Clarinetto by strawfield
Hey this is my Ludum Dare 32 game i made called Clarinetto. I used Game Maker to make it.
There is only 1 level. Why is he in the woods?
Shoot with [K]. Thank you for playing!
There is only 1 level. Why is he in the woods?
Shoot with [K]. Thank you for playing!
Ratings
| Coolness | 30% | 2008 |
| Overall | 3.50 | 264 |
| Audio | 3.87 | 56 |
| Fun | 3.13 | 488 |
| Graphics | 3.94 | 125 |
| Humor | 2.03 | 880 |
| Innovation | 2.33 | 995 |
| Mood | 3.71 | 87 |
| Theme | 2.81 | 905 |
Any chance for a web port maybe?
It also seems to be pretty generous on "save states".
Fun little platformer!
I agree, if there's a post-compo version, try to tune the fine mechanics of sprite placement. I'd also make the art slightly less jaggedy for the terrain - maybe a bit less "grass and vines".
By the way,
The DonationCoder LudumDare 32 April 2015 thread is here:
http://www.donationcoder.com/forum/index.php?topic=40573.0
It happens to be their 10th anniversary! So I don't program myself ... so I am unleasing Weapons Grade Enthusiasm!
If you stop by DonationCoder, please put in the code/tag LudumDare-Tao so they will know it's my doings that brought you in! I'm not
part of any of the site structure ... just doing my bit for my favorite site on the net!
Also over there, I post a few of my detailed reviews of some LD games.
--TaoPhoenix
Really nice little game otherwise.
Physics got some issues that makes the character stucked onto walls. I guess this is a common problem with games made with Game Maker.
Music is cool and calm. Maybe a bit short.
Sometimes the distance between the ground and the ceiling is too short and because of that you can't jump over killing arrows. But thanks to the unbalanced enemy generations sometimes enemies disappear freeing the way.
Super short, would have liked to play more.
Ultimately really cute game.