Beyond Ages by Mathiouza
Game made for the #LDJAM 36 in 72 h.
Beyond Ages is a platformer game where your friend think that the people who lived in Atlantis detained an extraordinary technology. You decide to bring this thing to your friend, but ...
Requires :
- Java
Uses :
- LWJGL 3.0.0b90
- JOML
Credits :
Programmer :
- Mathieu C. AKA Mathiouza
Designers :
- Mathieu C.
- Paul G.
Have fun !
Beyond Ages is a platformer game where your friend think that the people who lived in Atlantis detained an extraordinary technology. You decide to bring this thing to your friend, but ...
Requires :
- Java
Uses :
- LWJGL 3.0.0b90
- JOML
Credits :
Programmer :
- Mathieu C. AKA Mathiouza
Designers :
- Mathieu C.
- Paul G.
Have fun !
| Windows | http://gamejolt.com/games/beyond-ages/184180 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=63770 |
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
After I got the first clock and was sent to a sand stage, I died after falling into a pit with no visible danger on it. Is this right?
Anyway it is a good game! The art style is very good and the main idea was also very interesting!
Bien joué ;)
Thanks to all :) I am glad to see that my game pleases some other guys that my family x)
I know the "corner glitch" but unfortunatly, I don't know how to fix it ... However, you can jump when you are stuck, that is the only fix that I was able to do.
Then, yes, this is right that you die if you go into the pits, else, you would have been stuck because you can not jump anough high.
And, I regret to do not put musics and sounds, but I pretty bad at music composition, I think my music would have broken your ears x)
Thank you again for playing :)
very nice game. level with pursuit is brilliant <3
The game need more sounds (just sounds) and more comfortable player controls. You can greatly improove player feels just by make it :)
Good luck with your project! Great job!
I loved the art style, especially the underwater stages. The second stage annoyed me since the first big fall didn't kill you later on in the level there is a second fall that did. I could never get past the third stage, but I enjoyed it so much that I'll have another go later ;)
For the pits with, apparently, any danger, I didn't make any indication - I didn't think about it, in reality - because, in all the cases, if you fall in one of them, you can not reach back because you don't jump quite high. I though that was comprehensible, apparently not.
Also, you spoke about the bug when the player stuck in the edges of the tile. I know this bug, but I don't really spend a lot of time on the collisions algorithm because I don't really manage to do what I want with them. However, the only fix I made for this bug is that if you jump when you are stuck, you can move again. But I understand that is not the best thing to do ... Also, the hitbox is not restricted to feet, so the long jumps are not hader than they look.
Finally, the fact that the player move faster in the air than on the ground is wanted, but I think the speed changes to much now ... But this is too late :/
Thank you for commenting and playing :) I will consider your advices for the next time I participate to the Ludum Dare / make a game :)