite difficult to play and I wish dropping the blocks would be easier than dropping on my head. Very nice physics and ultra-smooth frame rate. The game is a little too hard for me.
Zayron
20. Apr 2015 · 12:47 UTC
I love the death animation!
pixelballoon
20. Apr 2015 · 12:57 UTC
Man, that third level suddenly ramps up the difficulty!

I think being able to throw the blocks forward would make it a lot easier, I kept dropping them on my head and getting knocked into the spikes. Managed to get most of the way up the tower, but died, after about 20 retries I've had to give up!
DesignerNap
20. Apr 2015 · 13:13 UTC
VERY hard but a good fun game :)
Franklin's Ghost
20. Apr 2015 · 14:03 UTC
Fun little game. Liked the fast paced gameplay and the level layouts.
esayitch
20. Apr 2015 · 14:32 UTC
Controls are pretty tight and the levels are well-put together. I feel that maybe you could have used the theme more in the puzzles, but it's pretty solid as it is.
Good luck!
vortex
20. Apr 2015 · 16:50 UTC
It would have been easier if you could use the mouse to throw boxes. Just dropping them makes building stuff really tedious
mockthebear
21. Apr 2015 · 18:00 UTC
omg. this is hard XD
Lancelot Gao
22. Apr 2015 · 01:58 UTC
love art style!
TheMeorch
22. Apr 2015 · 02:01 UTC
Good lord, this game gets tough a few levels in! But to your credit, I kept playing a level over 25 times to beat it. In a challenging level-based platformer like this, I think restarting should be automatic, instead of making the player press a button to do so, especially since there is no other option that the player might want to do other than restart the level. Nice work!
BoxedMeatRevolution
22. Apr 2015 · 02:09 UTC
Liked:
- Great soundtrack. The death sounds and crunchy cucumber sounds were very satisfying.
- Smooth controls. Not slippery. The right amount of jump, acceleration, and friction
- Nice diversity of level types and things to do (platforming, enemies, boxes, spikes, blue things... each introduced to the player in a new level to keep things interesting)

Disliked
- I wish the screen was bigger though... some of the levels were very hard and required a precision that would have felt more fair with bigger sprites
- Box control. Throwing the boxes with character momentum felt weird... especially with the boxes being so heavy

Overall nice entry!
DiegoEscalante
22. Apr 2015 · 03:47 UTC
I collected all the vegetables at the end, they were delicious. The movement is a bit slippery, but the game felt very complete and fun.
emmelineprufrock
24. Apr 2015 · 21:44 UTC
Quite difficult. I did like the soundtrack.
OnlySlightly
24. Apr 2015 · 21:44 UTC
I really liked the visual style and the audio was so crisp. It was very challenging.
ConflictiveLabs
24. Apr 2015 · 21:46 UTC
Very hard, which is good, but more on the side of the frustrating rather than the challenging side, which would be better.
KhaoTom
24. Apr 2015 · 21:53 UTC
I really like the squish sound and animation when things get killed.
pkenney
24. Apr 2015 · 22:25 UTC
Wow, crazy tight, demanding platformer. The block throws were very cool, and the mix of puzzle and execution was nice. In the end it was a bit too tough for me, I played a lot but then I gave up at the purple level where you start on the bottom right.
Ludonaut
26. Apr 2015 · 19:53 UTC
dying is so fun. :D
Qui
26. Apr 2015 · 19:54 UTC
Glad to see CC is still used!
SamH
01. May 2015 · 23:51 UTC
A most excellent small puzzle platformer. I thoroughly enjoyed it, despite a few issues. Same complaint as a few others: restarting should be automatic, or at least use a key that is used in-game. Apart from that, there are a few physics bugs and some enemies tend to vanish when colliding with a box. Also, please allow a zoom mode, my pixels are very small :-)
PaperBlurt
06. May 2015 · 09:22 UTC
Many LD games have so weird premises, like cucumber theft.
Very funny. Hard to play, but in a good way.