Elsie and the Allergic Robots by wcwedin
The day has finally come; the robots are here to take Elsie away. But she knows their weakness, and she hasn't dusted in years...
Kick up some dust and eventually the robots will choke on it!
A and D to run (switch directions quickly to slide)
Space to jump
W does a spin in the air or on the ground
Kick up some dust and eventually the robots will choke on it!
A and D to run (switch directions quickly to slide)
Space to jump
W does a spin in the air or on the ground
Ratings
| Coolness | 53% | 3 |
| Overall | 2.93 | 770 |
| Audio | 2.77 | 513 |
| Fun | 2.75 | 811 |
| Graphics | 3.14 | 495 |
| Humor | 2.95 | 426 |
| Innovation | 3.36 | 376 |
| Mood | 2.91 | 572 |
| Theme | 3.64 | 315 |
is it actually possible to kill the robots?
i did kite them around kicking up dust for quite a while
It is (generally) possible to kill the robots, but the game's on a bit of a reverse difficulty curve. Unfortunately, there's no indication of how much damage they've taken. You'll know when you get one, though, because they explode in a dense puff of dust that you can use to kill the remaining robots. There does seem to be a bug that occasionally makes a bot invincible, but it's rare, and I've only even seen it affect a single bot at a time. I don't think it would be in the spirit of the competition for me to fix it now, since you can still beat the game most of the time by resetting, and there's no victory screen or anything anyway. Playing with the dust without pressure is sort of a reward, though!
A few tips: The more concentrated the dust, the more effective it is (the damage function is super-linear, specifically quartic), so you may find it much more effective to skid or hop around an area for a few seconds to set up a "trap" if you can. You should only have to drag a given bot through a fairly thick cloud maybe five or six times to do it in. The bots run on simple timed, randomized state machines, and one of their states is to fly straight up, so be careful jumping over the same bot too many times in a row. (I wanted to implement Pac-Man style differences in chase behaviors but didn't have time; that may be for the best, since they still manage to ambush you often enough purely by chance, I think.) You might also find it useful to know that a ground spin lets you get through single-block-high gaps and occasionally sneak under a descending bot.