Death by Chocolate - Unconventional Cure by waveformmodulations

[raw]
made by waveformmodulations for LD32 (JAM)
We are excited to submit our 3rd Ludum Dare entry for Ludum Dare 32: Unconventional Weapon.

Death by Chocolate - Unconventional Cure

A mystery.

You are a detective faced with a dilemma, placed in a vintage noiresque setting. You have been poisoned! For an unconventional weapon you need an unconventional cure. Mix together office items to make an antidote!

All assets created in 72 hours for Ludum Dare 32




Graphics by Harley Kuklinski
Code by Tristin Daum
Music by Quetzatl based on Satin Doll by Duke Ellington

Concept and Story by Harley Kuklinski, Tristin Daum.
Story Consultant: Esiris Kayab Lyons

Playing tips:
Approach objects closely and hold down left mouse to grab and drag.
It may be easier to walk in reverse when carrying objects.

We had alot of fun making this game, and in the process we have come up with a joke cure, try mixing the pet turtle, toilet paper, and the batteries!

Ratings

Coolness 85% 2
Overall(Jam) 2.93 755
Audio(Jam) 3.22 306
Fun(Jam) 2.59 828
Graphics(Jam) 3.54 396
Humor(Jam) 3.18 363
Innovation(Jam) 3.11 506
Mood(Jam) 3.42 267
Theme(Jam) 3.30 556

Feedback

jk5000
21. Apr 2015 · 10:44 UTC
I love the idea and the story. However, I was not able to drag and drop.
chikun Dev Team
23. Apr 2015 · 02:52 UTC
It's funny...when I drink bleach, all that happens is that I start throwing up blood...

Dragging and dropping is possible, just difficult - increasing the sensitivity in your game may be necessary. The jazz muzak loop certainly comforted my dying seconds, though.
Hambone
24. Apr 2015 · 21:52 UTC
Made me want chocolate ha!
syncxzoz
25. Apr 2015 · 23:16 UTC
nice graphics......
boateye
27. Apr 2015 · 23:24 UTC
Cool idea, but the execution is a bit rough in places.

Iteration loop is too long. Allow us to skip the opening cininematic after the first time.

The Drag and drop controls are not responsive. When i pick up on an object, there is no feedback until i try moving my character. I expected to either hear something, or see the object i'm dragging snap to my cursor and follow my cursor when i turn around like in Portal or Half-life 2.

BUG: the notepad fell through the floor and severely restricted my movement.

I got three items on the desk, but nothing happened. it was the TP, the batteries, and the plant. Some indication that those things don't work together would be nice, if that's a bad combo.
java the hutt
28. Apr 2015 · 01:23 UTC
It was very interesting, however I was not sure how to mix things together.
Tatsu Studio
28. Apr 2015 · 03:11 UTC
It's funny... i liked! Good Job ^^
tikilittle
29. Apr 2015 · 05:53 UTC
This sounds cool. Mystery with chocolate! I'm in. I wish there was a non-Windows version.
nopogo
29. Apr 2015 · 07:57 UTC
Cool concept. I like the uniqueness of the problem :)
Eggplant
29. Apr 2015 · 22:57 UTC
I love the idea and the story. Unfortunately I was unable to drag and drop but that may just be my stupidity. XD Anyway, I thought it fit the theme well. Some things were a little rough like the inability to skip the opening cinematic but I'm sure that was due to time constraints. Good job!
danielilett
29. Apr 2015 · 23:49 UTC
I liked the idea, but I think a lot more could have been done with the execution. I didn't figure out how to drag items until I had about 80 seconds left, because the drag mechanic wasn't very clear or intuitive, so I wasn't sure what to do initially. It's a nice idea, and I think it'd be a good game if the mechanics were worked on just a little bit more.
Galan
29. Apr 2015 · 23:51 UTC
Loved the idea and mood, and the shear amount of modelling work that must have gone into it is impressive. If only the controls weren't so frustrating (for reasons others have already covered in detail, I probably would have enjoyed it immensely.
zeejfps
30. Apr 2015 · 03:35 UTC
I had no idea what to do lol, but I like the music.
Shivur
30. Apr 2015 · 03:45 UTC
Very hard to drag object.
Croze
30. Apr 2015 · 04:15 UTC
Love the graphics style!
Techblogogy
30. Apr 2015 · 06:15 UTC
This was a nice game. I loved the jazzy soundtrack and an idea, but dragging objects felt a bit wonky. Good job!
vikpek
30. Apr 2015 · 14:00 UTC
Graphics are great and a neat atmosphere - but dragging is really hard.
OnlySlightly
05. May 2015 · 04:01 UTC
I loved this! The music, and the mood really framed the story really well. I got really happy, realizing the type of game I've gotten into after reading the letter. Beautiful!
Exeneva
05. May 2015 · 07:07 UTC
Not a bad idea, but needs some polish from a user experience standpoint.
nihilaleph
09. May 2015 · 00:24 UTC
Really cool idea! Great mood! Just had a hard time to grab things, so I was unable to make an antidote xp
CowShark
09. May 2015 · 00:27 UTC
I couldn't pick things up except a notepad, seemed like.