5 inches true damage by Sogomn

[raw]
made by Sogomn for LD32 (COMPO)
As always when I'm making a game: It's completely pointless and not even fun.
My main focus this time was the code style so if you are a Java coder you might want to take a look at it and give me feedback.
Please respect that I haven't used any library or engine.
Thanks to my Twitch chat for the support! :)

Move left and right with A and D and control the wiener with your mouse. Left click for the regular slap and right click for the helicopter.

NOTE: The game is compiled with Java 8 so it propably won't run with an earlier version.

Ratings

Coolness 57% 3
Overall 2.03 1137
Fun 2.22 1033
Graphics 2.39 926
Humor 2.41 713
Innovation 1.77 1094
Mood 2.04 1006
Theme 2.87 880

Feedback

Red_Fan games
20. Apr 2015 路 02:24 UTC
Could not play because of java 8 :/
馃帳 Sogomn
20. Apr 2015 路 03:39 UTC
Then how about updating? :D
Permamiss
20. Apr 2015 路 06:13 UTC
Well, this was strange. There were no instructions as to which ones I should attack. This game seems a tad simple, too. I realized the red balls hurt you, so..okay.
Weird.
馃帳 Sogomn
20. Apr 2015 路 07:10 UTC
Sorry I thought it was self-explaining.
Yeah, it's meant to be weird.
Thanks for all the comments :)
metalfist213
20. Apr 2015 路 15:04 UTC
Could not play: A Java Exception has occured.. :P
馃帳 Sogomn
20. Apr 2015 路 15:06 UTC
Do you have Java 8?
longshorts
20. Apr 2015 路 15:18 UTC
Thats not really a sword is it? lol.
This is very well done if you have done this from scratch without a library. Unless this was a personal challenge however I would look into using an engine for future jams like LibGDX, you will find you can get a lot nicer product out within the allotted time.

Also in a game jam its not how well structured your code that matters: unfortunately that is not a category for rating! Jam code is usually messy and uncommented as hell (at least mine is). Additionally if you want us to peak at your code try uploading to something like github so its easier for the public to peak at.
馃帳 Sogomn
20. Apr 2015 路 15:26 UTC
Thank you for the review. Well. It's a sword with balls.
Yeah I thought about using a library but for some reason I don't like it. I need to achieve everything on my own so it's indeed a personal challenge.
Of course, the game can't compete with any other game but I really liked the idea and hey - Ludum Dare is mainly for fun. ;)
talecrafter
20. Apr 2015 路 15:55 UTC
Lol, that's a mighty weapon. Great idea and even an execution that is fun.
I am no Java Coder, but I agree with the points longshorts made.
oskardevelopment
20. Apr 2015 路 15:56 UTC
Nice game! :)

The art was awesome and quite easy to understand what to do!

Looked at the code, and it looks quite well, especially how you set up the graphics.

A tip is to avoid calling a package "Object" (as it conflicts with Java standards) and as a few of your objects had the same functionality you could've used a shared superclass.

Generally a fun game, thanks and good luck! :)
MJaawa
20. Apr 2015 路 15:58 UTC
A sword with balls, now that's unconventional alright :D
Mimus
20. Apr 2015 路 15:58 UTC
I do not understand the game, it's strange ...
(Google Translate, I'm French)
馃帳 Sogomn
20. Apr 2015 路 16:07 UTC
@oskardevelopment:
Yeah, that's a good point. What would you call the package? Couldn't think of a better name. :D

@Mimus:
It is strange, indeed.
oskardevelopment
20. Apr 2015 路 18:19 UTC
@Sogomn: "view" or "model" are classical names, else "type" or "unit" would work as well. A tip is also to keep constants at the top and variables below the constants to keep the code cleaner.
馃帳 Sogomn
20. Apr 2015 路 18:57 UTC
That's more a personal preference, isn't it? My book sais to put the public methods at the bottom and the private at the top so I guess it's possible to do same for the variables.
PeerPlay
20. Apr 2015 路 20:31 UTC
Impressive coding. You made this from scratch?
zzForrest
20. Apr 2015 路 20:43 UTC
This was... Interesting. It does have gameplay, but it's barebones and aside from the... ahem... weapon... the art isn't very good. A help screen or even just splash text with the controls would have been nice. Also, 1500 fps?! There goes my computer's CPU...
Headmade
20. Apr 2015 路 20:46 UTC
That certainly is an unconventional weapon :)

I share the sentiment that you should put your code on github (or similar) as it makes it easier to take a look at it.
To me it looks well structured and super clean (very much unlike mine). So good job!
馃帳 Sogomn
21. Apr 2015 路 09:18 UTC
"Also, 1500 fps?! There goes my computer's CPU..." - It does not affect mine at all.

Yeah, It's made from scratch.
jhell
21. Apr 2015 路 11:39 UTC
255 here. Simple and fun, but the enemy generation is too low, I'd make it increase with time so we can reach crazy scores.
efux
21. Apr 2015 路 12:48 UTC
Funny entry =D. Easy to understand and to play, it's also a good idea sometimes to do all things yourself, so you can understand better what your doing. Weiter so! (I'm just assuming you are a german because of your package name)
randoman
21. Apr 2015 路 14:50 UTC
Cool game. Not much of a challenge, but the mechanic is very nice
馃帳 Sogomn
21. Apr 2015 路 15:29 UTC
@efux:
Yeah, I am :)

Thanks for all the comments!
Tangible Games
22. Apr 2015 路 09:01 UTC
This game could benefit from some challenge, it's a little bit too easy!
GameDevExtreme
22. Apr 2015 路 11:17 UTC
Tell me if you find a way to make this work:)
BabaJaga
22. Apr 2015 路 15:44 UTC
Moorhuhn dickfighter
Saltysandwiches
22. Apr 2015 路 19:31 UTC
Really too much simple. Nice idea by the way.
Donpastor
23. Apr 2015 路 21:41 UTC
That sword is so manly! Took a look at the source. It's so clear and tidy compared to mine that almost made me cry :'-)
馃帳 Sogomn
24. Apr 2015 路 15:08 UTC
Haha thank you! :)
Langouste
28. Apr 2015 路 15:51 UTC
Super game! I love it, thanks ;)
JerryLeeLodbrok
08. May 2015 路 02:53 UTC
Bahahahaha. I was wondering why I clicked the adult content gate, and then BOOM