{"author_link":"\/author\/superpokeunicorn\/","author_name":"SuperPokeunicorn","author_uid":"9858","comments":[{"author_name":"jbasinger","author_uid":"9019","time":"Apr 20, 2015 @ 3:11am","epoch":1429499160,"text":"I love math, but this was TOUGH. The music was killer though =)"},{"author_name":"aroymart","author_uid":"29093","time":"Apr 20, 2015 @ 3:11am","epoch":1429499160,"text":"I absolutely loved this!!! It was really fun!! I didn't get it at first because I'm lazy and didn't read the instructions outside of the game, but as soon as i  picked up on it i loved it!"},{"author_name":"Mantlair","author_uid":"49861","time":"Apr 20, 2015 @ 3:37am","epoch":1429500720,"text":"It gives a Java exception occured to me B(. My pc is 32 bit. Could that be a problem? I really wanna play this thing."},{"author_name":"Hexatin","author_uid":"49241","time":"Apr 20, 2015 @ 3:41am","epoch":1429500960,"text":"3math5me\r<br\/>\r<br\/>Absolutely awesome idea, I'm just not that good at math."},{"author_name":"Garris","author_uid":"33993","time":"Apr 20, 2015 @ 3:52am","epoch":1429501620,"text":"Math R Hard D: Clever game though. really interesting idea setting up attacks beforehand and then running real time."},{"author_name":"manabreak","author_uid":"11177","time":"Apr 20, 2015 @ 4:20am","epoch":1429503300,"text":"I set up the equations, but after the fifth one, the game just froze. It looks interesting, tough!"},{"author_name":"ViliX64","author_uid":"29167","time":"Apr 20, 2015 @ 4:24am","epoch":1429503540,"text":"This is AWESOME. The mechanics is very original and even though it's hard, it's REALLY FUN :)\r<br\/>(5 stars in every category)"},{"author_name":"winmac32","author_uid":"37191","time":"Apr 20, 2015 @ 5:23am","epoch":1429507080,"text":"The math element is really neat. Very difficult, too. That's not necessarily a bad thing. :)\r<br\/>\r<br\/>Pretty good music, too."},{"author_name":"Techblogogy","author_uid":"25556","time":"Apr 20, 2015 @ 9:02am","epoch":1429520220,"text":"YAY Math! Very nice idea"},{"author_name":"mokujin","author_uid":"14120","time":"Apr 20, 2015 @ 9:49pm","epoch":1429566240,"text":"COLL original idea! I hope you'll do a post compo full game based on this idea"},{"author_name":"Sim00n","author_uid":"29770","time":"Apr 20, 2015 @ 11:43pm","epoch":1429573080,"text":"Interesting concept. A little to fast for me and I know you posted the fixed version but we have to rate your game on the original one. Good job nonetheless."},{"author_name":"hexdie","author_uid":"39984","time":"Apr 20, 2015 @ 11:50pm","epoch":1429573500,"text":"Neat idea! I like the mechanic and it fits well with the theme! The audio and art could be better but under the time limit, that's totally understandable!"},{"author_name":"cgmorton","author_uid":"52622","time":"Apr 20, 2015 @ 11:57pm","epoch":1429573920,"text":"This game is a very neat idea, but I found that when the chips were on the table all my effort was spent avoiding enemies, and I just spammed the 1-4 keys as fast as I could.\r<br\/>\r<br\/>I don't like that the equation is centered on your position, because that's not at all what I expected to happen after seeing the trajectories in the first part. I built my equations to have good screen coverage, but what I really should have done is y=0, y=1, y=2, y=-1, y=-2, then my shots would at least all be on the screen."},{"author_name":"sorlok","author_uid":"28370","time":"Apr 21, 2015 @ 2:46am","epoch":1429584060,"text":"Cool idea, but I feel like it needed a little more cohesion. Definitely had some cool mechanics going once you got some good math attacks lined up. Maybe some more variables?"},{"author_name":"Mantlair","author_uid":"49861","time":"Apr 21, 2015 @ 10:26am","epoch":1429611660,"text":"Very very nice idea. Gameplay is kinda mashing the keys. But yeah in a limited time this mechanic is awesome. I really want this thing to become a big game B)"},{"author_name":"eddynardo","author_uid":"49260","time":"Apr 23, 2015 @ 10:12am","epoch":1429783620,"text":"great concept and very creative :)"},{"author_name":"chromebookbob","author_uid":"49589","time":"Apr 23, 2015 @ 8:34pm","epoch":1429820940,"text":"Fun idea, the music fits in with the difficulty well. Great job!"},{"author_name":"andrewkennedy","author_uid":"20990","time":"Apr 24, 2015 @ 1:48am","epoch":1429839780,"text":"Really clever idea for the theme! I found the movement to be a bit jumpy, but I can look past that. I spent waaaaaay too long figuring out fun attack patterns!"},{"author_name":"tmpxyz","author_uid":"39382","time":"Apr 24, 2015 @ 5:26am","epoch":1429852860,"text":"weird, after starting the game, the game just froze. Is it anything about my java version?"},{"author_name":"Logicon","author_uid":"10322","time":"Apr 25, 2015 @ 3:05am","epoch":1429930800,"text":"Hard to tell when things got hit, they had tons of health. Black on grey text was hard to read too."