Pew Pew Club by lowcade

[raw]
made by lowcade for LD32 (JAM)
Pew Pew Club is a classic plataform shooter.

This was my first time using the Construct 2. And I confess, make the art and programming requires much more than I imagined. Because of this I chose something simple. Hope you like it =)

<- -> Control
Z - Jump
X - Shoot

Made in Construct 2.

Art and programming - Fernando Perazzoli
Music - Adalberto Rodrigues
Art support - Carolina Perazzoli

I hope you like it!

Ratings

Coolness 100% 1
Overall(Jam) 3.19 535
Audio(Jam) 3.58 156
Fun(Jam) 2.65 788
Graphics(Jam) 4.19 108
Humor(Jam) 2.79 549
Innovation(Jam) 2.13 974
Mood(Jam) 3.12 485
Theme(Jam) 2.89 810

Feedback

Larzan
21. Apr 2015 · 11:30 UTC
Good gfx + music, but controls were a bit difficult, couldn't really jump over the first gap...
Rialgar
21. Apr 2015 · 23:51 UTC
Remember LD29, when I promised every commenter of my game a let's play? Wel, ... better late than never! Here is yours:
https://youtu.be/hnqxqFhDMQQ

Nice Music and Graphics, liked the surreal feel. A bit difficult for me, I could not figure out how to evade enemy bullets and I hate jumping into the unknown. Best Plattformer advice I ever got: let the player jump for a short time after they dropped off a ledge, so they miss it less often.
PaperBlurt
22. Apr 2015 · 07:16 UTC
Ok so the sound and music and graphics kick ass.
But maybe I feel that it's still a shooter with a keyboard instead of a gun?
But the style is wicked.
pvwradtke
23. Apr 2015 · 02:06 UTC
I enjoyed the mood, graphics and sounds were appropriate. Though I found controls a bit difficult, and the boss fight was a bit unfair. But a nice entry that can be well expanded, great job!
radmars
23. Apr 2015 · 02:12 UTC
Nice graphics & music (and keytars are awesome!) but the gameplay needs some tweaking. Having the enemies be almost totally evenly matched with the player is rough. If you could kill them in one or two hits it would probably feel a lot more balanced.
MiniBobbo
23. Apr 2015 · 02:13 UTC
That was fun! I defeated the boss and restored the generator and basked in the glory of my interness.

Graphics were great (although the clouds appeared on top of everything else. Not sure if it was intentional, but to me it looked a little weird). The keytar aliens were a pain until I saw that you can outrange them. Also, the jump from the top to that small platform in the water was mean. I had to try three times before I made it, and the first time was frustrating because I had no way of telling where I was supposed to jump. Maybe raise the platform so it is on the screen to reduce the luck based leap of faith?

Great job!
stvr
23. Apr 2015 · 02:14 UTC
Looks amazing but REALLY tough! How do you even get past all those guys? I ended up just jumping on and then past them.
Kitsubi
23. Apr 2015 · 02:15 UTC
I really liked the music and theme even though I had no clue what I was fighting or how they managed to fit that whole place in the basement. The controls could use work and some of the jumps required that I exploit bug in the game to proceed.
6x13
23. Apr 2015 · 02:18 UTC
I really liked the media and art-style. The gameplay feels kind of dull.
UannaFF
23. Apr 2015 · 02:20 UTC
I got frustrated when i couldnt jump higher :C but i liked the mood set by the graphics and music, i think it's a really nice job.
dylanwolf
23. Apr 2015 · 02:26 UTC
Great graphic style and animation. The platforming was good but enemies were rather tough--I gave up on the boss fight.
Larry
23. Apr 2015 · 02:30 UTC
I really enjoy the music and art style. I am terrible at jumping but I managed to get past the waterfall. I did learn I can jump over almost anything if I held down Z hard enough.
TeamQuadratic
23. Apr 2015 · 02:38 UTC
Great graphics and music! I'd say the gameplay was the weakest point. It was honestly pretty hard to fight some of the enemies.
Frenchie
23. Apr 2015 · 02:39 UTC
Nice graphics and music! Had a really hard time with the boss :( I think you need to make the jump a little higher or fast because you could barely jump over him so you'd get hit if your timing was perfect
roving-stone
23. Apr 2015 · 02:50 UTC
This game looks amazing. I love the colours. Gameplay wasn't that interesting though, just a standard platformer/shooter. But you guys really nailed the visuals. Good job.
BlakeB
23. Apr 2015 · 02:50 UTC
Good graphics, good music, difficulty scale was a little high. Found it exceedingly difficult to fight any enemy without taking severe damage myself. That's a difficult thing to balance though. Good job.
Ghen
23. Apr 2015 · 02:57 UTC
i love the graphics and the music, the control really nice
OnlySlightly
23. Apr 2015 · 02:58 UTC
Really great aesthetic! I really liked the music in the background too
MGhareeb32
23. Apr 2015 · 03:13 UTC
Awesome graphics, animation, and physics! Nice story and audio. The game plays very nicely but can be frustrating at times. Maybe I'm a noob :D Good job!
Cliff Lee(CL)
23. Apr 2015 · 08:48 UTC
Great music and graphics!
But The concept like normal weapon with another appearance.
Victor RENE
23. Apr 2015 · 11:36 UTC
I got frustrated. The collision, hit points and platformer theme...
lody
23. Apr 2015 · 11:41 UTC
very difficult to get the enemies without being hit but very fun! i love the graphics and music/sound! has a very nice style :)
Tselmek
23. Apr 2015 · 12:15 UTC
Very nice art style and funky sountrack. Controls were a bit difficult and I couldn't jump over the first hole.
Blunt
23. Apr 2015 · 12:29 UTC
great colors and art style.
Sergi Montaner
23. Apr 2015 · 12:34 UTC
I love those backgrounds, color and character style.
I instinctally press up arrow to jump so I felt some times.
Combat was a liitle unfair, if you wait for them to shoot you don't have time to jump, if you jump in advance they shoot up.
But overall the game is really nice.
The4thCircle
23. Apr 2015 · 12:40 UTC
This is a fairly solid platformer let down by a couple of problems with the player being outgunned. The leap of faith after the waterfall was a dick move, especially when I died about 5 times getting that far.

