Monster Pillow Fight by elliottd

[raw]
made by elliottd for LD32 (COMPO)
NO SOUND
NO OBJECTIVES
AUTOMATIC MULTIPLAYER with anyone else playing at the time

Pillow fight with a piggy-backing monster buddy.

wasd / left stick / arrow keys - move
ctrl / z key / X button(XBox 360 gamepad) - swing monster
space / A button - jump

didn't get to character choices, sound, other feedback
networking was pretty last minute and may have major problems but it worked smoothly in tests.

[BUG FIX] - enabled multi-player hits
In the spirit of bug-fixing, I have added this function to transmit the message that a connected player was hit.
[RPC]
public void GetBapped()
{
GetEnergy();
Instantiate(effectBank[EffectTypes.GetHit].particlesPrefab, transform.position + Vector3.up, Quaternion.identity);
if (!character.networkView.isMine)
character.networkView.RPC("GetBapped", RPCMode.OthersBuffered);
}
When any player is hit, both players get energy like they do from hitting the bouncy spheres. this was the intended behaviour

Ratings

Coolness 24% 2143
Overall 2.24 1119
Fun 2.00 1089
Graphics 3.43 329
Humor 3.00 397
Innovation 2.52 924
Mood 2.41 919
Theme 3.33 552

Feedback

Malsanity
20. Apr 2015 · 09:17 UTC
No clear objective, no sound
Gaeel
20. Apr 2015 · 22:35 UTC
Hmm, I wish other players were on so I could bap them...
Crawler Studios
21. Apr 2015 · 00:27 UTC
It's alright. I like the idea, but the fact that there's no objective or even other players to fight isn't too great. But good job with this!
knarf2011
21. Apr 2015 · 00:31 UTC
The game itself feels like something of a test. However, I managed to amuse myself for almost 45 seconds by using the infinite jump glitch. Feels quirky, but feels very incomplete as well.
emmelineprufrock
21. Apr 2015 · 00:31 UTC
Couldn't quite figure out what to do, which is a pity cause it's a lovely looking game.
Taldius
21. Apr 2015 · 00:33 UTC
The art looks good, it's sad there aren't a lot to do ...
joelthebergman
21. Apr 2015 · 00:46 UTC
Loved the low poly graphics and wackiness of swinging a monster around. I wish there was some objective but overall good
asobi tech
21. Apr 2015 · 09:29 UTC
A fun start to a multiplayer game.
Marek Lisý
22. Apr 2015 · 09:33 UTC
I mean, the goat-ish thing looks really cool and the whole idea isn't bad, but the game is basically unfinished... Also I didn't really get what those balls were doing there..
Sergi Montaner
22. Apr 2015 · 16:05 UTC
Maybe you could add some bots? Unless the game gets very popular majority of the testers will find empty arenas.
jk5000
03. May 2015 · 11:58 UTC
More please.
DesignerNap
03. May 2015 · 13:51 UTC
It feels a little like a gameplay test area but the animation and concept is nice. Would like to see this developed further.
chromebookbob
03. May 2015 · 17:12 UTC
Nice low poly style, and it has good responsive controls. The gameplay is a little confusing. Well done!
internetpaulicy
11. May 2015 · 18:18 UTC
I really like this type of game world. My only gripe is that I wish there were some more reasons to explore. But otherwise this is quite an incredibly effort. Good Show!