Just another sketch on the wall by TeamFlare

[raw]
made by TeamFlare for LD32 (JAM)
After a long weekend and at least one birthday party -
Team Flare presents : Just Another Sketch on the Wall

A jump'n'tag puzzle game.


HOW TO PLAY :

In a 2D world, our drawn Hero needs to reach out for every weapon he can find in order to defeat the monsterous creations, lurcking around every corner.



Use the right weapon to get through the game. Not everything is usefull against something.

-Left/Right to walk
-Touch drawings to use them as your weapon
-Spacebar to shoot

TeamFlare:
Renan, Rebekka, Peer and Fred

Happy tagging! :)

Edit : Fixed a nasty webplayer bug. Will work in browser now - except Chrome if don't use the work around.
Edit : Fixed a collider bug that made it nearly impossible to finish the game

Ratings

Coolness 73% 3
Overall(Jam) 3.95 57
Audio(Jam) 2.88 467
Fun(Jam) 3.23 385
Graphics(Jam) 4.68 13
Humor(Jam) 3.32 292
Innovation(Jam) 4.36 5
Mood(Jam) 4.00 52
Theme(Jam) 3.82 179

Feedback

diiq
21. Apr 2015 路 00:50 UTC
Aww, this looks super cool, but it keeps getting stuck right after the opening montage. I'm looking at half a brick wall. By laptop's fan is going wild, but nothing's happening -- and the arrows do nothing. :(
馃帳 TeamFlare
21. Apr 2015 路 01:02 UTC
Very sorry, it's a bug with the webplayer we just realized now. Please try the other builds instead :)
Hyoga-3D
21. Apr 2015 路 03:07 UTC
Very diferrent concept, good entry.
GFM
21. Apr 2015 路 04:00 UTC
Couldn't get past the tear... I'll give this another try, tomorrow. :)
GFM
21. Apr 2015 路 04:01 UTC
I really liked what I've seen so far! It is a great idea!
Rulrite
21. Apr 2015 路 14:11 UTC
That was awesome - some of the puzzles were a little difficult (I didn't know you could interact with drawings you couldn't grab, and had to look at the screenshots for clues), but the interactions were very clever overall. I felt very accomplished when I beat it!

I really loved the aesthetics; you did a fantastic job with the visuals.
Thor7791
22. Apr 2015 路 02:04 UTC
Super cool. I loved this!
jk5000
22. Apr 2015 路 18:07 UTC
I can only dream about, making a game that is so beautiful. Great job.
Leaghorn
22. Apr 2015 路 20:33 UTC
Amazing graphics. Puzzle is a bit to hard sometimes, but the graphics. wow. I really like it.

Could you explain how you did that in Unity? I mean the projection of sprites on the 3D wall?
Lukbebalduke
22. Apr 2015 路 20:34 UTC
Epic art style! I really loved it!
local minimum
22. Apr 2015 路 20:37 UTC
I got around a corner with a recycle thing arrow pointing back and a monster I couldn't pass. And I so so dearly didn't want to get stuck. Really interesting feeling and style for a platform game. You should seriously consider extending on this and making it ramp up the difficulty a little kinder so people like me can get further. It wasn't always super-clear what was an obstacle and what was not and since space is kind of a default jump button compared to up it did hinder a bit. I would rather have liked X and C for jump and shoot. The mechanics for throw/shooting was really nice though! Brilliant to have hit, if not hit the catch and if not catch get back to where you started. I think this might be the best game I've played or if not the best then certainly top 3! Get working on a full version. Now! Please
Diventurer
22. Apr 2015 路 20:44 UTC
It sounds like she says "faen" when jumping :o
Very pretty and overall amazing look and feel of the game!
Headmade
22. Apr 2015 路 22:41 UTC
The idea is super cool and incredibly well implemented. The visuals are stunning!
But I somehow got stuck. The smiley was the only object left and there was this monster in the way. I couldn't interact with the brush and the mirror got lost in a previous section. Don't know if I overlooked something or if it was a bug.
馃帳 TeamFlare
23. Apr 2015 路 07:08 UTC
there is a tag just on the wall wall before the final monster which you have overlooked :)
William Florencio
23. Apr 2015 路 21:26 UTC
Wonderfull!!! I loved!
GhostBomb
24. Apr 2015 路 08:30 UTC
I love the style so much!
SuperUserNameMan
24. Apr 2015 路 12:41 UTC
Very beautiful entry !
I tried the Window version, and got stuck after the man into the bath because the character refused to catch any objects despite its hand were empty. (I had the smiley face just before, but did not figure what to do with it)
ztiromoritz
24. Apr 2015 路 23:36 UTC
I love the graphical style.
jplur
26. Apr 2015 路 22:31 UTC
I think you've inspired a bunch of us to start using 3D scanning now :)

