Roll Initiative by Lynx

[raw]
made by Lynx for LD32 (COMPO)
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Take Tabletop gameplay to a new level, were rolling the dice isn't just your fate, but now your WEAPON!
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Bash through endless waves of creatures and enemies molded like tabletop miniatures with the aid of f your 3 trusty dice. Roll the correct number and watch your foes fall far beneath the feet.... of your table, that is! CHOOSE WISELY! For each dice will give you a different probability of rolling that perfectly needed number.

Also enjoy the 3 part soundtrack.

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CONTROLS:
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RIGHT / LEFT: Toggle between dice (2-sided coin, 6-sided die, 8-sided die)
DOWN: Roll Dice (Changes your dice value)
SPACE: ATTACK! (Throw the dice at your foes)

Ratings

Coolness 62% 3
Overall 3.91 60
Audio 4.11 25
Fun 3.32 339
Graphics 4.36 30
Humor 2.98 412
Innovation 4.11 35
Mood 3.50 162
Theme 4.27 26

Feedback

stuffedgravy
20. Apr 2015 路 03:15 UTC
Not sure if it's just me, but the Web version is not loading up. I might just be lagging to death though!
PachowStudios
20. Apr 2015 路 03:17 UTC
The graphics and music are excellent.

The concept is pretty neat, but it isn't a ton of fun because all you're doing is rolling a die.
theholychicken
20. Apr 2015 路 03:19 UTC
Very neat! Could be cool if there was more math puzzle involved, like if the previous throw influences the next throw after you change dice.
Soundtrack fits perfectly. Nice work!
AlfalfaStudios
20. Apr 2015 路 03:21 UTC
Very cool game! Love the take on the theme!

Awesome job!
馃帳 Lynx
20. Apr 2015 路 03:37 UTC
I't not you Stuffedgravy. It's a big WebGL file, it take about 10 seconds or more to load...unfortunately there's no loading bar to tell players that. I'll see what I can do
winmac32
20. Apr 2015 路 04:13 UTC
Neat idea, using probabilities to one's favour. Music was well produced.
doitle
20. Apr 2015 路 04:14 UTC
This is pretty clever. It took me a little bit to get the mechanics but once I got it, it was pretty cool. Sometimes the random numbers are a little frustrating but all in all it works. Well done.
Cryotube
20. Apr 2015 路 04:15 UTC
Amazingly well done graphics and music, and gameplay concept is interesting as well. Some thinking involved with picking which dice to roll in order to improve your chances, but with a bit of mechanics fine-tuning could become an excellent game.
Fanttum
20. Apr 2015 路 04:18 UTC
Wow, what a great game! Such cool idea and was fun to play. The music made it even better, and was tight.
It was kinda slow at times, but maybe you just didn't want it to be too hard. Difficulty should be scaled better, and when switching between dice the old number stays up. Maybe you should have made it re-rolled when you switch?
Still minor nit picks, but I REALLY liked this game, haha.
jordyadan
20. Apr 2015 路 04:18 UTC
Awesome game! The best i've seen in this edition so far! Congrats
RainbowSexyFish
20. Apr 2015 路 04:19 UTC
It wouldn't load in either of my browsers. (like, no load bar)

I tried the windows download, but when i try to play: "Unable to load mono library from [file directory]"
ChrisGaudino
20. Apr 2015 路 04:19 UTC
Crashed chrome loading the web version, but worked fine in firefox.
Cool idea, and well executed.
Nonameghost
20. Apr 2015 路 04:33 UTC
Graphically excellent, and the mechanic is interesting! Although in the end there's really no challenge to it. There's no penalty for just throwing every roll, and in the end I'm assuming that it's purely based on luck. But a really nice project, and that's an impressive soundtrack to boot.
natalye
20. Apr 2015 路 04:42 UTC
This game is a lot of fun! I was very engaged in it, the flow of switching the dice and throwing them is great.
Really nice tempo with the animations and music.
One small bug - when switching dice, the previous number appears on them, even if it's "out of the range", such as a '7' on a 2-sided one.
I had many times when I accidentally pressed down again, after seeing a number I wanted, and then I instinctively pressed 'up'. So that was sometimes frustrating.
馃帳 Lynx
20. Apr 2015 路 04:45 UTC
Lol! Natalye, yeah I even do that up arrow thing subconsciously too and I've been playing it all weekend!

