Eye Rush by asobi tech

[raw]
made by asobi tech for LD32 (JAM)
Created in 12 hours, changed from Comp to Jam as I used open source music.
You are a cluster of Eyeballs in space, attacking with your eyes the advancing rotating Squares.

You have 1 minute to get the highest score possible.
Bar at the top shows how much time there is left.
Score chain broken if a Square gets past you.

WASD/Cursor keys to move around, Spacebar to fire.
Gamepad supported.

I have gone for a Gameboy look and feel, with 160x144 pixel resolution and 4 shades of grey/green.
Coded in GLBasic
Graphics created with Graphics Gale
Sound fx is are with trusty SFXR.
Music - http://opengameart.org/content/space-boss-battle-theme

Current HiScore in comments from Embalaje - 54340
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http://asobitech.com
@asobitech

Ratings

Coolness 100% 1
Overall 3.75 117
Audio 3.78 70
Fun 3.93 42
Graphics 3.73 192
Innovation 3.50 279
Theme 3.35 543

Feedback

Kitch
20. Apr 2015 · 03:28 UTC
Wow... that was a lot of fun. Everything looked great, sound was awesome, and that mechanic was really novel, fun and easy to learn and work with. Really good job.

Thanks!
Techblogogy
20. Apr 2015 · 12:30 UTC
This game has really nice looking art and it's really fun to play! Great job
maunovaha
21. Apr 2015 · 08:43 UTC
fun to play, and unconventional eye.. :D... solid work. :>
Muffin
21. Apr 2015 · 18:41 UTC
This is good! Very juicy, nice amount of polish for such a short development time! I expected to have to "catch" my eyes when they came back, arkanoid style, but didn't have to. TBH I think that would be a cool addition. Or maybe I just didn't get far enough, I'm not very good at this.
Mental Atrophy
22. Apr 2015 · 03:53 UTC
Simple, fun, and a really slick presentation. Great sound, music, and chunky graphics. I tend to be a fan of arcadey experience like this. Nice work.
RobotHoboDanceParty
22. Apr 2015 · 08:44 UTC
Very fun! The game looked very polished and perform very well. Great job!
Bardikus
22. Apr 2015 · 08:45 UTC
Why did you opt out of Graphics? 5/5 from me, nice idea, fun gameplay, well executed retro design. Thumbs up from me!
animanegra
22. Apr 2015 · 08:50 UTC
Fucking cool man. The efects, the musicm the sprites, the game are really good.
Really good job. I love old style games. :D
simon.parzer
22. Apr 2015 · 08:54 UTC
This game is great! Kind of minimalistic, but fun and challenging at the same time. The chain mechanic is interesting, it would be nice to have some kind of indicator, a bar maybe, to indicate when and why the chain is breaking.
danmcgrath
22. Apr 2015 · 09:00 UTC
Awesome stuff! Loved it :)
Pixel Heart
22. Apr 2015 · 09:11 UTC
The art style is really original!
Awpteamoose
22. Apr 2015 · 09:18 UTC
Gameboy forever!
Tangible Games
22. Apr 2015 · 09:22 UTC
Non-stop action just I like it!
KirbiKaka
22. Apr 2015 · 09:23 UTC
This game is really fun! I really like the mechanic of the eyeballs bouncing back and returning to you as ammo. The game is really smooth and plays really cleanly!

I think the visuals do obfuscate the game just a tad bit. With only 4 shades of grey/green, the enemies don't really pop out from the background (especially since they're also just squares) which can be dangerous for the player, especially when the enemies are on the smaller end of their size-change cycles. It can be really easy to miss one that's near you. Also, (and this is a a very minor thing) the font at the beginning of the game is a bit difficult to read as well.

Overall, the game runs really well and is a lot of fun to play! I think you have a pretty good scoring system as well, limiting the game by both time (so you can't just slowly rack up points by avoiding death) and with your chain system (dropping your chain is very detrimental to your score). Not to mention that the game is pretty fun to play both for those who just try to survive and blast things for 1 minute, as well as people trying to maximize their score. In that sense, the game is really balanced for a wide audience! One thing I would have liked to have, though, is a timer to tell me how far into my 1 minute I am. Preferably also counting down, because the first time I died by timer, I was confused because I thought I had accidentally run into a rogue square or something.