Really solid game, quite hard in a fun way! High marks!
bossmojoman
26. Apr 2015 路 22:37 UTC
holy crap! that was incredible. awesome awesome job!
KhaoTom
26. Apr 2015 路 22:48 UTC
Really cute presentation and theme usage. Nice work!
seankimdesign
26. Apr 2015 路 22:57 UTC
Beautiful game! Simply stunning. Hard to believe how great is looks given the time constraint.
someone
26. Apr 2015 路 23:03 UTC
Very cool idea.
Unfortunately I also got stuck at that purple monster next to the magnifying glass. I'm sure I tried shooting everything I could grab at everything else but I must have missed something.
norwalnate13
27. Apr 2015 路 00:32 UTC
This is the best looking non-AAA unity game I've ever seen!
celisoft
27. Apr 2015 路 11:23 UTC
Very original game !! Rare to see innovative games with Unity. The Mac version doesn't work.
BlindSkyStudios
27. Apr 2015 路 11:59 UTC
really interesting approach to 2D! very nice work
Geckoo1337
27. Apr 2015 路 21:25 UTC
I really loved the aesthetics - you did a fantastic job with the visuals, but the controls and physics seem to me a little bit awkward sometimes. I can't figure out how I can progress in the level. It's beautiful, very impressive by the visual, but after it - you need to find another gameplay. At end, I am frustrated. A good entry ++
Perjoka
28. Apr 2015 路 12:37 UTC
Great concept, really enjoyed playing it :)
SamH
01. May 2015 路 22:23 UTC
A very refreshing concept with nice graphics. My major complaints would be 1) the player getting blocked by some slopes that don鈥檛 look that steep, and 2) the camera that isn鈥檛 very smoothly moving and can be frustrating at times, especially when an interaction is happening and I can鈥檛 even see it because of the camera position. But really, that鈥檇 be just some polishing to do and doesn鈥檛 mean the general feeling isn鈥檛 great.
lamogui
03. May 2015 路 11:53 UTC
Amazing wall effect !
joe40001
03. May 2015 路 12:12 UTC
There are 2 kinds of games I give medium grades to: medium games that are what they are and great games that don't quite come together. You definitely fall in the latter category.

I really wish I could score you higher, because it's clear what you were trying to achieve was really ambitious and fresh, but it just wasn't all up and running.

I have a lot more hope from you than a dev team I might score similiarly because you are clearly smart enough and clever enough to try new things, I just wish that the end result for me was more playable (I couldn't get past the arrow as a weapon).

Really great work guys, if it came together or your next project comes together you could be winners of LudumDare, your ambition and talent are there, you just need to work on the end polish.
Mantlair
03. May 2015 路 15:39 UTC
Awesome! I just wanna know how to make graphics like it. I will play with your source for some time. And there was some glitches. Like player dont pick things up some times for no reason.
Mantlair
03. May 2015 路 15:40 UTC
And i noticed that your source wasn't there B(
馃帳 TeamFlare
04. May 2015 路 09:56 UTC
We're preparing a making of, about how we did the scanning and the projections :)
Sadly we cannot provide the source, since we're using some third party plugins, especially for post fx ( amplify color and some other shader for the bloom and dof effect )
diiq
11. May 2015 路 23:17 UTC
Hey, it works now! I'm not sure I totally understand the logic of all the combinations of objects, but it's a cool idea and it's very easy on the eye-balls.

The camera path was sometimes frustrating -- it sometimes seemed more concerned with showing off the beauty of the rendering than giving me the clearest view of the problems.

Great work!