Caves of Undalek by iamwhosiam
"You play The Unraveller. Trapped in The Oracle's cavernous lair, you must contend with his UNDALEK minions, to reach The Oracle himself in hopes of destroying his plans for The End."
You might describe Caves of Undalek as an ASCII puzzle game. You might also describe it as zzzzzzz--
Overall, the focus was on the level design and how the whole world connects. As the AI wasn't finished till late, we had a hard time balancing the difficulty in a good amount of time.
Anyways, thank you for playing this humble game of ours. Cheers!
You might describe Caves of Undalek as an ASCII puzzle game. You might also describe it as zzzzzzz--
Overall, the focus was on the level design and how the whole world connects. As the AI wasn't finished till late, we had a hard time balancing the difficulty in a good amount of time.
Anyways, thank you for playing this humble game of ours. Cheers!
| Windows | http://thunderware.itch.io/caves-of-undalek |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=14725 |
Ratings
| Coolness | 32% | 1952 |
| Overall(Jam) | 3.89 | 80 |
| Audio(Jam) | 3.59 | 154 |
| Fun(Jam) | 3.76 | 93 |
| Graphics(Jam) | 3.78 | 268 |
| Humor(Jam) | 3.20 | 350 |
| Innovation(Jam) | 3.41 | 300 |
| Mood(Jam) | 3.82 | 90 |
| Theme(Jam) | 3.35 | 521 |
Needing to press one arrow key repeatedly instead of holding it down is quite annoying though, especially if the player needs to get back after dying. I think the time constraint is too restrictive. I would have preferred to take my time to think how to dispose of all enemies instead of rushing through.
Very well done: level design, classic pursuers mechanics, progress on death, sound effects and music.
On my machine sounds on air pickup is sometimes sounds funny when I pick them up faster than tempo is suppose to.
Also I was a little stressed because air is decrasing by time, not by move, like enemies movement.
But that's just picking, small detail.
Congrats on great entry!
I like the fact where the music sounds when you take the little things.
What is the unconventional weapon here ?
Definitely a bit unbalanced on the air in some backtracking parts and too hard to survive the invisible wall levels but I almost finished it ( got 1 out of the 3 last keys).
Love the music being played by picking air, that was a great touch.
And you made an editor in that amount of time ?!
I couldn't really work out the reference to the theme, or how enemies worked for that matter! They seemd to occasionally die themselves? but their corpses also hurt to stand on! A little confusing but the world was interesting to explore. I liked the way a kind of music played as you collected the blue dots.
Well done!