Dog Bulldozer by tmpxyz
You're a scientist inside the zombie apocalypse.
But you're not Gordon Freeman, you have no crowbar, no gun, no rocket, no weapon.
All you have is a laser pointer, and your pet giant mutated lovely dog.
Use the pointer to guide your dog run over the dead.
Protect yourself, don't worry about the puppy, he can take care of himself better than you.
* The control scheme is the old-school action games (Bioharzard/AloneInTheDark) style, used to add some twitch to the action part, Enjoy it.
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Update:
* Add an arrow to indicate the facing direction to help you evade the horde better;
* Raise the walls' collider, you can not escape out of the highwalls now, mwahaha;
* Add an Linux build, as Unity webplayer will not work on Linux;
Credit:
ClipArt images from FlatIcon.com & Freepik.com;
But you're not Gordon Freeman, you have no crowbar, no gun, no rocket, no weapon.
All you have is a laser pointer, and your pet giant mutated lovely dog.
Use the pointer to guide your dog run over the dead.
Protect yourself, don't worry about the puppy, he can take care of himself better than you.
* The control scheme is the old-school action games (Bioharzard/AloneInTheDark) style, used to add some twitch to the action part, Enjoy it.
====================================
Update:
* Add an arrow to indicate the facing direction to help you evade the horde better;
* Raise the walls' collider, you can not escape out of the highwalls now, mwahaha;
* Add an Linux build, as Unity webplayer will not work on Linux;
Credit:
ClipArt images from FlatIcon.com & Freepik.com;
Ratings
| Coolness | 92% | 2 |
| Overall(Jam) | 3.27 | 474 |
| Audio(Jam) | 3.21 | 312 |
| Fun(Jam) | 3.06 | 514 |
| Graphics(Jam) | 3.57 | 373 |
| Humor(Jam) | 2.88 | 506 |
| Innovation(Jam) | 3.33 | 356 |
| Mood(Jam) | 3.00 | 549 |
| Theme(Jam) | 3.78 | 215 |
Let's see here, I bumped myself out of the level on accident, and then intentionally, the player controls are abysmal, having to rotate from a fixed perspective tank style, in a game where you have to avoid things attacking you from all directions is not optimal.
But the dog was cute, the game was actually fun to play for the most part, once you accept the tank controls as a given.
(+)Decent 3D graphics.
(-)Control very awkward, hard to control when evade zombies horde. Maybe i would be better if control relative to camera, not player.
Level progression could make the game a lot more fun, too. Maybe kill X zombies in Y level, every Z levels there is a "boss", that sort of thing?
All in all, a great LD entry!
A couple of feedback points. I think the controlling of the player's rotation with a/d made movement a bit difficult. Also a small bug: I got hit out of bounds which meant the zombies couldn't get me.
A mistake on time estimation and finally barely make to finish this lot.
Great job!
The control was unpleasantly constraining though. Especially since there was a little bit of inertia tied to rotation, but you can only rotate while moving forward, I had a really hard time actually running in the direction I wanted. It made the game more difficult, but not in a fun way.
The smoke cloud on the zombies could maybe benefit from being less opaque, too. There were times that I couldn't tell if the zombie underneath was done for, or still moving, and if so, moving in which direction. So I didn't have the information necessary to decide where to run, or where to send my dog.
Being able to toss zombies (or oneself) in the air with the dog was a cool effect, but I couldn't tell how to trigger it intentionally, and it still seemed to cause the dog to come to a standstill momentarily. It would be interesting if there were ways to utilize the dog that required more skill, but enabled stronger attacks, or more efficient attacks that didn't suffer from the momentary stun.
BTW the game feel easily exploitable hiding in a corner.