Junk Yard Gladiators by HeffJoker

[raw]
made by HeffJoker for LD32 (JAM)
Junk Yard Gladiators is a top-down arena-based gladiator sim made by a team of two. You are an unfortunate chap who wakes up in the middle of a weird arena. You must survive infinite waves of small colorful dots or perish! But fear not, you are being bombarded with all manner of strange, albeit useful, weapons - such as The Gobbler and the d20 Grenade. How many waves can you survive and how high of a score can you achieve?

Enjoy!

Team:
Dustin Heffron
Mario Halkyer

Controls:
Move - w/A/S/D OR Left Thumbstick OR Arrow keys
Left Hand - Left Mouse OR Left Trigger
Right Hand - Right Mouse OR Right Trigger
Drop Left Weapon - Left Control OR Left Bumper
Drop Right Weapon - Spacebar OR Right Bumper
Pause - Escape Key OR Start


UPDATE:
- WebGL version uploaded. The gamepad support for this does not work. It is also recommended to play in full screen if possible.
- Credits screen fixed.
- Left-handed support added for movement (we believe in you lefties!!)

UPDATE 2: There are some issues with the server for the WebGL version. I'm removing it for now and putting it up later when things are fixed.

Ratings

Coolness 45% 1497
Overall(Jam) 2.88 794
Fun(Jam) 2.96 580
Graphics(Jam) 2.44 867
Humor(Jam) 2.73 574
Innovation(Jam) 2.83 669
Mood(Jam) 2.35 915
Theme(Jam) 3.42 470

Feedback

Liam :D
21. Apr 2015 路 21:23 UTC
The "web" link no longer works - links to a deleted google drive folder.

For the game, I really like how different weapons have different attack types, it's however difficult to tell apart enemies from weapons. Consider making weapons low saturation and enemies high saturation, or colour coding them (ie weapons green, enemies red).
馃帳 HeffJoker
22. Apr 2015 路 11:19 UTC
Thanks for playing Liam! I've since fixed the web link... it should now direct to a Unity Web Player.

Unfortunately, my teammate and I are programmers by trade, so we put the art direction off until the last minute. :-/ I'll be sure to keep your suggestion in mind for the future. Thanks for the feedback!
rantt
23. Apr 2015 路 11:31 UTC
Neat idea. You guys got a lot more in here than I thought at first glance. I liked the different weapon variations, and durability, and that you could use more than one at a time. Could've used some combat sound fx, or some visual cue for hitting the enemies, like if they flashed like you do when you get hit. Fun game, nicely done :)
Archonthewizard
25. Apr 2015 路 01:09 UTC
Fun game! Love the idea of dual wield dual stick shooter!
monkeedude1212
25. Apr 2015 路 20:54 UTC
Not bad gameplay, some of the weapons didn't seem to work. There was little explanation of a few weapons so some of the less intuitive ones were hard to grasp. (Pebble of bouldering, for instance). Couldn't tell what was throwable or not.

Wished there was more in the line of a defense, and I would tweak the gamepad controls so that right stick turns the gladiator, rather than aims him (if that makes sense).

All in all though, a pretty good entry.
Multiplexor
02. May 2015 路 00:11 UTC
I like the concept of gladiating with any weapon! And there's a lot of variety (I like the dualwielding earsticks). To improve the game maybe you could give more impact to the hits (more special effects) or make the balls a bit smarter. Oh, and there's an option when exporting to Web unity to not display the unity help when you click the secondary button in the mouse (Otherwise it gets a bit annoying)

Keep up the good work :D
crazya02
02. May 2015 路 02:26 UTC
Fun stuff! Though the way some of the weapons were used was unintuitive (Pebble of Boulding, for instance).
jk5000
02. May 2015 路 10:18 UTC
A fun concept, and graet sounds.
Fabraz
04. May 2015 路 21:25 UTC
Fun game. Would love to see it as like, scrappy kids in a junk yard, and with more normal props. At the moment it's a little fantastical, which isn't terrible, but a giant q-tip, tiny ruler, etc. kind of take me out of the theme a bit.

Overall fun, could use a graphical boost to really bring home the theme though :)