Ancient Techno Low-G by Kassimkot
Ancient Techno Low-G is an pulsating arcade of hack and slash action that test your wits and reflects.
An ancient paraplegic called Low-G has stumbled upon an ancient technology deep within the mines of Ancoria that enables him to hover and move faster than normal human beings. But, by doing so, he has unleashed an endless torrent of monsters that will wreck havoc upon the world.
Can Low-G put a stop to it with his new found tech and makeshift Axe?
Playable with XBox 360 Controller (recommended).
Made entirely in Unity 5.4
By Effinjay Studio for Ludum Dare 36
About the development:-
The game was developed entirely in Unity. Modelling, Animation, and AI Programming.
The only thing that wasn't made by me was the sound effects, background music and the floor texture.
Enjoy!
#LudumDare
#LudumDare36
#LD36
#LDJAM36
#IndieDev
#IndieGameDev
#IndieGame
An ancient paraplegic called Low-G has stumbled upon an ancient technology deep within the mines of Ancoria that enables him to hover and move faster than normal human beings. But, by doing so, he has unleashed an endless torrent of monsters that will wreck havoc upon the world.
Can Low-G put a stop to it with his new found tech and makeshift Axe?
Playable with XBox 360 Controller (recommended).
Made entirely in Unity 5.4
By Effinjay Studio for Ludum Dare 36
About the development:-
The game was developed entirely in Unity. Modelling, Animation, and AI Programming.
The only thing that wasn't made by me was the sound effects, background music and the floor texture.
Enjoy!
#LudumDare
#LudumDare36
#LD36
#LDJAM36
#IndieDev
#IndieGameDev
#IndieGame
| Windows | http://gamejolt.com/games/ancient-techno-low-g/183802 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=44946 |
i appreciated the music though, that was rad. So were the art assets used for the avatar and the enemy sprites.
the wacking animation was fun, but it was hard to tell if i was hitting an enemy. Since the swing was so slow, you could have added in an impact effect on them to make them recoil a little n give the player some breathing room. as is it felt a little claustrophobic
I can only see hafe of the HUD, and was therefor not able to read your text in the game.
Everything except the music was done by me. Even the modelling and animation. All done in Unity, cause my laptop had problems connecting to the internet for some magical reason
Thanks for the comments
I've adjusted the controls and the difficulty level. Hopefully the experience will be better.
If you want to play the previous version, you can check out the game page by clicking the Windows button
Have fun
Also the game graphics aren't wonderfull but you take the risk to do it in 3D.
It's fun, great job :)
Apart from that, fun game. The axe swinging in particular felt good. I wasn't quite sure what to make of the enemies, but I thought of them as evil Aztec bunnies of some kind.
Good job though :)
Good job!