ScarKrow by Carduus
ScarKrow is an action plateformer
Controls:
ZQSD or WASD to move and jump your Krow.
SPACE makes you jump too.
Aim and Lock enemies with the mouse then click it to throw your Feather.
When you hit one, your character teleports to it and then you can start some "Hokuto No Ken - meets Bruce Lee - while High Fivin' Chuck Le Norris " to kill 'em
You can hold Click and Lock other targets to keep on switching and attack.
No need to spam, but you can do it to feel more POWER.
If you don't lock, you can simply attack as well, to show your muscles.
You have to reach the Magic Stone (that sounds like a crystal) to go to the next level, and use your Unconventional Weapon, your own Feathers, to reach it using the enemies.
And then have a piece of that Lovely Cheez
Code: @looPingC2
Graphics: @CarduusHimself
Sounds: @ValmontDeRag
Controls:
ZQSD or WASD to move and jump your Krow.
SPACE makes you jump too.
Aim and Lock enemies with the mouse then click it to throw your Feather.
When you hit one, your character teleports to it and then you can start some "Hokuto No Ken - meets Bruce Lee - while High Fivin' Chuck Le Norris " to kill 'em
You can hold Click and Lock other targets to keep on switching and attack.
No need to spam, but you can do it to feel more POWER.
If you don't lock, you can simply attack as well, to show your muscles.
You have to reach the Magic Stone (that sounds like a crystal) to go to the next level, and use your Unconventional Weapon, your own Feathers, to reach it using the enemies.
And then have a piece of that Lovely Cheez
Code: @looPingC2
Graphics: @CarduusHimself
Sounds: @ValmontDeRag
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 3.88 | 82 |
| Audio(Jam) | 4.17 | 22 |
| Fun(Jam) | 3.60 | 165 |
| Graphics(Jam) | 4.64 | 19 |
| Humor(Jam) | 2.33 | 768 |
| Innovation(Jam) | 3.14 | 481 |
| Mood(Jam) | 4.05 | 40 |
| Theme(Jam) | 2.73 | 869 |
I wait an eventual update so as to rate your project ++
As if slicing and dicing enemies isn't satisfying enough by itself. But no, you had to make everything twice as epic! It doesn't have enough variety though, flying enemies are pretty much the only ones you get to interact with. A post-compo, maybe? I wanna fight that fox!
It would be pretty awesome if there's a combo counter =)
The background art is realy nice.
I had a few troubles with hitboxes being way bigger than they seemed...
The gameplay mechanics are also quite easy to master. Great job.
Graphics are really good.
The Controls also work really smoothly.
On the negative: double jump was great and empowering; lack of air control, not so much. I would have loved to eat the cheese, too, the ending was... frustrating.
Loved how most of the movement can be performed using the locking mechanism. Globally speacking, a very empowering game.
Love the color palette, not very keen on the character design though, but the overall mood is really something, great achievement in that regard, specially the vfxs.
We had a similar idea on the weapon and I really like what you did with the mouse. I do think it needs some balance on the level design, is really restrictive from the very beginning and I think it could have been a better experience without dying so much. I suggest you to try to expand the camera, I think it could be cool to move around the map with a more panoramic view.
The weapon is really straight forward, as someone said, is like nuito love but with a more challenging scope, more than just smashing.
Overall looks great, awesome entry!.
Cheers
I could nitpick by a bit saying it was very short and that the fact the character is using feathers as a weapon isn't that obvious...but that's all. The graphics, the music and the gameplay are really good.
Congratulations on finishing your game ;)
FX are amazing ! O_O
Besides the controls, it's really nice. Great visual style, very interesting enemy art and behaviors, nice weapon arc animations. The sound effects and music fit perfectly. It felt like there were several ways of getting through each level, and the tutorial levels did a good job of teaching the player how to move.
- there's a lack of feedback when fighting monsters, particles and/or a sfx when they get hit
- MOOOOORE levels ! your games requires more content :)
The controls are very accurate but you sometimes miss the "anchor points".
Didn't really run in Chrome 43 (beta). For every key or click you did you had to wait about a second.
Firefox 37 ran smoothly though.
In overall nice job guys!
The controls are a bit strange as you already know, I would definitely prefer a full keyboard control scheme.
Need moaar!
I'll try again at work on a different machine.
Very, very impressive, it is much more like a puzzle than a combat game.
I don't think it fits the theme as well, but other than that, even with the bugs, really great job guys!
Good level desgin :)
Sometimes while controlling player with the keyboard the mouse gets a weird reaction... or is it me ? cheers from bdx!