ld-rainballz by Victor RENE
ld-rainballz
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This is a mouse control challenge. Can you hit and dodge while controlling two balls at the same time?
For the people saying the game is too easy. My high-score: 384725 (screenshot)
Theme
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The theme is control of the elements "fire", "ice", "lightning".
Lightning: you are so fast, the maxiball can blink anywhere, saving you from death or catching the next powerup.
Fire: the miniball gets add-ons that increase the hitbox. Can be good to clear boxes, but can also destroy powerups.
Ice: Freeze the boxes before they get out of screen. Can also be a lifesaver, lasts 3 seconds.
How to win
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Right click: Move Maxiball to grab powerups (combo points)
Left click: Move Miniball to grab boxes (hit points)
How to lose
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If the Maxiball gets hit by a box, you lose powerup and combo points multiplier.
If a powerup gets hit by the Miniball, you lose powerup and hit points multiplier.
Ideas
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I wanted to have a lightning bolt between the two balls.
I wanted to have a fire trail behind the miniball.
I wanted to have a slow force field around the maxiball.
I would also add control of light / darkness, and possibly gravity effects.
If you like the concept, follow me on twitter @VictorRENE_net, and I will make full version of the game at http://logiqub.com. Thanks for playing.
___________________
This is a mouse control challenge. Can you hit and dodge while controlling two balls at the same time?
For the people saying the game is too easy. My high-score: 384725 (screenshot)
Theme
___________________
The theme is control of the elements "fire", "ice", "lightning".
Lightning: you are so fast, the maxiball can blink anywhere, saving you from death or catching the next powerup.
Fire: the miniball gets add-ons that increase the hitbox. Can be good to clear boxes, but can also destroy powerups.
Ice: Freeze the boxes before they get out of screen. Can also be a lifesaver, lasts 3 seconds.
How to win
___________________
Right click: Move Maxiball to grab powerups (combo points)
Left click: Move Miniball to grab boxes (hit points)
How to lose
___________________
If the Maxiball gets hit by a box, you lose powerup and combo points multiplier.
If a powerup gets hit by the Miniball, you lose powerup and hit points multiplier.
Ideas
___________________
I wanted to have a lightning bolt between the two balls.
I wanted to have a fire trail behind the miniball.
I wanted to have a slow force field around the maxiball.
I would also add control of light / darkness, and possibly gravity effects.
If you like the concept, follow me on twitter @VictorRENE_net, and I will make full version of the game at http://logiqub.com. Thanks for playing.
| Windows | http://logiqub.com/file/ld-rainballz.7z |
| Source | https://github.com/victor-rene/ld-rainballz |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=46231 |
Ratings
| Coolness | 37% | 1769 |
| Overall(Jam) | 2.63 | 957 |
| Fun(Jam) | 2.63 | 801 |
| Graphics(Jam) | 2.24 | 912 |
| Innovation(Jam) | 2.84 | 666 |
| Mood(Jam) | 2.41 | 896 |
| Theme(Jam) | 1.84 | 1045 |
Also, I don't really see the relation to the theme.
P.S. What's with that filesize :o
Since the controls can be confusing for a non-expert mouse user, it was best to give it an easy level at first.
It's an interesting concept, which could be turned into something more, but it needs some polish. I'm also not connecting the theme to this game at all. Perhaps you could explain your take on the theme in the game description?
PS. and what's the weapon here? :P
Still, I find the concept for mouse-avoider games with 2 objects very original. I just think that balance is completely off and there's no real fun. The point of mouse avoiders is to be constantly in tension that you can die, but you somehow manage to survive. Here however it's opposite, there's no pressure at all - only a small chance for a very unlucky spawns of blocks and then you're screwed.