Just another sketch on the wall by TeamFlare
After a long weekend and at least one birthday party -
Team Flare presents : Just Another Sketch on the Wall
A jump'n'tag puzzle game.
HOW TO PLAY :
In a 2D world, our drawn Hero needs to reach out for every weapon he can find in order to defeat the monsterous creations, lurcking around every corner.
Use the right weapon to get through the game. Not everything is usefull against something.
-Left/Right to walk
-Touch drawings to use them as your weapon
-Spacebar to shoot
TeamFlare:
Renan, Rebekka, Peer and Fred
Happy tagging! :)
Edit : Fixed a nasty webplayer bug. Will work in browser now - except Chrome if don't use the work around.
Edit : Fixed a collider bug that made it nearly impossible to finish the game
Team Flare presents : Just Another Sketch on the Wall
A jump'n'tag puzzle game.
HOW TO PLAY :
In a 2D world, our drawn Hero needs to reach out for every weapon he can find in order to defeat the monsterous creations, lurcking around every corner.
Use the right weapon to get through the game. Not everything is usefull against something.
-Left/Right to walk
-Touch drawings to use them as your weapon
-Spacebar to shoot
TeamFlare:
Renan, Rebekka, Peer and Fred
Happy tagging! :)
Edit : Fixed a nasty webplayer bug. Will work in browser now - except Chrome if don't use the work around.
Edit : Fixed a collider bug that made it nearly impossible to finish the game
Ratings
| Coolness | 73% | 3 |
| Overall(Jam) | 3.95 | 57 |
| Audio(Jam) | 2.88 | 467 |
| Fun(Jam) | 3.23 | 385 |
| Graphics(Jam) | 4.68 | 13 |
| Humor(Jam) | 3.32 | 292 |
| Innovation(Jam) | 4.36 | 5 |
| Mood(Jam) | 4.00 | 52 |
| Theme(Jam) | 3.82 | 179 |
I really loved the aesthetics; you did a fantastic job with the visuals.
Could you explain how you did that in Unity? I mean the projection of sprites on the 3D wall?
Very pretty and overall amazing look and feel of the game!
But I somehow got stuck. The smiley was the only object left and there was this monster in the way. I couldn't interact with the brush and the mirror got lost in a previous section. Don't know if I overlooked something or if it was a bug.
I tried the Window version, and got stuck after the man into the bath because the character refused to catch any objects despite its hand were empty. (I had the smiley face just before, but did not figure what to do with it)
Really solid game, quite hard in a fun way! High marks!
Unfortunately I also got stuck at that purple monster next to the magnifying glass. I'm sure I tried shooting everything I could grab at everything else but I must have missed something.
I really wish I could score you higher, because it's clear what you were trying to achieve was really ambitious and fresh, but it just wasn't all up and running.
I have a lot more hope from you than a dev team I might score similiarly because you are clearly smart enough and clever enough to try new things, I just wish that the end result for me was more playable (I couldn't get past the arrow as a weapon).
Really great work guys, if it came together or your next project comes together you could be winners of LudumDare, your ambition and talent are there, you just need to work on the end polish.
Sadly we cannot provide the source, since we're using some third party plugins, especially for post fx ( amplify color and some other shader for the bloom and dof effect )
The camera path was sometimes frustrating -- it sometimes seemed more concerned with showing off the beauty of the rendering than giving me the clearest view of the problems.
Great work!