Blink Gun by Split82
Blink Gun is a puzzle platformer where you control small white square character trying to reach the exit. You will use special kind of weapon which enables you to switch places with black boxes. Not only your position is switched, but also the velocity and angular velocity.
Made in Unity.
Code: C#
Graphics: Photoshop
Music: Logic Pro
No sound: I ran out of time :(
Made in Unity.
Code: C#
Graphics: Photoshop
Music: Logic Pro
No sound: I ran out of time :(
Ratings
| Coolness | 84% | 2 |
| Overall | 4.13 | 21 |
| Audio | 3.70 | 89 |
| Fun | 3.92 | 45 |
| Graphics | 4.45 | 19 |
| Innovation | 3.71 | 176 |
| Mood | 4.19 | 17 |
| Theme | 3.62 | 325 |
PS.: get rid of tutorial level :P
Not enough levels ;)
The gameplay is so cool and I can see this being something that could become bigger easily :D Very nice. Keep it up!!
The only gameplay complaint is the camera going from side to side as you move back and fourth in place, for instance on a platform. I felt this made controlling the character a bit hard.
I remember playing your submission for the last Ludum Dare. It was also easily one of the most polished submissions.
Great work!
Only complaint I have is that it is very easy for the blocks to get stuck. I had to redo the end level a few times because of this.
Although the rolling animation of the cube is really nice and cute, it makes the cube too slippery and hard to control, on some jumps...
The best part: The jump animation. I could jump all day.
Really clever level design and the way you introduce the player to the concept. Graphics are great.
Everything is really polished.
Inertia is your only enemy here :) .. and bloody lava
Conpletly unrelated: Your website and demain name is so cool.
Sorry hehe.
Well done!
Possibly there could be a minimalistic sound effect while swapping and jumping - something subtle that wouldn't interrupt the nice mood.
Other than that, no suggestions.. this was excellent work. ( ̄▽ ̄)ノ
It's very chill, and I like the dangerous brightness of the lava. It's a good way to indicate "THIS IS HAZARDOUS" without anything flashy. My only problem is that the tutorial is a little weird. You learn how to go right, then how to jump, then how to go left? That seems wildly disjointed.
One frustrating thing (it may be just because I suck at it) is that you can potentially mess up a puzzle so bad that you can't restart it.
Still 5/5
Great game feel - The controls are very solid, the jump rotation, and dust when moving adds make it very interesting just to walk and jump around.
The art is amazing. Cant believe it's made in 48 hours!
The idea is very creative. And the company puzzles make full use of it. Just amazing.
The physics on the character is surprisingly good - wrangling unity physics into a good platformer is no mean feat! I like how the rotating block is a good "trick" to getting corner climbing to work :)
Great stuff!
Graphics very pretty, music suits the game, the color, the feel, the concept, very very spot on. In fact, this looks sellable. I hope you do well in the compo judging! :)
The art reminds me Monument Valley, it's beautiful.
Would really appreciate sound effects. They totally make the game better!
Nicely adjusted difficulty.
For just being a square, the jump animation withe the rotation feels pleasant.
As someone said, the 1st tutorial level is totally innecesary.
The moment it "teached" me that "A" went left was like.... really?