Backfire by IndieST
Your weapon is an unconventional pistol - you can fire forward, and also BACKFIRE!
Why bother? Because when activated, all the other guns will backfire too!
Controls are described in game.
After finish the game in first run, time mode will be turned on.
Why bother? Because when activated, all the other guns will backfire too!
Controls are described in game.
After finish the game in first run, time mode will be turned on.
| Unity Web Player | http://clewcat.itch.io/backfire |
| Newgrounds(Unity) | http://www.newgrounds.com/portal/view/656392 |
| Source | https://dl.dropboxusercontent.com/u/28239335/LD32/Backfire-LD32-Source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=8147 |
Ratings
| Coolness | 45% | 1497 |
| Overall | 3.46 | 296 |
| Audio | 3.32 | 214 |
| Fun | 3.38 | 282 |
| Graphics | 3.15 | 485 |
| Humor | 2.63 | 597 |
| Innovation | 3.88 | 99 |
| Mood | 3.23 | 309 |
| Theme | 3.46 | 454 |
The boss once glitched up on the left block and kind of teleported.
Having a boss health meter would be nice. The game has a ton of potential, but the boss is very frustrating. The game goes from feeling like a puzzle game to feeling like almost complete luck due to the random boss motions. Also, the boss won't shoot when you're on the blocks above...unless they have spotted you, in which case they will keep shooting you in the foot while you can't shoot back.
Without a health meter I don't know if the boss needs 5 shots or 20 to kill, and I don't know if the boss backshots are actually hurting the boss, or if the only way to damage the boss is through normal shots.
Having some sort of onscreen indicator that shows when you can use the backshot again would be really nice, so you don't get killed through trying to use it too soon.
...after playing further, apparently backshots DO hurt the boss. I died at the same time, but the game apparently counted that as a victory.
Long story short, I think this is a funny and awesome idea, and if you fix the boss level and some of the glitchy-feeling physics, you could make something really neat out of this!
This would probably require some level redesign though.