The Hoverboard Convention by HelixFox

[raw]
made by HelixFox for LD32 (JAM)
You play as a magical skeleton ghost who has a bone to pick with the local Hoverboard Convention. Their neon clothing, fancy technology, and dance music has to stop.

In this Nuclear Throne style shooter, use various magic spells to clear out the halls of the convention center. Then descend to the next floor and repeat the process. None shall be spared.

It's time to make this convention... unconventional...

Created by Kyle 'Kyle' Rodgers (@kylerodgers on ye olde twittere)

Ratings

Coolness 44% 1566
Overall(Jam) 3.58 229
Fun(Jam) 3.85 70
Graphics(Jam) 3.69 316
Humor(Jam) 3.28 311
Innovation(Jam) 2.54 814
Mood(Jam) 3.20 424
Theme(Jam) 3.04 735

Feedback

Pix3M
21. Apr 2015 · 08:48 UTC
I like it. It just needs more ball pits
dvdking
21. Apr 2015 · 10:37 UTC
Nice game.
Left mouse weapon seems kind of pointless, because right button is so much more powerful, everything dies before mana runs out.
Sometimes it was hard to find enemies.
Mathieu Muller
21. Apr 2015 · 10:39 UTC
Classic and fun. Please, next time, also implement arrows as controls, not everybody has a Qwerty keyboard.
rogberth
21. Apr 2015 · 10:43 UTC
Nice polished game, although its an easy game I enjoyed it.Cool beam is super op!
PohyCZ
21. Apr 2015 · 10:45 UTC
Although i really hate bullet hell games, i enjoyed playing yours. The visuals are polished and sounds make sense.
Mouch
21. Apr 2015 · 10:47 UTC
Great game overall. Only little innovation. Instructions would be nice.
TeamCalcium
21. Apr 2015 · 10:59 UTC
Very fun Game! Appealing Graphics and Humor too!
At first i thought that it seemed a bit too easy, since you could walk through every level with the beam and no need to use your normal attack even once. But the difficulty actually has a neat curve. I like it, and also its Skeletons.
simon.parzer
21. Apr 2015 · 11:53 UTC
Nice graphics and accurate controls. I don't get any score when killing enemies with my primary weapon (fireball). The later levels are just bullet hell which can be a good thing if you are into that. For me it would be better if the game started a little slower, I keep running into hordes of enemies very early in the game.
TideS
21. Apr 2015 · 12:43 UTC
Very addictive gameplay!
j_peeba
22. Apr 2015 · 05:41 UTC
The gameplay and presentation is very solid although this could benefit greatly from a little bit more balancing to get the challenge level just right. The weapons were very strongly biased towards using the special attacks and the randomness in a level's challenge seemed to vary quite wildly. The camera view also felt a little claustrophobic.

Nevertheless, it's a fun little timewaster that I'd gladly play again if the rough edges would be smoothed out somewhat.
phi6
23. Apr 2015 · 15:36 UTC
I love this game. Cool Beam FTW
Noah Ratcliff
26. Apr 2015 · 20:11 UTC
Funny take of the theme! We had a similar idea early on. Great work overall, well polished.
Frozen Stick
11. May 2015 · 14:36 UTC
Great art and music and sound effects!The story is good,The game play is awesome.But i lacks the GREAT IDEA of unconventional weapon.....And It's a HARD game!;D