Fighting Words by Clavus
Them's fighting words!
See how long you can survive this literary onslaught. Type letters to load your weapon, left click to fire. Enemies shields can only be destroyed by hitting them with the right sequence of letters.
Due to this very unintuitive control scheme that makes you wish you had three hands, it might actually be fun to play with two people (one typing words on keyboard, one aiming and firing with mouse).
See how long you can survive this literary onslaught. Type letters to load your weapon, left click to fire. Enemies shields can only be destroyed by hitting them with the right sequence of letters.
Due to this very unintuitive control scheme that makes you wish you had three hands, it might actually be fun to play with two people (one typing words on keyboard, one aiming and firing with mouse).
Ratings
| Coolness | 57% | 3 |
| Overall | 3.61 | 191 |
| Audio | 2.83 | 480 |
| Fun | 3.61 | 169 |
| Graphics | 3.19 | 457 |
| Humor | 2.73 | 538 |
| Innovation | 3.70 | 182 |
| Mood | 3.25 | 295 |
| Theme | 3.77 | 221 |
It's a little bit triky to tape and aim at the same time, but I think it's part of the fun :D
I can easily imagine some kind of combo system, but it will need a way of deleting wrong lettre.
I feel like the difficulty escalated quite suddenly. Each enemy was very easy but once you make one mistake its very easy to die. Would be fun to try with a larger amount of slower enemies instead. Would also make the game more visually dense.
Good job nonetheless!
maybe its all the debugging i've been doing recently :)
I wish it had been wave-based though. Currently, falling behind even a little means certain death because the enemies keep steadily coming. If it were wave based the player would have time to collect themselves every once and a while, and better feel a sense of progression.