Etsuq by Gareth Jenkins

[raw]
made by Gareth Jenkins for LD32 (JAM)
Etsuq is a prototype for https://www.deckbound.com -- keep an eye out there for more info. The game idea fit well with the theme, so we built a part of it for the jam.

Explore the dungeon, play cards to summon heroes and minions to fight monsters. You are weak, but your decisions are powerful. As well as heroes and minions, you can play runes and structures to assist you on your path through the dungeon.

Press the deck button to turn over cards to your hand, you can either move your character (with the direction buttons) or play a card (press a card in your hand to select it, then tap on a tile to play it).

Check out the game page for more information. We'll update that with more information about the game as it develops. This'll be a mobile game at first release, but the jam game we've built uses mouse-click controls.

Ratings

Coolness 71% 3
Overall(Jam) 2.78 868
Audio(Jam) 2.93 445
Fun(Jam) 2.47 896
Graphics(Jam) 3.53 404
Humor(Jam) 1.79 915
Innovation(Jam) 2.69 742
Mood(Jam) 3.00 549
Theme(Jam) 2.34 979

Feedback

Leon Byford
22. Apr 2015 · 14:38 UTC
I quite liked this game. It has some rather atmospheric aesthetics. It's a little frustrating that so many cards turn out to be unused, though. And though you can see what lies in front of you, it's difficult to know what's to your left and right. (You can use the arrow keys to look around the area, but then it's hard to know where you originally were.) Also, I'm not sure I'd consider the concept of summoning heroes/minions to fight for you to be especially unconventional.

Overall though, I did find this game fun. And I'd be interested in playing a more complete version.
dusho
23. Apr 2015 · 17:20 UTC
try some other Unity exports.. WebGL is still unusable most of the time
MrShoestore
02. May 2015 · 01:53 UTC
it seems very strange that there are GUI controls to move the camera and player, but then you can move the player using WASD, causing you to go off screen. I ended out not spending a lot of time with this because I wasn't sure what I was doing, and when it said "tap to attack" or whatever, I kept click without it doing anything. the when it finally did something it said i died. i felt i didn't have feedback as to what i did wrong.
Perjoka
11. May 2015 · 07:22 UTC
Nice game, i like the visual style.
parzivalTheVirtual
11. May 2015 · 14:27 UTC
Very buggy. I didn't know how to play it and it got stressful. Controls weren't always responsive.
Menesetsu
11. May 2015 · 15:02 UTC
I like graphics though I'd like to see more gameplay feedback like knowing when you are going to win or lose.
Chaoseed
11. May 2015 · 18:32 UTC
This is pretty intriguing! Nicely spooky, and the gameplay is interesting. I think there may be some issues, like: How do I know how much health I have? I used a rune on my own square and got a "YOU DIED" message, but I was still able to play; is that correct? The other thing that nagged at me was that I could play cards any time I wanted, and in theory I can "run out" (which is why fragments let me recover them), but I didn't seem to be in any danger of running out any time soon. Maybe I'm just not in tune with the way it was balanced. Hm...I'm afraid as the theme goes, though, it wasn't really "unconventional"...
n9Mtq4
11. May 2015 · 19:35 UTC
Loved the graphics and the soft music.
Borkleby
12. May 2015 · 00:08 UTC
WHOA! Lots of crazy 3d stuff going on here! I also like the music. I died a lot, but I actually had the most fun running around while I was dead on the floor. :D
Mossy Frog
12. May 2015 · 00:46 UTC
strangley relaxing to play. Enjoyed the music and the 3D art. well done, nice entry :)