Wound Up by Interface

[raw]
made by Interface for LD32 (COMPO)
WOUND UP

Physics puzzle game with a wind up car. Your car is your weapon, with or without extra upgrades and "weapons".
Pick a mission and configure your upgrades and weapons. Aim and hold mouse button to wind up your car. Release and watch the physics at work.

Upgrades and weapons may help or hinder your mission, so choose wisely.


CONTROLS:
Point to the direction you want the car to drive. Hold mouse down to wind up car (longer wind means it will run a bit faster and run longer). Release mouse to let the car go.


UPGRADES:
Steering Clearing : When your car hits something that slows it down drastically, it will go in reverse and turn 90 degrees. When it reaches 90 degrees or more, or when it hits another obstacle, it will go forward again.

WEAPONS:
Target Vaporizer : Targets disappear when your car hits them.
Fruit Shoot : Your car will throw fruit out its doors while it's driving.


NOTES: You can technically start the game without selecting a mission, which basically gives you a sandbox. This is a left over artifact from my mission-editing system I used. There also seems to be a physics thing where the car gets stuck when it hits a wall perfectly perpendicular.
The plan was obviously to add a lot more (funny) upgrades and weapons. I think I showed the potential but didn't quite realize everything I had in mind.
There were also plans to have information on each upgrade or weapon as you selected them. Again, not enough time - the UI took too much time already.

Ratings

Coolness 54% 3
Overall 3.23 501
Audio 2.97 406
Fun 3.16 452
Graphics 2.74 736
Humor 2.79 494
Innovation 3.55 257
Mood 2.83 641
Theme 3.65 305

Feedback

LTPATS
20. Apr 2015 · 03:39 UTC
This was fun! I'd recommend listing the controls and ability descriptions somewhere so people won't be too confused at first. Overall I really enjoyed it and would definitely play again if there were more levels!
ViliX64
20. Apr 2015 · 03:59 UTC
The mechanics and idea is really fun, but the graphics & menu settings could be improved.
You should have made some levels instead of asking the player to configure one itself.

Despite all that, it's a well made game!
Armanky
20. Apr 2015 · 04:52 UTC
Looks like you were planning on having more options than you wound up with. Pretty fun idea, though it would've been nice to have explanations on some of the upgrades. You should make a post-compo version, I'm sure there's a lot you could do with more time.
GAFBlizzard
20. Apr 2015 · 05:49 UTC
I like the wind-up car mechanic. If you expand it to a bigger game, you might link all the missions together, and put some sort of arrow on the ground that shows which direction the car is aimed at. :)
khahem
20. Apr 2015 · 14:14 UTC
Cool idea and fun to play. The menus are a bit repetitive to use, I just wanted to play again immediately. Good job on the car behavior, especially the steering clearing.
Luke Nizik
21. Apr 2015 · 06:58 UTC
Funny game, very finished gameplay :)
GTA LUDUM V
21. Apr 2015 · 07:01 UTC
Never seen game like this, i enjoyed this game very much.
dix
21. Apr 2015 · 07:34 UTC
Nice idea! Very funny game :D
kevinthr
22. Apr 2015 · 02:29 UTC
I could see a great puzzle game coming from this concept
ForSpareParts
22. Apr 2015 · 02:54 UTC
At present the game feels really difficult and obtuse. I think that the core mechanic is SUPER cool, though! I want to play more of it in a context where it's easier to find my footing and learn how to play, and then move on to the super hard stuff.
Leandrus
22. Apr 2015 · 20:07 UTC
Nice game, Thanks for sharing.
sorlok
25. Apr 2015 · 00:27 UTC
Very fun! Nice mechanics, and interesting assortment of powerups.
murilo
27. Apr 2015 · 17:30 UTC
Nice concept. Had some quick fun. It seems a lot of good puzzle can come out that! I like the simple graphics too.
OnePixelMonster
02. May 2015 · 17:04 UTC
Fun! That music!
kadealicious
07. May 2015 · 02:18 UTC
Kind of confusing at first, but I liked it.
SledKnight
07. May 2015 · 03:30 UTC
I was never able to get the car going any direction but straight... not sure what I'm doing wrong...
Jacob Eriksson
10. May 2015 · 16:04 UTC
Best soundtrack I have found in this competition! Fun game and I really enjoyed it. :)
sP0CkEr2
11. May 2015 · 04:17 UTC
that was really fun - i think you have something here - great game