Lucid by rxi
Thanks to Sheepolution for the 64bit Linux build and WetDesertRock for the OSX build.
Ratings
| Coolness | 30% | 2008 |
| Overall | 4.20 | 10 |
| Audio | 4.39 | 9 |
| Fun | 3.84 | 70 |
| Graphics | 4.72 | 3 |
| Humor | 2.34 | 753 |
| Innovation | 2.92 | 670 |
| Mood | 4.48 | 5 |
| Theme | 3.30 | 590 |
graphics mood and audio 5/5 for me and very good overall.
A fez lover , ha ? ;)
good luck. Awesome entry
the graphics made the nostalgic yet the the warp felt really fresh.
I enjoyed playing though I will admit I rage quit when I died just a few too many times at the hands of the same flap flaps, I'll hopefully remember to have another go when I'm not so sleep deprived.
solid jam game!
Great great
Sometimes jumps didn't register when moving down slopes, often resulting in death/frustration. The theme also felt a bit forced. Aside from those 2 things, I loved everything about this entry. Excellent work.
...too simple. The main mechanic isn't used enough. And this game could have any kind of weapon, there is nothing connected with your ability.
I liked that enemies spawn depending on where you go from. There was one spot where you can go horizontally or drop from above, and it was used with effect.
By the way, enemies behave weirdly when colliding with walls.
All jokes aside:
Have to say I may of rage-quit there during one part. 12 eggs left and I was stuck at the far right most side of the map (as far as I know). Me being bad at platformers probably had something to do with me quitting early. I do want to find that last egg sometime though.
Anyways, I like your music a lot. It fits, but yet doesn't attract too much attention. One complaint is that I was tired of the first track after awhile.
The sound effects were really good and cohesive, and I loved the big whooom sound. It was everything I expected and more.
The art is very interesting and I liked how you built up your landscape. Nothing is ever still, which is always great. One issue I have is that your blue background block things seem to be in the foreground.
This game is a piece of art, I love the calm and clear music with crystal clear pixel art. I like the shockwave effect a lot. Was this made with your software renderer framework btw?
I had to install libluajit-5.1-2 (it's not listed on the README). But even after that, the game didn't run. I get the following error:
"error: [string "graphics.lua"]:7: could not init video"
I'll try to play it later, on Windows. :)
I was kind of expecting more creative use of the weapon with the destructible blocks and all that. In the end, it's a fairly standard Knytt-like platformer with good production.
I only felt it lacking in the ending... I didn't get a feeling of accomplishment after getting that last egg.
Think the theme song's too spacey/low-key for this kind of game though, personally.
Nevertheless, great game!
With only 48 hours, it's hard to call the world small, but the game did feel a little compact with only a small area to explore. That said, the layout of the world is wonderful and feels just challenging enough (or maybe a touch too easy for hardcore platform gamers).
Excellente work!
First thought was really fez'y (guess I wasn't alone, now that I read some comments :) )
really good controls and a perfect feel.
I left the game running in the background just for the relaxing music :)
http://ludumdare.com/compo/2015/04/27/my-top-10-platformer-games-of-ludum-dare-32/
I found the hitboxes on the enemies to be a little large. There were times with the jump between the spikes with two flying enemies that I swear I would clear the enemy but then die even without touching it.
The movement and the animations are smooth. Really good and polished game. Congrats!
Incredible mood and sense of exploration. The weapon is simple yet satisfying.
the graphics and sound go very well together to create a nice mood... I enjoyed the things like planets & stars in the background especially... because they are slightly abstract they give the game a really unique feeling. Perhaps some of the background graphics could twinkle and disappear occasionally(would just be another nice touch). Anyway this was a fantastic little experience, the graphics reminded me a little bit of cave story.
I wouldn't be surprised at all if this game got (at least) in the top 10.
Nice work.
I could do with more forgiving hitboxes, a wider attack range, and more precise jumping on slopes. But those are minor nitpicks. On the whole I really enjoyed this.