The Unconventional Ninja Cat by Ershany
Travel your way through an evil facility of robots! Kill them and escape it is as simple as that!
You can smash projectiles with your sword, and use your deadly shuriken and wall climbing abilities to be victorious!
Controls:
Move: WASD
Climb Walls: Run at a wall and tap W
Switch Weapon: Mouse Wheel Rotation (indicated by the cursor icon)
Attack: Left click
Known bug:
Jumping at the corner of a wall can possibly get you stuck. Sorry for the inconvenience of not adding a suicide button, I ran out of time. I also did not end a you win screen at the end of level 3, as I ran out of time:(
Extra Info:
Did not have time to finish wall jumping as I only had about 14 hours to make this game :) But this was my first jam and I learned a lot like making the scope of your game small because otherwise you will not finish. Excited to participate in the next Ludum Dare :D
You can smash projectiles with your sword, and use your deadly shuriken and wall climbing abilities to be victorious!
Controls:
Move: WASD
Climb Walls: Run at a wall and tap W
Switch Weapon: Mouse Wheel Rotation (indicated by the cursor icon)
Attack: Left click
Known bug:
Jumping at the corner of a wall can possibly get you stuck. Sorry for the inconvenience of not adding a suicide button, I ran out of time. I also did not end a you win screen at the end of level 3, as I ran out of time:(
Extra Info:
Did not have time to finish wall jumping as I only had about 14 hours to make this game :) But this was my first jam and I learned a lot like making the scope of your game small because otherwise you will not finish. Excited to participate in the next Ludum Dare :D
Ratings
| Coolness | 62% | 3 |
| Overall(Jam) | 2.63 | 957 |
| Fun(Jam) | 2.66 | 785 |
| Graphics(Jam) | 2.48 | 858 |
| Humor(Jam) | 2.32 | 776 |
| Innovation(Jam) | 2.06 | 993 |
| Mood(Jam) | 2.19 | 960 |
| Theme(Jam) | 2.26 | 996 |
The projectiles were quite difficult to see. One thing that might have helped is if the background was darker so the foreground would pop out more.
I think there's a lot of work to be done on the general feel and flow of the movement. Jumping is difficult to guage a lot of the time because of how the velocity is very digital and goes straight from like "exactly this fast up" to "exactly this fast down" if that makes sense?
I liked the changing cursor for different weapons, made things feel very clear. I feel like I wouldn't really opt to use the really short range melee attack over the projectile since you have an infinite supply of them and they do reasonable damage. I would opt to probably just focus on the projectile weapon if you took things further as it's generally a little more fun.
Again, good work!
I had to restart a few times, after getting stuck on the walls. The color of the background might have been a bit darker, so that enemies and weapons stood out better.