GameRoom by Anshul Goyal
Welcome to GameRoom! GameRoom takes place inside a flashy arcade house where a dedicated area inside the room is reserved for each type of challenge. This particular room focusses on Ring Toss skill. The ring is your "unconventional weapon" that will help you in overcoming any challenge inside the room. The more challenges you complete the better are your chances to move on to the next room (virtually non-existent). Don't you wanna come out as the MASTER or MISTRESS of the GAMEROOM?
How To Play:
If you have played Ring Toss before, this would be a no brainer for you. However, there is a difference between the real world and the virtual world and you may require some warmup before you are ready to take on the real challenges and aim for highest M*****Fing score. All you have to do is throw the ring so that it surrounds or partially intersects the objects on the floor. You can control the direction and speed of your throw. GOOD LUCK CHAMP!
Controls:
WSAD or Arrow Keys: Move
Left Mouse Button: Hold to select the throw speed. Release to throw the Ring.
Right Mouse Button: Pause the speed calculation
M: Mute Sound
Tech:
Unity3D and Pixen
The background soundtracks are not done by me and are just there for extra ambience. You can mute them by pressing 'M' on your keyboard.
Please leave your GameRoom experience in the comments. Thanks for playing!!!
PS: I could have also called this game 'Ring Toss Simulator' but whatever.
PPS: The game that I originally wanted to make was a dragon(invisible) fight game. Something like the training exercise in How to Train Your Dragon movie with Hiccup. More on this in the post-mortem.
How To Play:
If you have played Ring Toss before, this would be a no brainer for you. However, there is a difference between the real world and the virtual world and you may require some warmup before you are ready to take on the real challenges and aim for highest M*****Fing score. All you have to do is throw the ring so that it surrounds or partially intersects the objects on the floor. You can control the direction and speed of your throw. GOOD LUCK CHAMP!
Controls:
WSAD or Arrow Keys: Move
Left Mouse Button: Hold to select the throw speed. Release to throw the Ring.
Right Mouse Button: Pause the speed calculation
M: Mute Sound
Tech:
Unity3D and Pixen
The background soundtracks are not done by me and are just there for extra ambience. You can mute them by pressing 'M' on your keyboard.
Please leave your GameRoom experience in the comments. Thanks for playing!!!
PS: I could have also called this game 'Ring Toss Simulator' but whatever.
PPS: The game that I originally wanted to make was a dragon(invisible) fight game. Something like the training exercise in How to Train Your Dragon movie with Hiccup. More on this in the post-mortem.
Ratings
| Coolness | 99% | 2 |
| Overall | 2.83 | 866 |
| Fun | 2.77 | 800 |
| Graphics | 2.89 | 655 |
| Humor | 2.00 | 882 |
| Innovation | 2.79 | 760 |
| Mood | 2.54 | 846 |
| Theme | 2.38 | 1053 |
The Level Design is confuse and i don have much fun in the game (i don't konw why).
good job though!
Anywho, as a ring toss simulator it was okay, and I liked the color selection for the environment.
Nice soundtrack, perfectly suits the game.
Would be nice to have a sound effect whenever you either clear or miss a mine.
And as a fun feature, if you clear a lever, you should receive a prize :p