Asteroid Attack by GoraGames
HowTo: Create black holes with LeftMouse, then wait till it attracted enough asteroids, point somewhere else and press RightMouse to shoot.
This game is set in space and your only goal is to destroy the spacestation in the middle by shooting asteroids at it. You win by destroying all rings and turrets, the rest does not matter.
Music:
The Background soundtrack is called "Indian Poison" made by Unknown Logic, check out this and other tracks on his soundcloud page:
https://soundcloud.com/unknown_log/unknown-logic-indian-poison
Performance:
The game can be challenging for laptops and you have around 1500+ asteroid actors spawned that are all rotating and moving around. Its all done as a prototype with no actual code but only blueprints and is far away from beeing implemented for nice performance.
It runs nice & smooth on my Geforce GTX 665M on my laptop though.
Creation:
This game is created in Unreal Engine 4 and took roughly ~30 hours of active development (per teammember).
Everything is build from scratch except one or two textures and the soundtrack. Many things even though half done unfortunately didnt make it yet.
We have timelapse videos of the whole creation process of this game and we will cut and upload when we find time to do that.
TO BE CONCLUDED:
We will make a polished version of this next weekend and things to expect are Hud, Challanging play, fixing all the bugs + making the enemy base fully destroyable, actually give the green platforms a use (eg. standing on them will speed up asteroid spawns around it and make them spawn bigger ones with a bigger maximum limit).
Latest Update:
http://goragames.com/Downloads/AA_1.1.7z
Vlad Lomnasan (Graphics)
Check out his Portfolio: https://www.dropbox.com/sh/ymr4d9kzo7ibt74/AAD9hIZnJ7btmL34rd1b6BQna?dl=0
Max Goebbels (Game Logic)
www.goragames.com
Lino Wagemann (Particle effects / HUD / Game mode)
www.goragames.com
This game is set in space and your only goal is to destroy the spacestation in the middle by shooting asteroids at it. You win by destroying all rings and turrets, the rest does not matter.
Music:
The Background soundtrack is called "Indian Poison" made by Unknown Logic, check out this and other tracks on his soundcloud page:
https://soundcloud.com/unknown_log/unknown-logic-indian-poison
Performance:
The game can be challenging for laptops and you have around 1500+ asteroid actors spawned that are all rotating and moving around. Its all done as a prototype with no actual code but only blueprints and is far away from beeing implemented for nice performance.
It runs nice & smooth on my Geforce GTX 665M on my laptop though.
Creation:
This game is created in Unreal Engine 4 and took roughly ~30 hours of active development (per teammember).
Everything is build from scratch except one or two textures and the soundtrack. Many things even though half done unfortunately didnt make it yet.
We have timelapse videos of the whole creation process of this game and we will cut and upload when we find time to do that.
TO BE CONCLUDED:
We will make a polished version of this next weekend and things to expect are Hud, Challanging play, fixing all the bugs + making the enemy base fully destroyable, actually give the green platforms a use (eg. standing on them will speed up asteroid spawns around it and make them spawn bigger ones with a bigger maximum limit).
Latest Update:
http://goragames.com/Downloads/AA_1.1.7z
Vlad Lomnasan (Graphics)
Check out his Portfolio: https://www.dropbox.com/sh/ymr4d9kzo7ibt74/AAD9hIZnJ7btmL34rd1b6BQna?dl=0
Max Goebbels (Game Logic)
www.goragames.com
Lino Wagemann (Particle effects / HUD / Game mode)
www.goragames.com
| Windows | http://www.goragames.com/Downloads/aa.7z |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=52943 |
Ratings
| Coolness | 49% | 1305 |
| Overall(Jam) | 3.42 | 337 |
| Fun(Jam) | 3.17 | 438 |
| Graphics(Jam) | 4.19 | 108 |
| Innovation(Jam) | 3.54 | 237 |
| Mood(Jam) | 3.48 | 222 |
| Theme(Jam) | 3.83 | 170 |
(try pressing "tab" or "m" for Xtras :D )
-Thank you Max, thank you Vlad, working with u was fun guys!!!