Monster Pillow Fight by elliottd
NO SOUND
NO OBJECTIVES
AUTOMATIC MULTIPLAYER with anyone else playing at the time
Pillow fight with a piggy-backing monster buddy.
wasd / left stick / arrow keys - move
ctrl / z key / X button(XBox 360 gamepad) - swing monster
space / A button - jump
didn't get to character choices, sound, other feedback
networking was pretty last minute and may have major problems but it worked smoothly in tests.
[BUG FIX] - enabled multi-player hits
In the spirit of bug-fixing, I have added this function to transmit the message that a connected player was hit.
[RPC]
public void GetBapped()
{
GetEnergy();
Instantiate(effectBank[EffectTypes.GetHit].particlesPrefab, transform.position + Vector3.up, Quaternion.identity);
if (!character.networkView.isMine)
character.networkView.RPC("GetBapped", RPCMode.OthersBuffered);
}
When any player is hit, both players get energy like they do from hitting the bouncy spheres. this was the intended behaviour
NO OBJECTIVES
AUTOMATIC MULTIPLAYER with anyone else playing at the time
Pillow fight with a piggy-backing monster buddy.
wasd / left stick / arrow keys - move
ctrl / z key / X button(XBox 360 gamepad) - swing monster
space / A button - jump
didn't get to character choices, sound, other feedback
networking was pretty last minute and may have major problems but it worked smoothly in tests.
[BUG FIX] - enabled multi-player hits
In the spirit of bug-fixing, I have added this function to transmit the message that a connected player was hit.
[RPC]
public void GetBapped()
{
GetEnergy();
Instantiate(effectBank[EffectTypes.GetHit].particlesPrefab, transform.position + Vector3.up, Quaternion.identity);
if (!character.networkView.isMine)
character.networkView.RPC("GetBapped", RPCMode.OthersBuffered);
}
When any player is hit, both players get energy like they do from hitting the bouncy spheres. this was the intended behaviour
Ratings
| Coolness | 24% | 2143 |
| Overall | 2.24 | 1119 |
| Fun | 2.00 | 1089 |
| Graphics | 3.43 | 329 |
| Humor | 3.00 | 397 |
| Innovation | 2.52 | 924 |
| Mood | 2.41 | 919 |
| Theme | 3.33 | 552 |
Feedback
Malsanity
20. Apr 2015 · 09:17 UTC
No clear objective, no sound
Gaeel
20. Apr 2015 · 22:35 UTC
Hmm, I wish other players were on so I could bap them...
Crawler Studios
21. Apr 2015 · 00:27 UTC
It's alright. I like the idea, but the fact that there's no objective or even other players to fight isn't too great. But good job with this!
knarf2011
21. Apr 2015 · 00:31 UTC
The game itself feels like something of a test. However, I managed to amuse myself for almost 45 seconds by using the infinite jump glitch. Feels quirky, but feels very incomplete as well.
emmelineprufrock
21. Apr 2015 · 00:31 UTC
Couldn't quite figure out what to do, which is a pity cause it's a lovely looking game.
Taldius
21. Apr 2015 · 00:33 UTC
The art looks good, it's sad there aren't a lot to do ...
joelthebergman
21. Apr 2015 · 00:46 UTC
Loved the low poly graphics and wackiness of swinging a monster around. I wish there was some objective but overall good
asobi tech
21. Apr 2015 · 09:29 UTC
A fun start to a multiplayer game.
Marek Lisý
22. Apr 2015 · 09:33 UTC
I mean, the goat-ish thing looks really cool and the whole idea isn't bad, but the game is basically unfinished... Also I didn't really get what those balls were doing there..
Sergi Montaner
22. Apr 2015 · 16:05 UTC
Maybe you could add some bots? Unless the game gets very popular majority of the testers will find empty arenas.
jk5000
03. May 2015 · 11:58 UTC
More please.
DesignerNap
03. May 2015 · 13:51 UTC
It feels a little like a gameplay test area but the animation and concept is nice. Would like to see this developed further.
chromebookbob
03. May 2015 · 17:12 UTC
Nice low poly style, and it has good responsive controls. The gameplay is a little confusing. Well done!
internetpaulicy
11. May 2015 · 18:18 UTC
I really like this type of game world. My only gripe is that I wish there were some more reasons to explore. But otherwise this is quite an incredibly effort. Good Show!