The Jonbar Point by NoWandStudios
Jonbar Point it’s a small prologue (though it’s a complete game for the jam) of a bigger project. It’s the first time No Wand Studios has participated in a jam.
It’s an exploration game where a space traveler must use the W.E.A.P.O.N. hologram system to help The Society in its mission. Would you like to help as well? Then try our game, dive in and discover the lore of this curious stage.
And remember; enter more data if you find any. The Society thanks you.
Team
Jonathan Prat: Graphics & level design (@j_caulfield)
David Bernad: Code & level design (@NazhorScio)
Carlos Carrera: Code (Doesn’t have a twitter account because he fears The Society reads his mind)
Iván Lorente: Music (@ILorente9)
Borja Peinado: Game design, level design & script (@condotierro)
Ana Villanueva: Translation (@agrea)
Tools
- Unity
- Photoshop
- Microsoft Word (Clippy we miss you :( )
- Mixcraft 7
- Caffeine
*If you're playing the web version, we strongly recommend play it in full screen mode.
**The recommended resolution is full HD.
It’s an exploration game where a space traveler must use the W.E.A.P.O.N. hologram system to help The Society in its mission. Would you like to help as well? Then try our game, dive in and discover the lore of this curious stage.
And remember; enter more data if you find any. The Society thanks you.
Team
Jonathan Prat: Graphics & level design (@j_caulfield)
David Bernad: Code & level design (@NazhorScio)
Carlos Carrera: Code (Doesn’t have a twitter account because he fears The Society reads his mind)
Iván Lorente: Music (@ILorente9)
Borja Peinado: Game design, level design & script (@condotierro)
Ana Villanueva: Translation (@agrea)
Tools
- Unity
- Photoshop
- Microsoft Word (Clippy we miss you :( )
- Mixcraft 7
- Caffeine
*If you're playing the web version, we strongly recommend play it in full screen mode.
**The recommended resolution is full HD.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.08 | 632 |
| Audio(Jam) | 3.48 | 191 |
| Fun(Jam) | 2.43 | 915 |
| Graphics(Jam) | 3.33 | 500 |
| Humor(Jam) | 2.29 | 787 |
| Innovation(Jam) | 2.58 | 798 |
| Mood(Jam) | 3.22 | 403 |
| Theme(Jam) | 2.90 | 806 |
-Nice graphics, some blurry textures, mostly due to their enlargement in the large scope of the game world.
-Music is professionally done, very nice.
-Dialogue is good but at times the large amount of exposition can be a little long and overwhelming, nonetheless the narrative is very broad and above the quality found in most story-based Ludum entries.
-Decent English translation, some awkward phrasing, but nonetheless the dual language option is rare to see in Ludum games due to time constraints.
All in all, a good game! It looks like a lot more time has been put into it than a few days, and that attests to the quality of the game.
Then a bullet came from nowhere and I died in the library I didn't enjoy that part so much.
Its nice that you doubled the game.
The sound was cool but It was strange to hear the fireplace sound through all the map.
@Acrimiens Thank you! He was 42 hours with no sleeping at all to make all the art of the game haha.
@chikun Dev Team We're so glad you liked it! We thought that our strong point in this game was the lore. We would like to make it complete eventually.
@Traumendes_Madchen It's supposed to respawn in the library again when you get kill. We have tried again this feature in Ludum's version and it seems working so we don't know why this is not working with you.
@Sergi Montaner There was a problem that we realize after the submission time with the dialogue not showing when you get in the library. We know it's kinda frustrating get killed by a shot coming from an unseen enemy and we're sorry! Also we know about the bug with the fire sound. Our programmer was a bit broken and didn't know why that was happening until he get some sleep ^^'
+ Graphics (need some polish but good style)
- can't skip intro?! ouch
Well done!
@Arche-san We hope one day we can make the full game. Keep trying the robot part and if you can't beat it we will post the solution when judging time ends!
There seemed to be a lot of issues with the English translation if you work on a bigger game.
The Reginald dialogues were really annoying to me.
Exploring an abandoned area is cool.
@GAFBLizzard The holograms are a caverman with a torch and a medieval knight. We will improve the graphics in a future version. There's a bug with the dialogues if you read de No Wand billboard that makes the rest of the game a Reginald monologue. Maybe that's what you're talking about. We will upload a fixed version when voting time ends.
@MrShoestore We know maybe it's huge text in this game but we need it because it was the main point for this jam version. We would like to make a bigger map so there would be more time lapse between dialogues.
Thank you for you feedback again guys!