Temporal Gardener by Foofanoo42

[raw]
made by Foofanoo42 for LD32 (JAM)
In Temporal Gardener your unconventional weapon/gardening tool is a reverse time gun. Return rotten grapes to a time when they were fresh and ripened on the vine.

A simple concept game programmed by myself in Unity with C#. Graphics include a square, made in MSPaint, stretched and coloured to suit. No sound. Was going to be compo but fell back to jam (insert grape pun).

Ratings

Coolness 44% 1566
Overall(Jam) 2.64 952
Fun(Jam) 2.33 960
Graphics(Jam) 2.55 834
Humor(Jam) 2.04 875
Innovation(Jam) 3.58 212
Mood(Jam) 2.30 933
Theme(Jam) 2.70 882

Feedback

mantis
21. Apr 2015 · 15:23 UTC
I really like the game idea, but the progress is slow and I got stuck with a thick vine that took me forever to unwind when I was just starting out. Needs bit more of a tutorial.
Peach Pie Productions
21. Apr 2015 · 15:55 UTC
I love the procedural growth! 5 stars!
kyyrma
21. Apr 2015 · 17:11 UTC
Maybe it's just me, but I couldn't quite figure out what to do in the game. I guess a bit more of instructions in-game could have helped. I grew some vines, I dropped some grapes... very little seemed to happen. The growing vines were pretty hypnotic though.
Tselmek
22. Apr 2015 · 11:26 UTC
Love the concept yet some indications would be nice and a restart button as well. A soothing background music would have fit pefectly. I couldn't figure out what to do at level 3. A mechanic that has a lot of potential.
SpringCabal
22. Apr 2015 · 11:29 UTC
Nice idea, but i kept ending up with fragments of broken vine that never grew anywhere. Couldn't really see how to play.
slowfrog
24. Apr 2015 · 21:17 UTC
Nice looking but can't really understand the principle. Made it to level 3 by sheer chance...
BluShine
26. Apr 2015 · 04:12 UTC
Played the first two levels, but started running into some bugs :(. Here's a pic of the issue http://i.imgur.com/BRqKZhe.png
Langouste
29. Apr 2015 · 16:42 UTC
Super Game! I love it ;) Thanks
Dixbit
29. Apr 2015 · 16:52 UTC
This game certainly has potential, with its minimalist graphics, but it definitely needs a background music and some indications on how to play. Actually I was stuck on lvl 2 because the grape just moved up to the ceiling when I clicked on it ^^
Smirnov48
01. May 2015 · 08:29 UTC
Good concept. But you really need a tutorial.
lochmann-apps
03. May 2015 · 07:49 UTC
Very interesting idea. I like it!
Wevel
03. May 2015 · 08:43 UTC
Nice procedural plant, but I'm not really sure how you actually get the grapes as i seem to get them randomly
kipelovets
03. May 2015 · 10:36 UTC
Nice idea, I like the Pratchett theme. But the gameplay seems pretty random, I don't think I really catched it
Mantlair
03. May 2015 · 11:18 UTC
Cool mechanic. Couldnt find the wines at level 5 B(
Trasevol_Dog
03. May 2015 · 11:50 UTC
Concept is pretty neat but give us instructions dammit ! Minimalist graphics are nice !
LeoM
03. May 2015 · 15:37 UTC
Cool mechanics but realy need a tutorial.
goerp
03. May 2015 · 18:13 UTC
Making a game from an idea of Terry Pratchett is great to start with. Making it about Couterwise Wine is quite ambitious!
Understanding the game is quite hard. I got to level 4, did something wrong and the plant stopped and reloading on Kongregate is pain with the commercials, so after two tries I didn't try beyond that, sorry.

I took a look at your post jam version and that solved most issues. Might try that later on.

Well done!