{"author_link":"\/author\/jadernak\/","author_name":"Jadernak","author_uid":"36014","comments":[{"author_name":"strega","author_uid":"5269","time":"Apr 20, 2015 @ 9:24am","epoch":1429521540,"text":"I'm not really sure what's going on in the game... or what the icons above the buildings mean. The graphics and animations are cool to watch though."},{"author_name":"fluidvolt","author_uid":"26913","time":"Apr 20, 2015 @ 9:26am","epoch":1429521660,"text":"Hm, I didn't really get what I was doing. But I liked how you told a story through images, and I really liked the clean, desaturated art style. I'm gonna give it another try."},{"author_name":"KedumeBits","author_uid":"24253","time":"Apr 20, 2015 @ 9:35am","epoch":1429522200,"text":"It's an interesting concept. A strategy game based. I like the games that tells a story. The player is awaiting the fatal ending. I don't like that it's a bit slow till that moment."},{"author_name":"Jadernak","author_uid":"36014","time":"Apr 20, 2015 @ 9:52am","epoch":1429523220,"text":"@strega I will update the description, hopefully that could help future players."},{"author_name":"Jadernak","author_uid":"36014","time":"Apr 20, 2015 @ 9:55am","epoch":1429523400,"text":"@KedumeBits Hard difficulty should be harder to manage, but I agree that it could require more input from player."},{"author_name":"PaperBlurt","author_uid":"26530","time":"Apr 20, 2015 @ 12:58pm","epoch":1429534380,"text":"Impressed by the simple yet addictive gameplay."},{"author_name":"texdata","author_uid":"51005","time":"Apr 20, 2015 @ 6:52pm","epoch":1429555620,"text":"nice gameplay, at first i did not know what i was doing, but it is nice a micro strategy"},{"author_name":"Static 64","author_uid":"22813","time":"Apr 20, 2015 @ 7:05pm","epoch":1429556400,"text":"It's very fun, but I can't get more than a general idea of what's going on.  I played a few times and came very close to winning, but I don't think there's enough to do late in the game for me to keep going.\r<br\/>\r<br\/>I also don't really get how it fits the theme.  But, the graphics and sound were nice."},{"author_name":"ungarischeziegenspielen","author_uid":"53004","time":"Apr 20, 2015 @ 7:53pm","epoch":1429559280,"text":"This game is awesome! You did a great job! I fel sorry for every men who died during the construction. :) I watched you youtube intro too, and it was cool, without it i couldn't understand the game. The graphics are also good, they fit with the sound effects."},{"author_name":"Jadernak","author_uid":"36014","time":"Apr 20, 2015 @ 8:06pm","epoch":1429560060,"text":"@ungarischeziegenspielen Oh they are not dying they just have a breakdown and need to rest a bit (or get slapped if that's your thing :D )"},{"author_name":"local minimum","author_uid":"24765","time":"Apr 20, 2015 @ 9:03pm","epoch":1429563480,"text":"I tried it and first I didn't notice anything particular happening, but that was because I didn't have enough planks. I think it would have been nice to disband a tent and get a new one after a while. I would have liked to be able to control the speed of time too. It was moving way to slow when I was happy with my composition of the work-force. It has the beginnings of a nice micro-management game though."},{"author_name":"43iscoding","author_uid":"35110","time":"Apr 21, 2015 @ 2:36pm","epoch":1429626660,"text":"Very unique concept! As usual, I didn't read the description and actually thought, that slapping just do nothing and is some kind of metaphor (they even don't get tired :D). The game is easy to understand without no tutorial, so that's a good call. The only thing that bothered me is static time of recovery of each tent. I could just cycle through all of them without thinking at all ;( Add some random deviations, and that will do nice."},{"author_name":"Jadernak","author_uid":"36014","time":"Apr 21, 2015 @ 6:12pm","epoch":1429639620,"text":"@43iscoding Good to hear someone got the mechanics straight away :) I will keep randomization in my mind for the next time."