Color Sound by ShadowTzu

[raw]
made by ShadowTzu for LD32 (COMPO)
Hi,
I present my game using a new TypeScript and not finished tools available in early access there are 1 month: Superpowers. So if you like it, be gentle :)

My basic idea was to create a sound-based weapon. When you kill monsters (pretty Slims) made you drop on the floor of items representing a sound. Each sound can be dragged and dropped into the interface. Then when you use your weapons now sounds above are played randomly.
Unfortunately, I do not have time to finish them.

Try still have fun!

Ratings

Coolness 75% 2
Overall 2.90 794
Audio 2.44 653
Fun 2.90 685
Graphics 2.50 868
Humor 2.07 863
Innovation 3.15 518
Mood 2.38 928
Theme 3.27 618

Feedback

Joystikman
20. Apr 2015 路 11:49 UTC
The idea is pretty cool. Good luck for Superpowers, I wait the release ;)
callumW
22. Apr 2015 路 10:20 UTC
Really liked how the sound weapon mechanic worked. How it spread out and bounced.
GAFBlizzard
23. Apr 2015 路 05:48 UTC
I liked the waves bouncing everywhere. It did not seem like the waves went in order though. If you have green-blue-yellow-red, I think it would make more sense for the waves to fire in that order.

Also, I got to 800 score and I think defeated all enemies, but did not find anywhere else to go. I am guessing that is the end of the game?
馃帳 ShadowTzu
23. Apr 2015 路 08:53 UTC
yes, sorry, I do not have time to make a "Game over" screen. Your opinions are important thank you!
monkeedude1212
24. Apr 2015 路 16:58 UTC
I like the idea of it - the weapon feels right and it just needs some extra work to take this from a prototype to something really really good. It's like, you've got just enough there that you can see what you're trying to achieve, and you can tell it's a good idea that just hasn't yet come to fruition.
runvs
24. Apr 2015 路 17:03 UTC
I did not know at first what to do with the powerup on the floor.

I liked the idea.
Diventurer
24. Apr 2015 路 17:07 UTC
It's a great concept, but it's a type of game that requires more polish. Well done for a Ludum Dare. You should finish this game! :)
Jellyhard
24. Apr 2015 路 17:15 UTC
I really liked the concept, and I had some fun figuring out what each power-up does.
Qui
24. Apr 2015 路 17:17 UTC
I enjoyed it!
Hectigo
24. Apr 2015 路 17:37 UTC
This project has potential, with some tweaking this prototype could be made into a really cool game. First of all I'd slow the rate of fire considerably, try to add more interesting enemy behaviors and level design to play up what's special about the game. On the graphics side maybe the weapon could be presented as a musical instrument to make the concept even more unique.
馃帳 ShadowTzu
24. Apr 2015 路 17:46 UTC
I agree with your opinion, thank you!
TheScopelessOne
24. Apr 2015 路 18:08 UTC
The game crashed when I tried to trag the Lo powerup to the bar, otherwise it would be nice with some explenations in game.
plams
25. Apr 2015 路 10:46 UTC
Fun mechanic, felt satisfying to spam enemies. I would have liked a boss or something - I think I killed everything :)
Shimone
25. Apr 2015 路 10:47 UTC
I can't play the game... It crashes as soon as it loads on Safari.
馃帳 ShadowTzu
25. Apr 2015 路 11:39 UTC
yes, Superpowers is not compatible with Safari
TeamFlare
26. Apr 2015 路 22:24 UTC
Cool game - could have needed the techno beat playing all the time though :)
jhell
11. May 2015 路 08:48 UTC
Cool idea, but I didn't notice the attack sounds were changing, just the colors? The former would have been super cool! Anyways, clean execution, liked it mostly.
Borkleby
12. May 2015 路 00:32 UTC
Wow, this is really well made. I love the bouncing off the walls effect, and the customizable weapon made it even better! 5 stars!
MegaBrutal
12. May 2015 路 00:38 UTC
I think it's too hard to kill enemies, and I have no idea what to do with the icons dropped by enemies. Probably it's because the game is unfinished.

You get 3 in all categories, and I'll be curious about the finished version. :)