Yeah, the bug with the number is a known issue, just was running out of time, so I put that off to the side to do other things.
Krisjet
20. Apr 2015 路 05:10 UTC
Very good looking entry! Would be fun if it was more to the game than just rolling one die, maybe rolling combinations of 2 dice would lead to more "strategic" decisions? Now the dominant strategy seems to be to roll the die with the least sides that has the closest enemies number on it. Good game though, I think with some work this could be a lot of fun. I got in the zone for a bit there! :)
DDRKirby(ISQ)
20. Apr 2015 路 05:20 UTC
Hehe, neat! You could do a lot more with this concept, I'm sure. Somehow I feel like without physical dice it doesn't feel nearly as frantic (I've played realtime dice-rolling games before). ^^;
scottthoo
20. Apr 2015 路 06:25 UTC
Nice graphic, pretty cool game play for a boardgames player. the UI is cool and timer makes me tension. good job ! ;)
aaronjbaptiste
20. Apr 2015 路 10:46 UTC
Goes to show how great a simple mechanic done well can be. Soundtrack was awesome.
nicotuason
20. Apr 2015 路 11:21 UTC
Super stylish with a unique and interesting game mechanic! The first screen is a brilliant way to make sure you understand the controls before playing.
DesignerNap
20. Apr 2015 路 12:30 UTC
Superb stuff. Polished and well presented, great audio work. Well done.
Jan Marcano
20. Apr 2015 路 18:37 UTC
Woah. This game just FEELS great. Pretty nice job! Graphics and music is excellent, the overall style is pretty good and consistent.

Really really polished :) had lots of fun!
Sigrath
20. Apr 2015 路 19:55 UTC
Haha awesome game! Really cool concept. Solid graphics and music and the gameplay is fun. It was just a bit disorientating when the "tutorial" stopped and the game started.

All in all, well done.
Anikki
20. Apr 2015 路 21:36 UTC
Clean idea, nicely realized.
BeardyBard
21. Apr 2015 路 02:05 UTC
I personally hate dices irl, but this way of rolling dices is pretty innovative.
Anyway very cool.
Neonlare
21. Apr 2015 路 02:23 UTC
Graphics and Music are great, but the gameplay is pretty uneventful (just random number generator and enemies marching towards you). Digging the music, it feels like a remix from something. Interesting!
bpleonvong
21. Apr 2015 路 04:15 UTC
A bit too easy, but still fun stuff.
ruerob
21. Apr 2015 路 06:29 UTC
Very very awesome nice great wondeful game! Thank you for this entry!
Tselmek
21. Apr 2015 路 16:20 UTC
Love the concept, kickass soundtrack, clean graphics, prefect!
Crumpet
21. Apr 2015 路 20:59 UTC
I really struggle to find anything to complain about. I racked my brains for a good few minutes and couldn't come up with anything other than "The gameplay could do with some spicing up after some time" and "More screenshake".

This is an achievement worth being proud of.
SelfTitled
21. Apr 2015 路 21:12 UTC
Art is very clean.
Music is good, although it kinda drowns out the sfx, making it a little difficult to tell when I've made a roll and roll the same number twice.
think the difficulty should maybe ramp up a little quicker.
Neat concept.
Jon Reid
21. Apr 2015 路 22:04 UTC
Very nice! Sometimes the use of the random generator felt unfair as I had no control over what was coming up, and what numbers wernt. Very nice entry though.
RyanNielson
22. Apr 2015 路 01:29 UTC
Interesting mechanic, and the visuals are fantastic. Well done. The fact that the numbers on the dice are randomly though seemed a bit unfair.
Team Ex-Sword-Stential
22. Apr 2015 路 17:46 UTC
Cool idea XD Kind of hard to play though
Andrea
22. Apr 2015 路 19:01 UTC
This is one of the best thing I saw this LDJAM! Amazing gameplay idea, amazing art, cool music! The controls are a little off and it feels like we're slowed down by the, but otherwise VERY impressive!
Bandersnatch
23. Apr 2015 路 02:12 UTC
The concepts neat, but it gets repetitive quickly, that and a super unlucky string can royally screw you over without anything you can do about it.
Makay
23. Apr 2015 路 02:57 UTC
The concept was pretty neat and both the music and graphics were amazing. It's really easy to grasp but gets really hard when you have a lot of enemies coming at once. It really gets your blood pumping as you keep missing the number you need to clear the board. Had fun playing it for sure!
Dreyan
23. Apr 2015 路 07:35 UTC
Perfect example of how a simple game mechanic can make for an addictive and enjoyable experience. Very polished, and especially impressive for a compo game. Congrats.
NMcCoy
23. Apr 2015 路 21:31 UTC
Excellent! Well done.
IamAcoconut
23. Apr 2015 路 22:35 UTC
Loved the graphics and sound! The concept was pretty cool, but I wish it wasn't all random, and luck.Neat game, and cool take on the theme!
Tuism
23. Apr 2015 路 22:36 UTC
Man! That was good. And I hate dice. The presentation is slick, the music is awesome, the graphics are really pretty good.