},{"author_name":"Davikin92","author_uid":"50202","time":"Apr 25, 2015 @ 3:17am","epoch":1429931520,"text":"Final score: 2313. The idea is interesting but controls are laggy and don't respond as soon as one would expect."},{"author_name":"syncxzoz","author_uid":"50852","time":"Apr 25, 2015 @ 3:40am","epoch":1429932900,"text":"i wonder... i cannot do anything... the game just froze...."},{"author_name":"jmborden","author_uid":"42811","time":"Apr 26, 2015 @ 4:34am","epoch":1430022540,"text":"What no trig functions? Oh well I can just use a Taylor series expansion to get it. Oh wait I can't... Equations are limited to ten characters?! Ok at least I have all of my equations set up now... nope sorry no game for you I crashed."},{"author_name":"SuperPokeunicorn","author_uid":"9858","time":"Apr 26, 2015 @ 5:15am","epoch":1430025000,"text":"@jmborden Sorry that the game crashed before you got a chance to play it. A few people have been reporting the same issue, but I'm not sure what's causing it since I cannot replicate it myself, so I have been unable to fix it :'( Please remember that it is against the rules to score unplayable entries. I'm not sure if you left a review, but I'll mention it just in case ;) Also, I didn't include trig functions because that would have taken MUCH more time than I had. Remember, this is a 48 hour compo entry. I would have liked to increase the size of the equations though, and that's something I might change if I make a post-compo version."},{"author_name":"thedarknightdu78","author_uid":"52745","time":"Apr 26, 2015 @ 5:25am","epoch":1430025600,"text":"This was interesting :)"}],"images":["ld32\/9858-508fd0f5cbf100ee2e5b53ccf2374d32.jpg","ld32\/9858-2804e92a06495124ebc5e03d95ed5f3c.jpg","ld32\/9858-bbcdba2190d9d1ca6ce92709cb4add99.jpg","ld32\/9858-c8240181e73011d15895dbe6e88884d6.jpg"],"links":[{"url":"https:\/\/drive.google.com\/open?id=0Bxz43KZe5ukpaUd6emN1RWRLRms","text":"Windows\/Linux"},{"url":"https:\/\/drive.google.com\/open?id=0Bxz43KZe5ukpMl9pNkRiVVhoR2M","text":"Source"},{"url":"https:\/\/drive.google.com\/open?id=0Bxz43KZe5ukpaVhtcWtvQVJMMlE","text":"Post Compo (re-balanced)"}],"metadata":{"g_key":"10425","g_author":"9858","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"10459","g_title":"Math Mania!","g_status":"UCHK1","g_place":"397","g_commentcount":"25","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/9858-shot0-1429491893.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/9858-shot1-1429491893.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/9858-shot2-1429491893.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/9858-shot3-1429491893.png-eq-900-500.jpg"],"text":"IMPORTANT: Some people are reporting a crashing bug on entering all of the equations. This doesn't happen to most people, but just remember not to score the game if it is unplayable for you.\r\n\r\nPLOT:\r\nIt's the distant future: 2005. You, Vector Mc Math, have been thrown into the post-apocalypse math death arena. In this arena, you must use MATH ITSELF to combat the oncoming waves of robots, goblins, brutes, flying turrets, and castles on wheels.\r\n\r\nDESCRIPTION:\r\nIn this game, you get to create the equation for the line your projectiles will follow (as in y=stuff). You get five in total. Use the calculator at the bottom of the screen to enter in equations. NOTE: ^ is for exponents, (-) is a negative symbol, X is your variable (* is multiplication), and < is backspace. When you have a valid equation, you will see a preview of the attack on screen. Press the blue button to submit your attack. Note: the player character functions as the origin, so moving around WILL affect where your projectiles go. Also note: nested parentheses and nested exponents have been disabled. You will not be able to enter them.\r\n\r\nSUPER IMPORTANT NOTE: Your health regenerates slowly when you are not getting hit.\r\n\r\nIf you are having trouble with difficulty, please try out the post-compo version. The health and spawning systems are re-balanced along with enemy speed to give a greater focus to using different optimal equations.\r\n\r\nSOME EQUATION IDEAS FOR THE LAZY:\r\ny=0\r\ny=x\r\ny=x^2\r\ny=x^3\r\ny=x^(-2)\r\ny=9*x-99*x^3\r\n\r\nCONTROLS:\r\nMouse: enter equations\r\n1: attack one\r\n2: attack two\r\n3: attack three\r\n4: attack four\r\nspace: attack five\r\nup arrow: up\r\ndown arrow: down\r\nleft arrow: left\r\nright arrow: right\r\n\r\nLIBRARIES:\r\nPersonal library: https:\/\/www.dropbox.com\/s\/fqunpt0pug0o650\/Base%20Code.zip?dl=0 \r\nOther libraries: jl, mp3sqi, tritonus_share\r\n\r\nTOOLS:\r\nEclipse\r\nPaint.net\r\nAutodesk Sketchbook Express\r\nMuseScore\r\nAudacity\r\nBfxr.net\r\nA physical piano\r\nWay too much graph paper\r\nMATH ITSELF\r\n","title":"Math Mania!"}