Hugline Miami by Figglewatts
Do you like hugging other people?
In Hugline Miami, the goal is to hug as many people as possible. You have a number of different masks at your disposal to make your job easier.
NOTE: The web version has an issue with player movement in some browsers.
POSTMORTEM: http://figglewatts.co.uk/blog/Hugline-Miami-Postmortem/
EDIT: I'm going to be making a post-compo version that's not as related to Hotline Miami!
In Hugline Miami, the goal is to hug as many people as possible. You have a number of different masks at your disposal to make your job easier.
NOTE: The web version has an issue with player movement in some browsers.
POSTMORTEM: http://figglewatts.co.uk/blog/Hugline-Miami-Postmortem/
EDIT: I'm going to be making a post-compo version that's not as related to Hotline Miami!
Ratings
| Coolness | 100% | 1 |
| Overall | 3.73 | 125 |
| Audio | 3.95 | 40 |
| Fun | 3.52 | 214 |
| Graphics | 4.11 | 75 |
| Humor | 3.29 | 264 |
| Mood | 3.52 | 158 |
| Theme | 3.18 | 688 |
My only gripe was the lack of control when it came to selecting levels and not being able to end a round once I selected a character. My browser crashed at one point during them middle and it didn't save my level completions. Not a huge deal, it's 48h, but just some honest feedback. Well done!
you've really got the Hotline Miami feel down perfectly. As others have said, the control and the feel of the weapon wasn't perfect, but this si still a stellar job for something done in 48h hours. Congrats!
Also the music was great. I especially love the track for level 3/6 :D Gonna grab that one from the source and stick it in my regular playlists!
Played for half and hour.
Nice work.
good job!
I guess the only thing I would've liked to see was different shooting mechanics, and to make it more like hugging. It feels a little too much like hotline miami (you're still shooting people), and something needed to be more different to make it your own.
Overall a pretty solid game, great work!
Such a great style and a great parody. No complaints with the look and sound of the game and I bet it will rate really high in those categories.
Looks like a nice tribute/parody, but imho, it's still about shooting and not hugging.
Note: couldn't judge sound, playing while in class so sound is off >.>
The only other problem is that although the concept is fun, there isn't much innovation in the mechanics, but, if its not broken don't fix it
Cool artstyle and fun to play!
My score was 72200
The gameplay is fastpaced and fun, the sound and music also closely paying homage to the frenetic pixel frenzy but, alas, the game mechanics do too. To the game it absolutely doesn't matter whether you're shooting hearts ("hugs") or projectiles. If you want to pursue that theme further, I suggest you find some mechanic that can't be switched for guns and bullets but is inherent to only hugs & kisses.
It can get annoying shooting in tight corridors and perhaps some variety in enemies, but I made it to round 7 so I think you did pretty good!
You really nailed the hotline miami vibe.
It would be perfect if the collision detection would work better (especially for the hugs).
But I think that the character movement could be a little faster – it really slows down the game's tempo. Anyway – I really enjoyed it.
Really nice job, one of the best so far! :D
Score: 65300
Wow, I really like the 80 vhs look. I would love to see some dev postmoretem
Wait! This is a compo entry? Holy #$%@!
Zack still best mask
It wish the hugs had a shorter range. It didn't feel like hugging.
Very nice quantity of environments and playable characters.
Enemies could be more varied. The game's difficulty was too static as well.
63000
Great audio visuals, great presentation, but the fact that it's not only a copy, but a very uninteresting one makes it all the worse for me...
The movement is so slow. The point of Hotline Miami was the twitch play. So that's gone out the window.
The "weapon" in the game is some kind of... heart ray? If you're going to call it Hugline, make it ACTUAL HUGS! The fact that you took a melee-centric game, slowed it down and removed melee confuses me a heck of a lot.
Technically impressive. Design is flawed.
Great game overall, I enjoyed the crt shader!
Oh and this is an amazing homage to Hotline Miami. Top notch graphics and music.
only one problem. i think it would have been a bit better if it was a bit more fast paced
I would have had the guys not die, maybe just stand there with floating hearts.
I wish this game would have a melee hug ability, but it would require to do some complex animations.
Also narrow hallways was a little bit annoying, but neverthrless I finished this game (=
Great music. Did you tweet the Hotline Miami dev about this? he might be interested in trying it!
Loved it.
But the wall block the bullet so much that I couldn't enjoy even more fun.
Great presentation.
How do you get it to show a youtube video as your first screenshot?
4/5
CH
Check ours too http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367
Solid entry
.
I might've had the "issue with player movement" you describe. After a while the character felt pretty sluggish, though the NPCs still moved freely.
The theme's kind of a wink and a nudge, right? You're still firing projectiles at nameless enemies, they're just called hugs. Remote hug projection technology.
Still well made though.
Got 120700 on the first try using every mask once. My highscore is 211400 with Zack only. By the way, it's unobvious what do some masks do.
Why is hugging ranged? I'm okay with that, but the walls are so tight it's difficult to attack in 1 wide corridors, and enemies behind corners are difficult to kill, unless you are Molly.
Level 5 demonstrates some weird enemy movement. They pile up in a corner of the last room.
In the end, I'd like a "restart" button, I had to refresh my page each time. Also, using WASD and enter is uncomfortable. Either WASD and spacebar, or arrow keys and enter.
Overall, it's a very fun game, I completed it several times. But connection with the theme is weak, the weapon is conventional, except its name.
I would've liked to have been able to change my mask after dying since I just wanted to see how they all played, but ended up stuck with my choice even if I found I didn't enjoy it.
The slow speed of the characters also hurt the game a bit, as with each restart of a level it became more and more tedious. If the entire game were more fast paced in general that would have not only alleviated this problem, but made the entire game as a whole much more fun to play. That being said, it was still fun as is, just not 4 or 5 stars fun.
Score: 99300
Graphics style, soundtrack, controls. You just nailed everything and made a great game in a really limited time! :3
Nice work! Cheers!