Pew Pew Club by lowcade
Pew Pew Club is a classic plataform shooter.
This was my first time using the Construct 2. And I confess, make the art and programming requires much more than I imagined. Because of this I chose something simple. Hope you like it =)
<- -> Control
Z - Jump
X - Shoot
Made in Construct 2.
Art and programming - Fernando Perazzoli
Music - Adalberto Rodrigues
Art support - Carolina Perazzoli
I hope you like it!
This was my first time using the Construct 2. And I confess, make the art and programming requires much more than I imagined. Because of this I chose something simple. Hope you like it =)
<- -> Control
Z - Jump
X - Shoot
Made in Construct 2.
Art and programming - Fernando Perazzoli
Music - Adalberto Rodrigues
Art support - Carolina Perazzoli
I hope you like it!
| Web | https://dl.dropboxusercontent.com/u/11482709/TPPC/LD32/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=29062 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.19 | 535 |
| Audio(Jam) | 3.58 | 156 |
| Fun(Jam) | 2.65 | 788 |
| Graphics(Jam) | 4.19 | 108 |
| Humor(Jam) | 2.79 | 549 |
| Innovation(Jam) | 2.13 | 974 |
| Mood(Jam) | 3.12 | 485 |
| Theme(Jam) | 2.89 | 810 |
https://youtu.be/hnqxqFhDMQQ
Nice Music and Graphics, liked the surreal feel. A bit difficult for me, I could not figure out how to evade enemy bullets and I hate jumping into the unknown. Best Plattformer advice I ever got: let the player jump for a short time after they dropped off a ledge, so they miss it less often.
But maybe I feel that it's still a shooter with a keyboard instead of a gun?
But the style is wicked.
Graphics were great (although the clouds appeared on top of everything else. Not sure if it was intentional, but to me it looked a little weird). The keytar aliens were a pain until I saw that you can outrange them. Also, the jump from the top to that small platform in the water was mean. I had to try three times before I made it, and the first time was frustrating because I had no way of telling where I was supposed to jump. Maybe raise the platform so it is on the screen to reduce the luck based leap of faith?
Great job!
But The concept like normal weapon with another appearance.
I instinctally press up arrow to jump so I felt some times.
Combat was a liitle unfair, if you wait for them to shoot you don't have time to jump, if you jump in advance they shoot up.
But overall the game is really nice.
The tiny hop when you press up mislead me into thinking that was the biggest jump you could do at first, but even when I realised my error the jump wasn't high enough to avoid enemy fire, particularly when all fire fights are at such short range due to the lifespan of the bullets.
The worst crime however is the first boss, whom I couldn't get past, because I spent all my time avoiding his attacks and didn't have the opportunity to get any fire in myself. When I tried I was forced to get close due to my weapons being much shorter range than his, and there wasn't enough time to jump out of the way when he attacked. Maybe if you spent the whole weekend playtesting it you'll have slipped into the flow and have mastery of these controls, but I doubt many people will attempt to develop such mastery when judging hundreds of jam games.
I had to restart. Why not WSAD people ! ... Sorry. Maybe I have right-handed privilege ...
Very cool graphics and music !
The shooting itself was hard. I kept getting hit by the monster ... Maybe like a block button ? He has such a faster shoot rate. Should I be jumping over those shots ?
Why am I transparent ? Is that my health ?
It's hard to criticise (how is that spelling wrong?) since your art would ... I would never have been able to do that. But the actual play was a bit wooden ... I wish there was some kind of law of good platformer physics. I don't think that it's as simple as F=ma ... He should snap up, and snap down ... Same with the bullets. Else it feels like you're just, well ... Playing something that came right out of game studio or whatever ...
I'm starting to feel bad for saying bad things. But that was my first impression - Neat graphics. Sucky physics ... That's what I would work on next (if I were you and I wanted to keep working on it).
Anyway. Hope that helps :)