Slime Trap by Digiraze

[raw]
made by Digiraze for LD32 (COMPO)
To kill enemies, surround the enemies in green slime, so it create red gases and suffocate the enemy. When the blue barrel hits 0, the game is over.

Left Mouse Button - Click to create a slime. Hold and drag to create multiple slimes.
Right Mouse Button - Click to delete a slime. Hold and drag to delete multiple slimes.
Middle Mouse Button - Click to delete 3 by 3 slime. Hold and drag to delete using 3 by 3 cursor.
G - Grid on or off.
Space bar - next wave when all enemies are destroyed.

Twitter - https://twitter.com/ferddi

Hint - leave 4 tiles empty around the edges, so enemy can move in and you can trap them.

Ratings

Coolness 40% 1667
Overall 3.12 599
Audio 2.22 741
Fun 3.04 560
Graphics 2.56 839
Humor 2.50 666
Innovation 3.36 376
Mood 2.65 781
Theme 3.24 634

Feedback

GBGames
20. Apr 2015 · 13:23 UTC
I thought I had the enemy surrounded, but it turned out that I needed to surround it with a space in between for the red gas. Once I figured that out, I found it much easier, but it definitely got more challenging, especially when those multiplying enemies came.
LandoSystems
24. Apr 2015 · 00:25 UTC
I liked the inversion on tower defense. Fun and very hectic when I died.
Nkoo
03. May 2015 · 12:23 UTC
There's an interesting concept in this tower defense in real time. Care about the audio though, and some readability problems within each enemy capacity etc.. Good work nonetheless ^^
RockhopperGames
03. May 2015 · 12:37 UTC
A pretty fun game you've made! There's a lot of enemy variety for a 48 hour game, and a good amount of gameplay variety too. It gets a bit easy after a while though (I ended up trying to amuse myself by filling the entire screen with slime, until enough enemies multiplied that the game started lagging alarmingly). The sound effects were a little harsh too, so either softening the edge on them or giving the player a mute button would be nice. A surprisingly good showing overall though, I hope you get more votes before judging ends!
kunzbe
03. May 2015 · 13:17 UTC
one of the most fun games of this ludum dare. Good job!
gnx
03. May 2015 · 13:50 UTC
Tower defense with an interesting mechanic :)
The game seems pretty easy going in terms of difficulty, but I could see the mechanic could be developed as flying enemies were introduced.

I think you should work more on this concept, since there are plenty of interesting directions to take this.
TheScopelessOne
03. May 2015 · 14:53 UTC
It's an itresting game, it does however require some explenation how to play and the sounds can get a bit repetetive.
PinkIndian
03. May 2015 · 15:32 UTC
Really fun and interesting game. I really liked the gameplay. I though it was too easy until some mega dude came and ran right through my defenses.
🎤 Digiraze
03. May 2015 · 22:08 UTC
Thanks for playing everyone!
gelisam
03. May 2015 · 23:18 UTC
Those simple rules lead to a surprising number of different strategies!
Integershift
11. May 2015 · 23:31 UTC
The game was decently fun. The audio was a little bit iffy, but great work overall. With some work, this game can be pretty fun.