{"author_link":"\/author\/kalkatos\/","author_name":"Kalkatos","author_uid":"19504","comments":[{"author_name":"Iak","author_uid":"39346","time":"Apr 20, 2015 @ 9:00pm","epoch":1429563300,"text":"I should probably have read the text before playing. Whatever, figured it out on my own XD\r<br\/>Nice idea of opposing colors like that."},{"author_name":"Red_Fan games","author_uid":"47563","time":"Apr 20, 2015 @ 9:28pm","epoch":1429564980,"text":"simply amazing"},{"author_name":"Phil Strahl","author_uid":"47131","time":"Apr 20, 2015 @ 9:35pm","epoch":1429565400,"text":"Interesting concept! Since I work as a colorist on my day job, I didn't have much trouble figuring it out, but I think the complexity involved is a little too steep for newcomers. I mean, switching your own color correctly can be quite stressful, but then also thinking of how to mix the complementary color of a foe to make it white can be a little too much, in my opinion.\r<br\/>How about instead of having to turn enemies white, having to turn them black. The first wave could be composed of just enemies in primary colors in order to get a hang of switching on and off, and then mixed colors in the higher levels. And only THEN having players to bring an enemy's color to a certain value. But that's just me.\r<br\/>\r<br\/>Sound would have been nice (I'm thinking something alon the lines of REZ ;) and the background-animation is trippy. Overall a very nice and interesting concept, keep it up!"},{"author_name":"Kalkatos","author_uid":"19504","time":"Apr 20, 2015 @ 10:07pm","epoch":1429567320,"text":"You are right. I admit I had trouble figuring out the right colors to kill the enemies myself during testing.\r<br\/>And I am a bit ashamed that I didn't think on having the player turn the enemies into black, instead of white, to simplify the game a little. And the whole methaphor of black meaning death and such. Really makes more sense. I will change that if I ever work on this project again.\r<br\/>Thanks for the feedback! Really appreciated."},{"author_name":"Kalkatos","author_uid":"19504","time":"Apr 20, 2015 @ 10:19pm","epoch":1429568040,"text":"Also, I laughed at &quot;trippy&quot; backgroud! :DD"},{"author_name":"Phil Strahl","author_uid":"47131","time":"Apr 21, 2015 @ 12:32am","epoch":1429576020,"text":"Hey you're welcome :) Sometimes a perspective from outside of development is just the thing you need when not sure about certain things (at least for me). Keep it up and see you next LD ;)"},{"author_name":"grillaface","author_uid":"19137","time":"Apr 21, 2015 @ 4:20pm","epoch":1429632900,"text":"Love the graphics.  I was terrible at playing but that's probably just because my color skills are weak :)"},{"author_name":"EvilTroopa","author_uid":"34759","time":"Apr 21, 2015 @ 7:20pm","epoch":1429643700,"text":"My game has exactly the same color mechanics... We're not so original after all!"},{"author_name":"Kalkatos","author_uid":"19504","time":"Apr 21, 2015 @ 9:08pm","epoch":1429650180,"text":"Looks like we came to the same book on the same shelf on the same library at realm of the ideas. Lol"},{"author_name":"rantt","author_uid":"41103","time":"Apr 23, 2015 @ 2:52am","epoch":1429757220,"text":"The color mechanic is interesting and educational.  Took me a while to learn the patterns, so as a color newb I found it hard.  Graphics were really nice.  Fun game, good job :)"},{"author_name":"bentglasstube","author_uid":"50659","time":"Apr 23, 2015 @ 2:53am","epoch":1429757280,"text":"Very interesting concept.  Starts out a bit slow but very fun once it gets going.  The control scheme for setting your own color is a bit difficult - it might be easier to just have three keys toggle the channels."},{"author_name":"6x13","author_uid":"50324","time":"Apr 23, 2015 @ 2:59am","epoch":1429757640,"text":"I loved the mechanics idea and execution is pretty good. The character art is really nice as well. But it felt way too hard in the beginning. Also IMHO it would be better without the trippy background."},{"author_name":"tughan","author_uid":"51083","time":"Apr 23, 2015 @ 2:18pm","epoch":1429798380,"text":"I liked the idea however, the pace felt too slow for me. Personal thing of course."},{"author_name":"Luke Molnar","author_uid":"26708","time":"Apr 25, 2015 @ 11:48pm","epoch":1430005380,"text":"I got 47. Bit daunting at first, gets better the more you play."},{"author_name":"Robotic-Brain","author_uid":"36236","time":"Apr 26, 2015 @ 12:05am","epoch":1430006400,"text":"The control scheme could have been better. I always switched all colors off, so i could start from scratch with the next color.\r<br\/>My suggestion would be to use 3 buttons with black as default and switch on the channels only, if you are holding the button down.\r<br\/>\r<br\/>Lots of people seem to use this inverse color mechanic in some way, but this is the best implementation so far (for me at least)"},{"author_name":"OnlySlightly","author_uid":"1959","time":"Apr 26, 2015 @ 7:15am","epoch":1430032200,"text":"Really cool concept. I had fun scrambling for the right colors. And I felt like I actually learned something :) I liked that even if you didn't use the right color you could still try to turn the color they turned into white. That was fun. Great job!"},{"author_name":"emmelineprufrock","author_uid":"22454","time":"Apr 26, 2015 @ 7:16am","epoch":1430032260,"text":"Interesting idea on the mechanic, but I got a bit hung up on what to do after changing color. I didn't realize you were supposed to shoot them and instead tried to give them a body smash."}],"images":["ld32\/19504-e028be9a9f2fa4752d9e90d9167780be.jpg","ld32\/19504-04dc34ff09112f2e50953d65fff0eb91.jpg","ld32\/19504-dc45f36e69dbd194bb06602d844aa999.jpg","ld32\/19504-ed17837a8ee91b8785817f3cbc61e782.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/40232947\/ColorElementals-by_Kalkatos_windows.zip","text":"Windows"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/40232947\/ColorElementals-by_Kalkatos-Mac.zip","text":"OS\/X"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/40232947\/ColorElementals-by_Kalkatos-Linux.zip","text":"Linux"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/40232947\/ColorElemental-by_Kalkatos_Source.zip","text":"Source"}],"metadata":{"g_key":"10298","g_author":"19504","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"10332","g_title":"Color Elementals","g_status":"UCHK1","g_place":"488","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/19504-shot0-1429494631.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/19504-shot1-1429494631.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/19504-shot2-1429494631.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/19504-shot3-1429494631.png-eq-900-500.jpg"],"text":"Color as a Weapon, an unconventional one.\r\nIn this game you must combine colors to turn enemies into white to destroy them.\r\nMust combine in Red\/Green\/Blue (RGB) scale.\r\n\r\nKey: U turn on RED;\r\nKey: J turn off RED;\r\nKey: I turn on GREEN;\r\nKey: K turn off GREEN;\r\nKey: O turn on BLUE;\r\nKey: L turn off BLUE;\r\n\r\nEnemy YELLOW (R+G) --> attack with BLUE = WHITE.\r\nEnemy PINK (R+B) --> attack with GREEN = WHITE.\r\nEnemy CYAN (G+B) --> attack with RED = WHITE.\r\nEnemy RED --> attack with CYAN (G+B) = WHITE.\r\nEnemy GREEN --> attack with PINK (R+B) = WHITE.\r\nEnemy BLUE --> attack with YELLOW (R+G) = WHITE.\r\nEnemy WHITE --> attack with BLACK.\r\nEnemy BLACK --> attack with WHITE.\r\n\r\nLinux and Mac versions were not tested...\r\n","title":"Color Elementals"}