BUT :) (There's always but :P)

1. It's a game about chance, and because it's about chance, the more times you throw, the more chances you have. So... Nothing is stopping me from just spamming down and space on the 8 sider. Nothing at all. So the game pretty much became meaningless. Needs an incentive to throw accurately or a disincentive to throw recklessly.

2. RNG means if your number doesn't come up, it doesn't come up. Dice sucks :P

3. The sound effects are completely terrible compared to the music. Guess that's why the volume's low.

4. Love the doof doof screen shake to the music. Nice touch.

5. That wasn't a but. Ooops.

Great entry :) Lacking in a few areas but great.
Tuism
23. Apr 2015 路 22:37 UTC
Oh and: Needs a bit more easing into the action - it was very confusing to see the giant number etc. It really took a bit of panic before understanding what the game is about.

And this roll has nothing to do with actually rolling initiative, so bogus name :P
Dorgam
23. Apr 2015 路 23:39 UTC
Nice game but you need to work more on your mechanics of play because it gets a little boring in the end.
Omiya Games
24. Apr 2015 路 03:06 UTC
I liked it. I like Dungeons & Dragons. Star Wars Edge of the Empire. Star Wars. Vampire the Werewolf. GURPSMAN. ShadowBladeRunner. Dawgs in the vineyard. ^_-

My compoliments to the chief, Atari Lynx.
Two Scoop Games
24. Apr 2015 路 04:05 UTC
I really liked the art style, Great work. The UI is really polished, The concept is cool.
clegamecoop
24. Apr 2015 路 04:10 UTC
Good stuff guys! Really liked the graphics. Weird concept, but in a good way. Once I started understanding the gameplay, it made it a lot more fun :)
Infernobomb
24. Apr 2015 路 05:06 UTC
Very interesting concept. Looks really good :)
Insality
24. Apr 2015 路 14:01 UTC
Glad to see you again on this LD ;)
Nice music and very stylish graphics, as excpected. Great work, man
hard to play with RNG, but i got a lot of score ;)
broknecho
24. Apr 2015 路 15:49 UTC
So I really liked this concept. The execution was really well done. My only gripe with it is the randomness worked against you a lot. Sometimes I would re-roll a die and it would get the same number as the previous. This ended up just looking unresponsive as the number didn't change in the background. Accidentally rolling past the number you wanted hurt you a lot.

Also, I had it times where the number of the enemy just didn't show up so that enemy got across the screen. Nothing I could do about that.

I think this is a really cool interpretation of the theme. The presentation was 6 stars top notch.

I almost think the dice should just be used to add to an attack instead of being the whole attack with exact numbers.

But none the less great job!!
LukeZaz
25. Apr 2015 路 01:22 UTC
Fun game, gets a bit repetitive over time, and the skewed angle is a bit odd to me, but otherwise very good.
Crowbeak
05. May 2015 路 01:27 UTC
This is a really neat idea, but it goes on forever. It would have benefitted from ramping up the speed of oncoming enemies faster, I think, to create a shorter play session. It also would have benefitted from not having the number attached to a piece be random. You had a good visual variety of pieces, and if each piece had been attached to the same number all the time, peripheral vision would have helped me figure out which number(s) I needed at any given time. Some indicator that the die number had changed would also be nice; sometimes the number seemed "stuck" when I'm sure what happened is that I randomly got the same number again.