Absorption Demo by smagee

[raw]
made by smagee for LD32 (COMPO)
Unfortunately i didn't get nearly enough time this weekend to work on my game, life got in the way.

there's no game here. I just didn't get enough time, in fact i probably spent more time messing around in gimp than i did actually coding.

Originally my unconventional weapon was going to have been the ability to absorb bullets and fire them back at your enemy, but that's not in the game.

i'm disappointed in my entry due to the fact there's no game, but i learned a lot about gimp and creating images and tile sets for my games however i'm really excited about the ideas i had and i'm planning on developing a full game out of it.

if you wish to play it:
movement - WASD
shoot - Left Click
pause - Escape

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Created with:
- C++
- SFML
- Gimp
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Edit 1:
- added missing dll files(i think)

Feedback

lamogui
20. Apr 2015 · 14:41 UTC
Libstdc++-6.dll is missing. I assume you use mingw gcc, use flags USE_DTS_STATIC_LIBS and BUILD_STATIC_LIBS when you compile sfml with cmake, and --static-libc++ with yout app to avoid annoying dll
lamogui
20. Apr 2015 · 14:41 UTC
USE_STD_STATIC_LIBS*
Zielak
20. Apr 2015 · 15:37 UTC
Can't run the game, libgcc_s_dw2-1.dll is missing and I don't even know what that is.
ianburnette
20. Apr 2015 · 17:02 UTC
I got the same missing dll error as well (Windows 7)
seankimdesign
20. Apr 2015 · 17:24 UTC
dll is missing :( The game won't run
🎤 smagee
20. Apr 2015 · 18:16 UTC
That should be it fixed hopefully, i must have changed something at some point because my last 2 entries didn't have this problem

anymore problems let me know, always good to work out the kinks
Hambone
24. Apr 2015 · 21:56 UTC
Wish this was just a bit more complete
!