The tiny hop when you press up mislead me into thinking that was the biggest jump you could do at first, but even when I realised my error the jump wasn't high enough to avoid enemy fire, particularly when all fire fights are at such short range due to the lifespan of the bullets.

The worst crime however is the first boss, whom I couldn't get past, because I spent all my time avoiding his attacks and didn't have the opportunity to get any fire in myself. When I tried I was forced to get close due to my weapons being much shorter range than his, and there wasn't enough time to jump out of the way when he attacked. Maybe if you spent the whole weekend playtesting it you'll have slipped into the flow and have mastery of these controls, but I doubt many people will attempt to develop such mastery when judging hundreds of jam games.
PushmePullyu
23. Apr 2015 · 21:02 UTC
Well made! The enemies take too many hits to kill though.
mike1101
23. Apr 2015 · 21:04 UTC
What are the keys ?!? AAAAhhhh !

I had to restart. Why not WSAD people ! ... Sorry. Maybe I have right-handed privilege ...

Very cool graphics and music !

The shooting itself was hard. I kept getting hit by the monster ... Maybe like a block button ? He has such a faster shoot rate. Should I be jumping over those shots ?

Why am I transparent ? Is that my health ?

It's hard to criticise (how is that spelling wrong?) since your art would ... I would never have been able to do that. But the actual play was a bit wooden ... I wish there was some kind of law of good platformer physics. I don't think that it's as simple as F=ma ... He should snap up, and snap down ... Same with the bullets. Else it feels like you're just, well ... Playing something that came right out of game studio or whatever ...

I'm starting to feel bad for saying bad things. But that was my first impression - Neat graphics. Sucky physics ... That's what I would work on next (if I were you and I wanted to keep working on it).

Anyway. Hope that helps :)
Cstudios
23. Apr 2015 · 21:05 UTC
I had one problem: the weapon. It took more shots to kill a monster than for the monster to kill me. The shooting range was shorter or the same as the enemy's. Also they could shoot in angle upwards, so the evasion of the projectiles was difficult. Some balancing of the game would be good. But a solid entry, nevertheless.
MaesK
23. Apr 2015 · 21:05 UTC
Nice music and graphics. A bit difficult, but it's ok. Good work.
Jellyhard
23. Apr 2015 · 21:06 UTC
Hey, it's really nice to see another team from Brazil! Your entries always look amazing, and this one is no exception.
kunzbe
23. Apr 2015 · 21:15 UTC
I dont know why, but I really loved the leg animation :) the game was quite difficult, I died over and over again
spin-down
25. Apr 2015 · 23:01 UTC
Great graphics and I liked the use of colours. As mentioned, blind jumps are not good and it could have done with a few checkpoints as its pretty tough.
psychonull
30. Apr 2015 · 23:36 UTC
Nice game . I like the music and graphics. Good job!