Great game, and I'm really impressed that this game was made under Compo restrictions!
shimage
22. Apr 2015 · 09:24 UTC
Amazing game! I love audio. It went well when I fire rapidly, and got 43990pt.
Zeriver
22. Apr 2015 · 09:47 UTC
Cool game, interesting gameplay. I like how you can just spam projectiles because you are shooting your own ship/body parts. Art style and music are really nice.
BTW: It's hard to survive 1 full minute :D
jhell
22. Apr 2015 · 09:51 UTC
Excellent music and effects, simple and rewarding gameplay.
Tuism
22. Apr 2015 · 09:55 UTC
Well well, it's fun and well polished with a solid core mechanic, lots of juice, chaining is fun (if utterly mysterious, you need to expose that mechanic a bit more)... Just... Lacks any feel of progression I guess :)
marccspro
22. Apr 2015 · 09:56 UTC
Very cool game ! It's a lot of fun ! Well done !
rgehan
22. Apr 2015 · 10:01 UTC
Really really great.
At first I thought it was going to be boring, but it's not, absolutely not.
It's really fast-paced, and you really have *this* feeling when you're chain killing dozens of rectangle.

Really liked it, good job :)
Horsed
22. Apr 2015 · 10:16 UTC
Man, I just love retro pixel explosions and shaking screens! Good job on that! The music is fantastic. Maybe jsut add some variety to enemies and weapons.
louis.denizet
22. Apr 2015 · 10:16 UTC
Awesome idea, great feeling : perfect job! =)
TeamCalcium
22. Apr 2015 · 10:34 UTC
Enjoyed it, good job!
petitpois
22. Apr 2015 · 10:38 UTC
Great fun. Gamepad support great addition. Love the music. Well done!:D
AdamW
22. Apr 2015 · 11:08 UTC
Simple yet really fun! Great game!
rogberth
22. Apr 2015 · 11:09 UTC
Nice little game. I like the style.
TwiiK
22. Apr 2015 · 11:10 UTC
You left out the categories I wanted to score you the highest in. :/ The graphics were really nice and so was the sound as well. I gave you an extra point on overall instead. :p

Overall solid game. I don't agree with your opinion on the theme though. :p It falls in the same category as every other game where you shoot bullets except your bullets are something else. You need to make the look of the projectiles actually affect the game mechanics in my opinion.
jeremyfa
22. Apr 2015 · 11:16 UTC
Very fun to play. A good retro looking game focus on the essentials ;)
Acrimiens
22. Apr 2015 · 11:17 UTC
So good, love the old style ^^.
albinobat
22. Apr 2015 · 12:35 UTC
I love these simple yet addictive games
Embalaje
22. Apr 2015 · 12:43 UTC
Great! Just Great!
I love this aesthetics and the music.
Adictive. It has teleported me directly in to the game.
Score:54340!!
jukben
22. Apr 2015 · 13:00 UTC
Nice idea! Old-school and catchy!
bernardery
22. Apr 2015 · 13:05 UTC
Holy CRAP that was excellent.
jakub.gemrot
22. Apr 2015 · 13:37 UTC
Fun fun! Cheers!
kyyrma
22. Apr 2015 · 14:12 UTC
Very solid and polished. Good use of the GB palette and resolution, although I'd appreciate the possibility of playing in a less scaled window. Nice touch with the BG-inspired icon.
Xanjos
22. Apr 2015 · 14:44 UTC
This was really fun to play. I liked the retro Gameboy style and I loved experimenting with the eyeball mechanics (I was actually playing this with an arcade stick plugged into my pc for that extra retro feel).
Bensonance
22. Apr 2015 · 17:44 UTC
Hey guy, awesome entry. This game has so much nostalgia, not just because of the limited use of color and pixels but also because the game play feels finely tweaked and fun. This has been one of my favorite entries.

