RocketStep by gaugepunk
A fast paced shooter where your weapon is speed and agility.
the only way to kill enemies is to have them kill each other!
Created by Gaugepunk Games
- jack huygens 'jatch'
- dylan brodie 'obli'
twitter:
https://twitter.com/gaugepunk_games
blog:
http://gaugepunk.blogspot.co.nz/
the only way to kill enemies is to have them kill each other!
Created by Gaugepunk Games
- jack huygens 'jatch'
- dylan brodie 'obli'
twitter:
https://twitter.com/gaugepunk_games
blog:
http://gaugepunk.blogspot.co.nz/
| Web | http://gaugepunkgames.itch.io/rocketstep |
| Windows | http://www.mediafire.com/download/2kim759qkf33u3c/RocketStep.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=52373 |
Ratings
| Coolness | 51% | 3 |
| Overall(Jam) | 3.60 | 205 |
| Fun(Jam) | 3.66 | 132 |
| Graphics(Jam) | 4.17 | 117 |
| Innovation(Jam) | 3.34 | 351 |
| Mood(Jam) | 3.08 | 506 |
| Theme(Jam) | 3.39 | 489 |
It really misses basic sounds, but it's quite fun and well made.
Post effects are a bit too much, the running animation is very rigid.
-- off
I was running and then I saw a "cat"/"bomb cat" stuck on a ring, I was like... I'll get closer, and it will follow me! Nope! The cat trolled me hahaha I was like LOL!
Overall, great job!
@eastes, the animations were made from scratch in blender. blender always seems to tick all the boxes for 3d game development.
@dyfer, the score re-sets once you press space for a new game (which means that it will count any kills that happen even after your dead).
and the general suggestion of more camera control is great. if we work on the game further that will definitely be added (but since the jam is over it wont be for this version).
thanks for all the feedback!
Great game! I really liked how you played with depth of field and it was satisfying using their weapons against each other. When it got really intense I got a real rush especially when getting them all to blow up each other at once. I really liked the low poly visual style too.