The Cleansing of Floaro's Tomb by Hopscotch
A dark menace has sprouted deep under the mysterious dunes of the kingdom.
Turn it to your advantage, herd the mummies into the maw of this botanical beast and save as many workers as you can.
Turn it to your advantage, herd the mummies into the maw of this botanical beast and save as many workers as you can.
| Web | http://e.gsrca.de/130019?s=853&mode=embed |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=51828 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.00 | 697 |
| Fun(Jam) | 2.78 | 696 |
| Graphics(Jam) | 3.33 | 500 |
| Humor(Jam) | 2.66 | 611 |
| Innovation(Jam) | 3.18 | 459 |
| Mood(Jam) | 2.88 | 648 |
| Theme(Jam) | 2.88 | 815 |
It's pretty hard, and I'd agree with feeeholdgames that it would be more fun if everyone were a little more predictable.
Great idea, though, and cleanly executed.
Yep, the pathfinding had gone through numerous variations, hunting for a fun "sneaky" feel. Needs more love.
Good luck everyone with your entries!
Very creative, good graphics and musics.
Congrats =)
I wish I could pause because there is too much things going on.
I would like to be able to click on a stone to remove it. Sometimes the characters ignore stones and just pass.
I also thought it was a little cheap that my guys would get caught by a mummy literally the instant they spawned, there should be some kind of notification of where they will spawn so I can move the mummies away.
As someone stated in another comment though, all of this is pretty moot when you just put boulders in this formation.
http://imgur.com/TOb0Hv4
This makes it so everything has to go through the plant room, so that you can let the game sit forever and no mummies will ever get through.