Junk Yard Gladiators by HeffJoker
Junk Yard Gladiators is a top-down arena-based gladiator sim made by a team of two. You are an unfortunate chap who wakes up in the middle of a weird arena. You must survive infinite waves of small colorful dots or perish! But fear not, you are being bombarded with all manner of strange, albeit useful, weapons - such as The Gobbler and the d20 Grenade. How many waves can you survive and how high of a score can you achieve?
Enjoy!
Team:
Dustin Heffron
Mario Halkyer
Controls:
Move - w/A/S/D OR Left Thumbstick OR Arrow keys
Left Hand - Left Mouse OR Left Trigger
Right Hand - Right Mouse OR Right Trigger
Drop Left Weapon - Left Control OR Left Bumper
Drop Right Weapon - Spacebar OR Right Bumper
Pause - Escape Key OR Start
UPDATE:
- WebGL version uploaded. The gamepad support for this does not work. It is also recommended to play in full screen if possible.
- Credits screen fixed.
- Left-handed support added for movement (we believe in you lefties!!)
UPDATE 2: There are some issues with the server for the WebGL version. I'm removing it for now and putting it up later when things are fixed.
Enjoy!
Team:
Dustin Heffron
Mario Halkyer
Controls:
Move - w/A/S/D OR Left Thumbstick OR Arrow keys
Left Hand - Left Mouse OR Left Trigger
Right Hand - Right Mouse OR Right Trigger
Drop Left Weapon - Left Control OR Left Bumper
Drop Right Weapon - Spacebar OR Right Bumper
Pause - Escape Key OR Start
UPDATE:
- WebGL version uploaded. The gamepad support for this does not work. It is also recommended to play in full screen if possible.
- Credits screen fixed.
- Left-handed support added for movement (we believe in you lefties!!)
UPDATE 2: There are some issues with the server for the WebGL version. I'm removing it for now and putting it up later when things are fixed.
Ratings
| Coolness | 45% | 1497 |
| Overall(Jam) | 2.88 | 794 |
| Fun(Jam) | 2.96 | 580 |
| Graphics(Jam) | 2.44 | 867 |
| Humor(Jam) | 2.73 | 574 |
| Innovation(Jam) | 2.83 | 669 |
| Mood(Jam) | 2.35 | 915 |
| Theme(Jam) | 3.42 | 470 |
For the game, I really like how different weapons have different attack types, it's however difficult to tell apart enemies from weapons. Consider making weapons low saturation and enemies high saturation, or colour coding them (ie weapons green, enemies red).
Unfortunately, my teammate and I are programmers by trade, so we put the art direction off until the last minute. :-/ I'll be sure to keep your suggestion in mind for the future. Thanks for the feedback!
Wished there was more in the line of a defense, and I would tweak the gamepad controls so that right stick turns the gladiator, rather than aims him (if that makes sense).
All in all though, a pretty good entry.
Keep up the good work :D
Overall fun, could use a graphical boost to really bring home the theme though :)