},{"author_name":"VividReality","author_uid":"16139","time":"Apr 21, 2015 @ 7:05pm","epoch":1429642800,"text":"Cute!"},{"author_name":"CarlsonAndPeeters","author_uid":"28902","time":"Apr 21, 2015 @ 7:12pm","epoch":1429643220,"text":"Pretty easy to keep everyone happy, especially since they automatically come off break. Lovely visuals though!"},{"author_name":"CodeBlock Entertainment","author_uid":"52740","time":"Apr 21, 2015 @ 7:27pm","epoch":1429644120,"text":"A confusing concept, It looks nice but I can't say that I fully understood what was going on"},{"author_name":"RobotHoboDanceParty","author_uid":"49701","time":"Apr 23, 2015 @ 1:19am","epoch":1429751640,"text":"This is pretty cool. I cant say much about the audio but the graphics were great, there were clear and I could tell what was going on. This is a really cool short game! Great work!"},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Apr 24, 2015 @ 1:47am","epoch":1429839720,"text":"Love the graphics, even without instructions! I included it in part 4 of my Ludum Dare 32 compilation video series, if you would like to take a look :) https:\/\/youtu.be\/aLTEhRhwd8A"},{"author_name":"Jadernak","author_uid":"36014","time":"Apr 25, 2015 @ 7:03pm","epoch":1429988280,"text":"Thanks @Jupiter, appreciated :)"},{"author_name":"Kate Kligman","author_uid":"27059","time":"Apr 25, 2015 @ 7:53pm","epoch":1429991280,"text":"Aside from reading your introduction, I wasn't sure what I was building for the most part until the ramp started appearing. The items in the carts looked like they were carrying people?\r<br\/>\r<br\/>I like the management aspects to this game and it's fun to sit back and watch the people build the ramp."},{"author_name":"rudra","author_uid":"42948","time":"Apr 25, 2015 @ 7:57pm","epoch":1429991520,"text":"Pretty good concept :) Loved the art :) Good one ."},{"author_name":"Nikteddy92","author_uid":"12659","time":"Apr 25, 2015 @ 8:13pm","epoch":1429992480,"text":"I really like the basic idea but the game is a little... passive.. You have only to wait at some point.. Btw I really like the graphic style, well done!"}],"images":["ld32\/36014-5334f402e4d14d53752207a23842e4be.jpg","ld32\/36014-b95c0a38852ec0b5463f9f0e631f0cfd.jpg","ld32\/36014-a1e0f26d12433d880f467fa8bd9a9f50.jpg"],"links":[{"url":"http:\/\/vevojtechove.cz\/LD32\/index.html","text":"Web"},{"url":"https:\/\/github.com\/VHonzik\/Jadernak-ludum-dares\/tree\/master\/LD%2032","text":"Source"}],"metadata":{"g_key":"10451","g_author":"36014","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"10485","g_title":"Here's a thought","g_status":"UCHK1","g_place":"958","g_commentcount":"22","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/36014-shot0-1429486166.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/36014-shot1-1429486166.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/36014-shot2-1429487383.png-eq-900-500.jpg"],"text":"Meteorite is heading your way and and it will hit your apartment building. Unless you do something about it. Here's a thought. Build a ramp.\r\n\r\nIntro cinematic and sort of tutorial: https:\/\/www.youtube.com\/watch?v=qx29AMJSl_I\r\n\r\nBuild provisional working stations and manage their crew in order to gather enough materials before the time runs out.\r\n\r\nControls: Mouse\r\n\r\nIf you are not quite sure what to do, here is a run-down:\r\n\r\nTents will appear through the game. By clicking on them you can choose three different upgrades: welding, planks-hammer and slapping. Welding and hammer tents will automatically generate resource for your end-game goal -building a ramp.\r\n\r\nHowever their crew will eventually have a mental break-down and they need to take a break. Their state is indicated by the smiley face on the tent. If click on the icons above tents, its crews will take a break. This way you can avoid time penalty of mental break down.\r\n\r\nSlap tents can very quickly recover tents which had a breakdown.\r\n\r\nKey to hard difficulty is utilize combos of hammer\/welding tents with slap tents and avoid mental breakdowns on the rest.","title":"Here's a thought"}