font is slightly illegible though. Nevertheless excellent work
elpaulo
22. Apr 2015 · 20:26 UTC
Sound and general feedback of your actions are really nicely made.
retr0verse
22. Apr 2015 · 23:49 UTC
Cool Game! great art!
Robotic-Brain
23. Apr 2015 · 08:30 UTC
Good game! I liked the "force feedback", even dying was fun :)
GarethIW
23. Apr 2015 · 09:13 UTC
REALLY nice gamefeel on this one. Quite challenging, but also very rewarding when you get a chain going. Bonus innovation points for using GLBasic D:
Jezzamon
23. Apr 2015 · 11:18 UTC
Nice game! I think music made the most difference to the whole polish of the game here... good choice! (I contacted you about music by others not being allowed for the compo, so we're good there)

I kinda wish the theme impacted on the game a little more, though. The only difference as far as mechanics between a regular shmup is that you have 5 bullets at most, and have to use them a little sparingly so you don't wait for them to come back, which is the same limitation lots of shmups (especially older ones) have. Maybe if having less eyes meant you could see less, that could be cool, or something else.

That being said, it's very fun, and very well polished. Good job!
🎤 asobi tech
23. Apr 2015 · 12:45 UTC
@Jezzamon, that's a very excellent idea bout having the less eyes you have the less you could see.
I only spent 12 hours on this entry, so it's all very minimal. I had lots of more ideas I wanted to put in. Different enemies and how the number of eyes effects you.
I used insta-death to mask I didn't have time to implement the original idea of each time you get hit you lose an eye.
sorlok
25. Apr 2015 · 00:34 UTC
Haha, really fun and also humorous! Could you make the central eye look different, so it's easier to tell where you (vs. your projectiles) are? Great game, lots of fun!
crazyrems
25. Apr 2015 · 09:51 UTC
Woah, instant action. Way funnier that it looks. that's really good for 12 hours.
Nikteddy92
26. Apr 2015 · 08:50 UTC
Hey this is great! I really like the graphic style, so "old"! Well done! :D
Jasonsumm
29. Apr 2015 · 23:09 UTC
Awesome! Really enjoying the style :D
Knowledge
01. May 2015 · 15:17 UTC
Very fun game. I like the idea. Good game
Omiya Games
08. May 2015 · 02:39 UTC
Very polished game, with tight controls and predictable eye-ball movements. Had a lot of fun with it! Too bad it's only a time-attack game, but it did make me replay it a lot.
Team Ex-Sword-Stential
09. May 2015 · 00:40 UTC
Hey, Asobi! This is Taunia. :)

Your game development is certainly getting stronger, and you've done a lot better in terms of comfort, control schemes and movement associated with gameplay. You've both simplified and complicated strategy with this one -- you really need to move your eyeball cluster around in order to do the most damage, and that in and of itself is a challenge.

The only thing you really need to work on is graphics. I know that they are not your strong point -- and that's okay! You've gotten a good foothold here with the Gameboy-styled pixel art but your text needs to be easily readable from your peripheral vision -- make that your new rule of thumb. You also need more contrast in terms of your enemies as they're flipping around, especially when you're going to have moving stars in the background.

For a shooter, that is naturally moving quite quickly for what it is, you need to keep aware of what parts of the game are moving and which are not -- the eye can only easily track so much at once, and you don't want to overwhelm players with too much movement with similarly-colored objects.

All in all, it was very comfortable to play and I felt it fit the theme very well. Something about shooting eyeballs in space was also very funny to me, so I enjoyed that too. :)

You did REALLY well this round. Do more games in this style. Perfect it. You have a knack for it.
rjhelms
11. May 2015 · 03:18 UTC
Great job. As one fan of authentic retro graphics to another, I really like the job you did with the authentic retro graphics.
JonathanG
11. May 2015 · 21:56 UTC
Even with very simple graphics, you've made something which feels great to play! My high score is 57,060 ;)